08-24-2011, 11:02 AM
ok, i gotta problem.
when dennis does that manyfoot attack with hit_Da, which thing in code affects on hitting enemy that he falls?
i'm trying to make something like to continue punching or atleast that enemy stays at their feet after it
when dennis does that manyfoot attack with hit_Da, which thing in code affects on hitting enemy that he falls?
i'm trying to make something like to continue punching or atleast that enemy stays at their feet after it
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DC-Code:
<frame> 265 many_foot pic: 13 state: 3 wait: 1 next: 266 dvx: 2 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 75 wpoint: kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 17 w: 33 h: 63 bdy_end: <frame_end> <frame> 266 many_foot pic: 162 state: 3 wait: 1 next: 267 dvx: 2 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav wpoint: kind: 1 x: 33 y: 45 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 12 y: 51 w: 68 h: 17 dvx: 2 fall: 1 vrest: 7 bdefend: 16 injury: 27 itr_end: bdy: kind: 0 x: 9 y: 14 w: 35 h: 65 bdy_end: <frame_end> <frame> 267 many_foot pic: 163 state: 3 wait: 1 next: 268 dvx: 2 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 32 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45 effect: 4 itr_end: bdy: kind: 0 x: 18 y: 17 w: 33 h: 63 bdy_end: <frame_end> <frame> 268 many_foot pic: 164 state: 3 wait: 1 next: 269 dvx: 2 dvy: 0 dvz: 0 centerx: 33 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav wpoint: kind: 1 x: 38 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 21 y: 43 w: 63 h: 15 dvx: 2 fall: 1 vrest: 7 bdefend: 16 injury: 27 itr_end: bdy: kind: 0 x: 8 y: 18 w: 39 h: 59 bdy_end: <frame_end> <frame> 269 many_foot pic: 165 state: 3 wait: 1 next: 270 dvx: 2 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45 effect: 4 itr_end: bdy: kind: 0 x: 15 y: 18 w: 43 h: 61 bdy_end: <frame_end> <frame> 270 many_foot pic: 166 state: 3 wait: 1 next: 271 dvx: 2 dvy: 0 dvz: 0 centerx: 29 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav wpoint: kind: 1 x: 34 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 17 y: 35 w: 61 h: 13 dvx: 2 fall: 1 vrest: 7 bdefend: 16 injury: 27 itr_end: bdy: kind: 0 x: 13 y: 19 w: 32 h: 62 bdy_end: <frame_end> <frame> 271 many_foot pic: 167 state: 3 wait: 1 next: 272 dvx: 2 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 34 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45 effect: 4 itr_end: bdy: kind: 0 x: 18 y: 17 w: 33 h: 63 bdy_end: <frame_end> <frame> 272 many_foot pic: 168 state: 3 wait: 1 next: 273 dvx: 2 dvy: 0 dvz: 0 centerx: 20 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav wpoint: kind: 1 x: 34 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45 effect: 4 itr_end: bdy: kind: 0 x: 9 y: 14 w: 36 h: 65 bdy_end: <frame_end> <frame> 273 many_foot pic: 169 state: 3 wait: 1 next: 274 dvx: 2 dvy: 0 dvz: 0 centerx: 9 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 22 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 11 y: 20 w: 56 h: 60 dvx: 15 dvy: 5 fall: 70 vrest: 15 bdefend: 60 injury: 27 itr_end: bdy: kind: 0 x: 0 y: 15 w: 35 h: 66 bdy_end: <frame_end> <frame> 274 many_foot pic: 179 state: 3 wait: 1 next: 275 dvx: 0 dvy: 0 dvz: 0 centerx: 15 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 21 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 3 y: 17 w: 40 h: 64 bdy_end: <frame_end> <frame> 275 many_foot pic: 178 state: 3 wait: 1 next: 276 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 26 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 9 y: 17 w: 39 h: 66 bdy_end: <frame_end> <frame> 276 many_foot pic: 178 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 26 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 17 w: 33 h: 63 bdy_end: <frame_end> |

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