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(11-29-2011, 03:03 PM)bashscrazy Wrote: It didn't work.
Missing ssjgoku_f and ssjgoku_s
and the data crashed as well without an error message
Gave up trying to get it to work..
btw stop making characters type 3... Characters are type 0..
How is that possible? I checked, and I included both of these files  Strange that the data crashes, it is working perfectly fine for me
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11-29-2011, 03:47 PM
(This post was last modified: 11-29-2011, 04:11 PM by Electric2Shock.)
Goku_f and goku_s both are present. But the LF2 engine doesnt seem to get 'em.
Edit:
I think it is because the main file is in PNG data. Only the extension is renamed to BMP. Once, it happened to me. People become stingy and to save space, they use this technique, but in vain. You may try opening the pictures with Paint and use the save as option and save it as 24 bit bitmap. If it doesn't work, its out of my hand.
Edit 2:
I hate to say it but I think you really make some big mistakes in arranging the data. You should have given the dat files the right names. Well, after playing around a little bit, messin with names and all, it seemed to work.
F*** YEA
I think you really should have given some Ki moves other than simple Ki blasts or the kamehameha. All the other sprites and moves look kinda clumsy to me. The meteor combination is a kinda one-hit KO move. The kamehameha voice sounds too odd. I know this is a beta so expect some good improvements in the next release.
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(11-29-2011, 03:47 PM)Electric Shock Wrote: Goku_f and goku_s both are present. But the LF2 engine doesnt seem to get 'em.
Edit:
I think it is because the main file is in PNG data. Only the extension is renamed to BMP. Once, it happened to me. People become stingy and to save space, they use this technique, but in vain. You may try opening the pictures with Paint and use the save as option and save it as 24 bit bitmap. If it doesn't work, its out of my hand.
Edit 2:
I hate to say it but I think you really make some big mistakes in arranging the data. You should have given the dat files the right names. Well, after playing around a little bit, messin with names and all, it seemed to work.
F*** YEA
I think you really should have given some Ki moves other than simple Ki blasts or the kamehameha. All the other sprites and moves look kinda clumsy to me. The meteor combination is a kinda one-hit KO move. The kamehameha voice sounds too odd. I know this is a beta so expect some good improvements in the next release.
It's super strange, but it seems like my ZIP program messed up or something. I included all files with the correct data, sprites and sound files, but now I check the unpacked file and the wrong ones are in it. I'll put them on mediafire again and hope it will pack the right ones than  ?
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OH GOSH DARNIT!
I copied the files from the main folder. not the actual sprite or data folders
well i have to go to UNI right now... ill try it when i get back.
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11-29-2011, 05:54 PM
(This post was last modified: 11-29-2011, 06:02 PM by 4RIS.)
Worked great for me. WoW i love the new moves!
Great job XFX . Keep it up !
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i cant download, it says that the file deleted
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(11-29-2011, 07:07 PM)ossiee Wrote: i cant download, it says that the file deleted
Yeah, because the wrong files seem to be uploaded, I deleted it. Will put it back on tomorrow.
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Just played it. Great stuff!
some tips/advice/feedback. Take whatever you want from it and ignore what ever you don't.
Running + Defend (rolling (rowing?)) - moves too far in my opinon. Quite minor though.
Instant Transmission Kamehameha uses less MP than Instant Transmission. I think it should use more cause he's concentrating ki energy on the kamehameha wave as well.
Also the Kamehameha itself should use a bit less MP.
Also the long combination looks like it does more damage than meteor combination
(and some of the combos are pretty high damage)
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11-30-2011, 10:07 AM
(This post was last modified: 11-30-2011, 01:42 PM by Memento.)
Well thank you ^^ That is what I call helpful
(11-29-2011, 10:54 PM)bashscrazy Wrote: Quote:Running + Defend (rolling (rowing?)) - moves too far in my opinon. Quite minor though.
Fixed.
[quote='bashscrazy' pid='137283' dateline='1322607259']
Quote:Instant Transmission Kamehameha uses less MP than Instant Transmission. I think it should use more cause he's concentrating ki energy on the kamehameha wave as well.
Fixed.
[quote='bashscrazy' pid='137283' dateline='1322607259']
Quote:Also the Kamehameha itself should use a bit less MP.
Not sure about this. It uses much MP, because the kamehameha is certain to break the other person's defence (had to make it that way to make it work the way I did the data..) I will take another look at it though, so thanks for pointing this out 
[quote='bashscrazy' pid='137283' dateline='1322607259']
Quote:Also the long combination looks like it does more damage than meteor combination 
Only the looks, right? The damage is quite intense already (if you got the correct version of Goku that is, is it the same as in the youtube preview? Damage of his meteor combination is twice that of the long combination)
So I have to make the meteor combination look more powerful?
[quote='bashscrazy' pid='137283' dateline='1322607259']
Quote:(and some of the combos are pretty high damage)
Too high damage? Even original characters know death combos, haven't performed any death combos with Goku yet 
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NEW DOWNLOAD LINK
I hope this file will work.
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[quote='Electric Shock' pid='137257' dateline='1322581656']
I think you really should have given some Ki moves other than simple Ki blasts or the kamehameha. All the other sprites and moves look kinda clumsy to me. The meteor combination is a kinda one-hit KO move. The kamehameha voice sounds too odd. I know this is a beta so expect some good improvements in the next release.
What kind of ki moves other than ki blasts and kamehameha should he have? SSJ Goku doesn't use much more than these in the series.
What's so bad about the sprites? Look, I have to make +200 sprites, of course they can't be perfect, I'm not a very great spriter or anything and I'm a busy person, so I got little time to work on them. I actually thought I did a very decent job on the sprites :\ For the sound.. that is just Goku's voice, I can't really help it xD Or maybe I can look for the English (more manly) voice.
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yeah why are you using the Japanese voice?!
Sean Schemmel all the way! Is and always will be the best Goku voice actor ever.
Yeah he doesn't have many ki attacks that were used often.
As that dragonball wiki says - Energy Based attacks
Ki Blast - of course you'll add this lol, it's a must.
Invisible Eye Blast - hardly used it. Just to bury a hole for Vegeta when Freiza Killed him. No need to add.
Destructo Disk - Only recall him using it on Super Buu (it was an attack in DBZ BT3 as well  )
Kamehameha - YEEE!
Super Energy Wave Volley - Vegeta uses this the most.
Solar Flare - Doesn't use that often.. but you can add it maybe.
Spirit Bomb - Super Saiyan Goku can't use it. Only Normal. So like in Jump Ultimate Stars... If you really want you can always make him go down to normal then use it then transform back. (except it won't actually be a transformation (aka you'll only have 1 character not 2).
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