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(12-03-2011, 02:10 AM)支倉凍砂 Wrote: Well, white and red are my two of my favourite colours. ^.^
Hair dye as well?
![[Image: masko.png]](http://img827.imageshack.us/img827/2835/masko.png)
MAJOR UPDATE!
Too much damage perhaps?
And I get the feeling some people are gonna rage when they see the air move. XD
Hair dye adds more originality imo. But the hair doesn't really look that good. I know it's just a recolour, but it still looks strange.
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As for the hair, I'd go for something like this:
![[Image: LZqSZ.png]](http://i.imgur.com/LZqSZ.png)
Just a personal preference
In terms of the mask, there are still some dark pixels visible. Would be great if that could be fixed.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
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for walker sprites i bet microsoft picture manager was used
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(12-03-2011, 10:50 AM)Blue Phoenix Wrote: As for the hair, I'd go for something like this:
![[Image: LZqSZ.png]](http://i.imgur.com/LZqSZ.png) Do not... know... how... to do it! 
(Y)
(12-03-2011, 10:50 AM)Blue Phoenix Wrote: In terms of the mask, there are still some dark pixels visible. Would be great if that could be fixed. You mean on the right side, right?
(12-03-2011, 11:57 AM)erbuslayer Wrote: for walker sprites i bet microsoft picture manager was used Then you lost your money. : p
<div style="float:left;"><img src="http://i1248.photobucket.com/albums/hh495/sikigami/avamaou.png"> </div><div style="margin: 50px auto auto 15%;">凍て付く夜明けを 乾いた真昼の 震える闇夜の 果てを見に行こう</div>
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12-03-2011, 03:01 PM
(This post was last modified: 12-03-2011, 08:09 PM by 8obis.)
Doesn't actually look that hard. Just recolour the entire head red and make it a bit darker. It's not like you need the face, cuz the mask covers it up.
Edit: I also think the Louis pearl on the armor thing has too go. The cape should also go, but if your lazy, I feel ya' bro. No need for that, all I want is too help make this character nice spritewise.
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I am more interested in the data, so if I am going to make any serious effort in spriting I will do it after I am completely satisfied with the data.
I was thinking of removing the pearl as well, and have thought about the cape too, I have thought of using Firzens head to get longer hair (whatever colour). But again, if I do it I will do it later.
<div style="float:left;"><img src="http://i1248.photobucket.com/albums/hh495/sikigami/avamaou.png"> </div><div style="margin: 50px auto auto 15%;">凍て付く夜明けを 乾いた真昼の 震える闇夜の 果てを見に行こう</div>
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12-04-2011, 09:10 PM
(This post was last modified: 12-05-2011, 11:28 AM by 支倉凍砂.)
If you want to do it, by all means do it. : D
What needs to be done:
- Recolouring.
If you do not wish to use the one I did.
- Adding mask.
Using the one mundvoll_ provided or making your own.
Optional:
- Change the hairstyle:
- Recoulor and use Firzen's hair, or;
- Make it a complete helm, removing all hair, or;
- Use any you see fit.
- Remove the jewel in the armour.
- Remove the cape.
- New attacks, as I am not completely satisfied with them:
- Jump attack
- Run attack
- Dash attack
- Super attack
<div style="float:left;"><img src="http://i1248.photobucket.com/albums/hh495/sikigami/avamaou.png"> </div><div style="margin: 50px auto auto 15%;">凍て付く夜明けを 乾いた真昼の 震える闇夜の 果てを見に行こう</div>
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Will do! : 3
Did anyone test the new version?
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12-08-2011, 10:53 PM
(This post was last modified: 12-08-2011, 10:53 PM by 支倉凍砂.)
Currently working on version 1.03 while I wait for Gad's sprites (  )
- All counterattacks trigger when hit by fire and ice now. Until now they would trigger if hit up front, but would bug if hit from behind.
- Backstab will counter unblockable attacks. Unsure if I will add it to other counters. (Should all counters counter everything?)
- Dragonfly will now also have dvz: 550 so that you can' t do chess-knight-style attacks.
- Jump attack hitbox relocated and made smaller. Added a earlier hitbox with other properties. Removed invulnerability during active frames (why was it there in the first place?). Now cancels into Dragonfly.
Old hitbox for jump attack was ridiculous I realized:
Some possible combos
- Dragonfly (ground) ⇒ jump attack
- TK Dragonfly, →, J, A
- TK Dragonfly, J, delay [→], A
- in corner TK Dragonfly, J, A
- Anti-armour (Louis, Knight, Julian)
This will break their armour:
- jump attack > Dragonfly
This works on other characters as well if you hit them with the jump attack in the air.
- Dragonfly, Dragonfly
This will work on other characters as well, as long you are positioned right.
- Banish, [→]J, A
- Banish, [→]J, Dragonfly
- Impact, delay J, Dragonfly
How to do Dragonfly on the ground:
- JD↓J really fast, as you can cancel the jump start to it.
- Buffer D↓ during another move or a jump.
- D↓ wait until stop defending J
<div style="float:left;"><img src="http://i1248.photobucket.com/albums/hh495/sikigami/avamaou.png"> </div><div style="margin: 50px auto auto 15%;">凍て付く夜明けを 乾いた真昼の 震える闇夜の 果てを見に行こう</div>
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If I know Gad the sprites will be done in like a week if he's not busy. Good luck to you both on this project looks like has a lot potencial.
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