![[Image: xbznzl.gif]](http://i54.tinypic.com/xbznzl.gif)
these will only appear in stage mode to not clutter the vs mode with too many objects
creating this was actually much harder than the other two
@Lauli (Click to View)
next up: item crate part 3 or a deep combo
alf2: current state - insights
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![]() these will only appear in stage mode to not clutter the vs mode with too many objects creating this was actually much harder than the other two @Lauli (Click to View) next up: item crate part 3 or a deep combo
Well while we're already at it, i'll choose item crate part 3. :)
Looking at the sprites, Julian seems to be the only one difficult to make a heavy attack for. Knight could get a nice shield bash and if you'd switch LouisEX' hand position (which is pretty easy to handle), he could perform a pretty cool spear swing. Also, I guess the reason that you have to block, after you destroy the armor-crate is because you used Louis' original transform state (was it a state? I don't remember) to create the armor? If I remember correctly, that state also create two palm attacks.
08-29-2011, 11:07 AM
(08-29-2011, 10:59 AM)Lauli Wrote: Also, I guess the reason that you have to block, after you destroy the armor-crate is because you used Louis' original transform state (was it a state? I don't remember) to create the armor? If I remember correctly, that state also create two palm attacks.Yea,state 9996. ![]() stage mode only no more spare bottles being scattered around and opponents stealing your milk when you wanted to save it for later as long as these boxes aren't broken you don't have to worry too much @Lauli (Click to View) next up: explosive crate or woody knee dash
Explosive crate!
Let's fill this with crates. EDIT2: His hand looks like a pe-... Thanks given by: YinYin , Bamboori , bashscrazy , Jahvansi , LutiChris
![]() >>+JA(simultaneous) useless for combos good for hitting multiple opponents next up: stage 1 places or stage 2 places
08-30-2011, 08:37 AM
![]() Haha, okay. Ragebuilder is fun. The knee dash is nice I think. Just that he switches his position way too quickly. It needs to be smooth. Smooooth. I don't know, maybe if you take this sprite and rotate it a bit, it might fit perfect for a quick transition frame. Explosive crate. Stage 2 places. ![]() next up: a guessing game! each of these stages will feature a hero as the boss and army character(s) helping him out guess who they are for each of these three sub stages also choose what you want to see next: explosive crate, john JA action or a deep combo guess the most characters right and your pick will be posted (hint: one boss doesn't need any minion help, so you only have to guess 5 characters)
Whoa whoa. Whoa. Awesome background adittions! Transition is nice! Cool titles!
Whoa. Whoa. How about adding an additional tree-row to the bottom of Lion Forrest? Also, if you don't care about parallax scrolling too much (which I think you do a lot) you could change the sky setting to a mix between the highway-red and the forrest green/blue. I don't know, it bugs me that there's such a sudden change in sunlight. Hey are you going to add special entrances to the enemies? I could imagine someone climbing up the sides of the highway, or even some Hunters hiding in the trees, haha. Okay, my guesses are... Bat on the Highway, Henry with Hunters on the Mainland and John with Sorcerers in the Forrest. And now you take a wild guess what I want to see next, haha. Thanks given by: YinYin
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