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Defense Increase
#1
I want to reduce the damage of all attacks in the game by about half in order to make matches last longer.
The most obvious thing to do would be to just Data Change every character and attack and reduce the Injury setting to half of what it was. That would work, but it would take a while and it would be difficult to tweak if i wanted to change it again.
Therefore, i would really like to be able to just give all characters some kind of defense boost like what is used in battle mode. Giving a defense of 2.0 should make all characters in VS mode, Stage mode, and Championship mode take half the damage from every attack.

So my question is, how do I do this, or is it even possible?
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#2
I feel the same way lol
that's why I always play small matches in battle mode
usually 1 vs 1 on 3.0 defence
it's fun :D
instead of lasting 45 seconds - the battle drags on for about 3 minutes :D
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#3
As far as i know; it is not possible with dcing, you can't give somebody a defense which decrease the injury by a value.
Even if; that would be really harder then editing all injury values.

But if a little option of defense like battle mod added to vs mod; it would be cool.. But needs ultimate hexing abilities which i don't have:p..

Also if you have seen sv-lf2(downloadable on lfe mainsite); creator has edited most of injury values so fights was ending longer.. And it wouldn't be so hard...

Edit: I thought that it was in dcing section when i was writing this but then realised that it is in hex section:p:p(ya know, newest posts)
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#4
@xmfcx http://lf-empire.de/forum/showthread.php?tid=3154 more specifically "Did you say it's impossible without hex?" -> ur an idiot. This was posted in the hex section for a reason... Be helpful or just shut up.
urgh you edited while i was typing :(

Also, armor multiplier is stored at object + 0x340 . I've updated the spreadsheet to include it now https://docs.google.com/spreadsheet/ccc?...IWVE#gid=0

I'm not sure how you want to implement it. You could modify the procedure that creates the objects and make certain ID's get the armor. Or you could open up cheat engine and modify the armor that way I guess.

You should probably read:

http://lf-empire.de/forum/showthread.php?tid=3329

If you are unsure how lf2 objects are handled.
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10 ʏᴇᴀʀs sɪɴᴄᴇ ɪʀᴄ ɢᴏᴏᴅ.ɪ ᴡᴀʟᴋ ᴛʜʀᴏᴜɢʜ ᴛʜᴇ ᴇᴍᴘᴛʏ sᴛʀᴇᴇᴛs ᴛʀʏɪɴɢ ᴛᴏ ᴛʜɪɴᴋ ᴏғ sᴏᴍᴇᴛʜɪɴɢ ᴇʟsᴇ ʙᴜᴛ ᴍʏ ᴘᴀᴛʜ ᴀʟᴡᴀʏs ʟᴇᴀᴅs ᴛᴏ ᴛʜᴇ ɪʀᴄ. ɪ sᴛᴀʀᴇ ᴀᴛ ᴛʜᴇ sᴄʀᴇᴇɴ ғᴏʀ ʜᴏᴜʀs ᴀɴᴅ ᴛʀʏ ᴛᴏ sᴜᴍᴍᴏɴ ᴛʜᴇ ɢᴏᴏᴅ ɪʀᴄ. ɪ ᴡᴀᴛᴄʜ ᴏᴛʜᴇʀ ɪʀᴄ ᴄʜᴀɴɴᴇʟs ʙᴜᴛ ɪᴛ ɪs ɴᴏ ɢᴏᴏᴅ. ɪ ᴘᴇsᴛᴇʀ ᴢᴏʀᴛ ᴀɴᴅ ᴛʀʏ ᴛᴏ ʀᴇsɪsᴛ ʜɪs sᴇxɪɴᴇss ʙᴜᴛ ɪᴛ ɪs ᴀʟʟ ᴍᴇᴀɴɪɴɢʟᴇss. ᴛʜᴇ ᴇɴᴅ ɪs ɴᴇᴀʀ.ɪ ᴛʜᴇɴ ᴜsᴜᴀʟʟʏ ʀᴇᴀᴅ sᴏᴍᴇ ᴏʟᴅ ɪʀᴄ ʟᴏɢs ᴀɴᴅ ᴄʀʏ ᴍʏsᴇʟғ ᴛᴏ sʟᴇᴇᴘ.


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#5
Quote:Also, armor multiplier is stored at object + 0x340

Is that just the multiplier for Battle Mode? I don't want to give V.S. and Stage mode a defense multiplier, I just want to make the defense for all characters permanently at 2.0
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#6
It's the armour multiplier set for that particular object. Each object can have a different armour multiplier. The multiplier applies in all game modes. I wouldn't set it for all objects, because I feel like it might make balls/weapons act weirdly. You need to figure out if the object is type 0, and if it is, write 200 there(for 2.0x). I'm not sure if you can actually get the object type from inside the procedure that creates the object, to lazy to check.

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10 ʏᴇᴀʀs sɪɴᴄᴇ ɪʀᴄ ɢᴏᴏᴅ.ɪ ᴡᴀʟᴋ ᴛʜʀᴏᴜɢʜ ᴛʜᴇ ᴇᴍᴘᴛʏ sᴛʀᴇᴇᴛs ᴛʀʏɪɴɢ ᴛᴏ ᴛʜɪɴᴋ ᴏғ sᴏᴍᴇᴛʜɪɴɢ ᴇʟsᴇ ʙᴜᴛ ᴍʏ ᴘᴀᴛʜ ᴀʟᴡᴀʏs ʟᴇᴀᴅs ᴛᴏ ᴛʜᴇ ɪʀᴄ. ɪ sᴛᴀʀᴇ ᴀᴛ ᴛʜᴇ sᴄʀᴇᴇɴ ғᴏʀ ʜᴏᴜʀs ᴀɴᴅ ᴛʀʏ ᴛᴏ sᴜᴍᴍᴏɴ ᴛʜᴇ ɢᴏᴏᴅ ɪʀᴄ. ɪ ᴡᴀᴛᴄʜ ᴏᴛʜᴇʀ ɪʀᴄ ᴄʜᴀɴɴᴇʟs ʙᴜᴛ ɪᴛ ɪs ɴᴏ ɢᴏᴏᴅ. ɪ ᴘᴇsᴛᴇʀ ᴢᴏʀᴛ ᴀɴᴅ ᴛʀʏ ᴛᴏ ʀᴇsɪsᴛ ʜɪs sᴇxɪɴᴇss ʙᴜᴛ ɪᴛ ɪs ᴀʟʟ ᴍᴇᴀɴɪɴɢʟᴇss. ᴛʜᴇ ᴇɴᴅ ɪs ɴᴇᴀʀ.ɪ ᴛʜᴇɴ ᴜsᴜᴀʟʟʏ ʀᴇᴀᴅ sᴏᴍᴇ ᴏʟᴅ ɪʀᴄ ʟᴏɢs ᴀɴᴅ ᴄʀʏ ᴍʏsᴇʟғ ᴛᴏ sʟᴇᴇᴘ.


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