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Making Armor Without id
#11
(09-06-2011, 07:28 PM)TheNave Wrote:  if you're a newbie dc'er
don't even bother trying, it's hard enough for the advanced ones of us already

What would you suggest to the advanced dcers? I've never really thought about Armour, but surely it shouldn't be that hard.
Just making the character summon out a ball at certain frames with the same body as him =/
[Image: variaboss.png]
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#12
(09-12-2011, 04:13 PM)Madara Uchiha Wrote:  
(09-06-2011, 07:28 PM)TheNave Wrote:  if you're a newbie dc'er
don't even bother trying, it's hard enough for the advanced ones of us already

What would you suggest to the advanced dcers? I've never really thought about Armour, but surely it shouldn't be that hard.
Just making the character summon out a ball at certain frames with the same body as him =/

what would you do with vrest attacks and shiiiii~
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#13
(09-12-2011, 04:26 PM)bashscrazy Wrote:  
(09-12-2011, 04:13 PM)Madara Uchiha Wrote:  
(09-06-2011, 07:28 PM)TheNave Wrote:  if you're a newbie dc'er
don't even bother trying, it's hard enough for the advanced ones of us already

What would you suggest to the advanced dcers? I've never really thought about Armour, but surely it shouldn't be that hard.
Just making the character summon out a ball at certain frames with the same body as him =/

what would you do with vrest attacks and shiiiii~
Armour isn't infinite. As soon as you hit it, it has a waiting period before it goes back to being Armour.
So it prevents people from never being hit.
Also i didn't understand what you meant by vrest. The armour is just a body of a ball.
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#14
they will hit the ball but they will hit the char's bdy at the same time.
this is if the itr has a vrest which are generally for stronger attacks anyways so w/e I guess
forget what I said. so ye
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#15
Never really thought of that. I may try experimenting in the future, to see what I can come up with.
[Image: variaboss.png]
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#16
How about hitting itself with a negative-fall-itr with state 18? Implement it as a power-up move to your char. Pretty simple and easy to mess with. But it creates a problem about burning frames and for preventing that; give a fall: 9999 to every fire itr in the game... In the and, its not an exactly armor but as a power-up; it's great:)
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
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#17
(09-12-2011, 08:44 PM)xmfcx Wrote:  How about hitting itself with a negative-fall-itr with state 18? Implement it as a power-up move to your char. Pretty simple and easy to mess with. But it creates a problem about burning frames and for preventing that; give a fall: 9999 to every fire itr in the game... In the and, its not an exactly armor but as a power-up; it's great:)

another problem with that is if someone uses a beam - like firzens cannon you're dead in seconds cause you're still standing lol
well depends on how high you make the negative fall.. lol
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