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[C] Walker - 2.08
#21
(12-03-2011, 02:10 AM)支倉凍砂 Wrote:  Well, white and red are my two of my favourite colours. ^.^

Hair dye as well?
[Image: masko.png]


MAJOR UPDATE!
Too much damage perhaps?
And I get the feeling some people are gonna rage when they see the air move. XD

Hair dye adds more originality imo. But the hair doesn't really look that good. I know it's just a recolour, but it still looks strange.
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#22
As for the hair, I'd go for something like this:
[Image: LZqSZ.png]
Just a personal preference ;)


In terms of the mask, there are still some dark pixels visible. Would be great if that could be fixed.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

» Gallery | » Sprites | » DeviantArt
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#23
for walker sprites i bet microsoft picture manager was used

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#24
(12-03-2011, 10:50 AM)Blue Phoenix Wrote:  As for the hair, I'd go for something like this:
[Image: LZqSZ.png]
Do not... know... how... to do it! >_<
(Y)

(12-03-2011, 10:50 AM)Blue Phoenix Wrote:  In terms of the mask, there are still some dark pixels visible. Would be great if that could be fixed.
You mean on the right side, right?


(12-03-2011, 11:57 AM)erbuslayer Wrote:  for walker sprites i bet microsoft picture manager was used
Then you lost your money. : p

<div style="float:left;"><img src="http://i1248.photobucket.com/albums/hh495/sikigami/avamaou.png"> </div><div style="margin: 50px auto auto 15%;">凍て付く夜明けを 乾いた真昼の 震える闇夜の 果てを見に行こう</div>
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#25
Doesn't actually look that hard. Just recolour the entire head red and make it a bit darker. It's not like you need the face, cuz the mask covers it up.

Edit: I also think the Louis pearl on the armor thing has too go. The cape should also go, but if your lazy, I feel ya' bro. No need for that, all I want is too help make this character nice spritewise.
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#26
I am more interested in the data, so if I am going to make any serious effort in spriting I will do it after I am completely satisfied with the data.

I was thinking of removing the pearl as well, and have thought about the cape too, I have thought of using Firzens head to get longer hair (whatever colour). But again, if I do it I will do it later.
<div style="float:left;"><img src="http://i1248.photobucket.com/albums/hh495/sikigami/avamaou.png"> </div><div style="margin: 50px auto auto 15%;">凍て付く夜明けを 乾いた真昼の 震える闇夜の 果てを見に行こう</div>
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#27
If you want to do it, by all means do it. : D

What needs to be done:

  1. Recolouring.
    If you do not wish to use the one I did.
  2. Adding mask.
    Using the one mundvoll_ provided or making your own.

Optional:
  1. Change the hairstyle:
    1. Recoulor and use Firzen's hair, or;
    2. Make it a complete helm, removing all hair, or;
    3. Use any you see fit.
  2. Remove the jewel in the armour.
  3. Remove the cape.
  4. New attacks, as I am not completely satisfied with them:
    1. Jump attack
    2. Run attack
    3. Dash attack
    4. Super attack

<div style="float:left;"><img src="http://i1248.photobucket.com/albums/hh495/sikigami/avamaou.png"> </div><div style="margin: 50px auto auto 15%;">凍て付く夜明けを 乾いた真昼の 震える闇夜の 果てを見に行こう</div>
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#28
Will do! : 3

Did anyone test the new version?
<div style="float:left;"><img src="http://i1248.photobucket.com/albums/hh495/sikigami/avamaou.png"> </div><div style="margin: 50px auto auto 15%;">凍て付く夜明けを 乾いた真昼の 震える闇夜の 果てを見に行こう</div>
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#29
Currently working on version 1.03 while I wait for Gad's sprites (:D)

  1. All counterattacks trigger when hit by fire and ice now. Until now they would trigger if hit up front, but would bug if hit from behind.
  2. Backstab will counter unblockable attacks. Unsure if I will add it to other counters. (Should all counters counter everything?)
  3. Dragonfly will now also have dvz: 550 so that you can' t do chess-knight-style attacks.
  4. Jump attack hitbox relocated and made smaller. Added a earlier hitbox with other properties. Removed invulnerability during active frames (why was it there in the first place?). Now cancels into Dragonfly.

Old hitbox for jump attack was ridiculous I realized:
[Image: oldhitbox.png]

If you use Stampede correctly... (Click to View)

Some possible combos
  1. Dragonfly (ground) ⇒ jump attack
    1. TK Dragonfly, →, J, A
    2. TK Dragonfly, J, delay [→], A
    3. in corner TK Dragonfly, J, A
  2. Anti-armour (Louis, Knight, Julian)
    This will break their armour:
    1. jump attack > Dragonfly
      This works on other characters as well if you hit them with the jump attack in the air.
    2. Dragonfly, Dragonfly
      This will work on other characters as well, as long you are positioned right.
  3. Banish, [→]J, A
  4. Banish, [→]J, Dragonfly
  5. Impact, delay J, Dragonfly


How to do Dragonfly on the ground:
  1. JD↓J really fast, as you can cancel the jump start to it.
  2. Buffer D↓ during another move or a jump.
  3. D↓ wait until stop defending J
<div style="float:left;"><img src="http://i1248.photobucket.com/albums/hh495/sikigami/avamaou.png"> </div><div style="margin: 50px auto auto 15%;">凍て付く夜明けを 乾いた真昼の 震える闇夜の 果てを見に行こう</div>
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#30
If I know Gad the sprites will be done in like a week if he's not busy. Good luck to you both on this project looks like has a lot potencial.
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