Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
alf2: current state - insights
Ah, I haven't seen it from that perspective yea. So it's like Louis' thunder punches that have different actions depending on the mp.

Since it's such a rare occasion, what about performing the charged dragon punch once you let go of the back-key (instead of additionally hitting attack). That way even players that don't know of that attack might get to perform it as a reward that they picked the right timing.
Reply
Thanks given by:
i cannot detect or consume mp with that
it needs to be an input

also even tho you may have reached the required mp you may not want to waste that mana and do it without energy still by just releasing the button

your option would not give the player a choice - it would be automated

also if you charge long enough you can always get the dragon punch
its just a matter of: do you have that time within a fight?
so there is no right timing - just an optimal amount of mp for a small charge time to perform the dragon punch
Reply
Thanks given by:
Well, the thing that bugged me first were the many "versions" of that attack. I don't know, it could be totally different while playing.

So I guess it will be fine then ;)
Reply
Thanks given by:
[Image: 293enfo.gif]


next up: item crate part 2 or john JA action
Reply
Thanks given by:
item crate part 2



Azriel~
Reply
Thanks given by:
Now that's cool :o
Do Julian and Knight get the same feature? (Could be that I missed some char, but I basically mean everyone that is strong enough to single-handedly carry a heavy weapon.)
Reply
Thanks given by:
[Image: xbznzl.gif]
these will only appear in stage mode to not clutter the vs mode with too many objects
creating this was actually much harder than the other two


next up: item crate part 3 or a deep combo
Reply
Thanks given by:
Well while we're already at it, i'll choose item crate part 3. :)

Looking at the sprites, Julian seems to be the only one difficult to make a heavy attack for. Knight could get a nice shield bash and if you'd switch LouisEX' hand position (which is pretty easy to handle), he could perform a pretty cool spear swing.

Also, I guess the reason that you have to block, after you destroy the armor-crate is because you used Louis' original transform state (was it a state? I don't remember) to create the armor? If I remember correctly, that state also create two palm attacks.
Reply
Thanks given by:
(08-29-2011, 10:59 AM)Lauli Wrote:  Also, I guess the reason that you have to block, after you destroy the armor-crate is because you used Louis' original transform state (was it a state? I don't remember) to create the armor? If I remember correctly, that state also create two palm attacks.
Yea,state 9996.
Reply
Thanks given by:
[Image: 17shvc.gif]
stage mode only
no more spare bottles being scattered around and opponents stealing your milk when you wanted to save it for later
as long as these boxes aren't broken you don't have to worry too much


next up: explosive crate or woody knee dash
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)