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[solved] Chasing ball always facing right. And Hp adding.
#11
What about if caster spawns that in the left direction? Does the ball keep pointing at the right, or now at the left side?
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#12
Ok i myself found it:P
Quote:Facing: 10 also makes the object
independently go to the right
Facing: 11 makes the object
independently go to the left

Now my theory starts:

It's a chaseball, so we have to make it trough with mirror sprites.

And spawn chaseball with facing: 10 and dvx: 0
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
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#13
(02-12-2012, 03:10 PM)Gad Wrote:  If I will edit mirror sprites then itr will be on the other side than the actual violet spot.

I guess this is impossible then.

How does ball exactly look like (Click to View)
I needed it, cause while turning lazer jumps from one side to the other, what looks weird and senseless.
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#14
Could you give the data of dennis-chase.dat in a spoiler?(im with my phone)
Until u give that to me, i will explain my other idea:

First u need to have all that frames with correct itrs as normal, with next: 1000.

Then your real chaser ball is invisible. It will opoint them frames in order to hold them one by one in every frame.
For ex:
for chaser ball
1st frame: it will opoint the 1st real frame with opoint kind: (i dont remember which but same with freeze's sword summoning) and facing: 10.
2st frame: it will hold the older with wpoint and summon other frame to hold it.
...



Is there a facing for wpoints? If there is, it would be easier..
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
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Thanks given by: Gad
#15
Thought about that idea with opoint, but opointed balls aren't moving towards the enemy so well ;D. Looks kinda jumpy.

Dennis_chase (Click to View)
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#16
Answer 1:
have a look at etc.dat (come/stay/move/join commands)
they use a state that makes the sprites always face the correct side so the writing isn't flipped - try using that
edit: i just noticed that this will also make the whole thing appear at the edge of the screen even if it is far away - not the best solution then ...

Answer 2:
i think johns state 1700 heals exactly 100hp doesn't it?
adding hp instead of healing is always a little risky as going above 500 isn't looking very well, is kinda cheap, and fixing this by spawning a bottle for a short time is too much fuss for so little i believe ...
so i suggest you to use healing - if johns 1700 isn't enough spawn an object that does this amount (healing orb)
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Thanks given by: mfc , Gad
#17
If u use YinYin's method, your ball will not have hit-rebounding stances that caused by state 3000.

In my medhod, you will opoint them to hold for a lil time and destroy them frame by frame. The chaser ball is what does these all.

YinYin's is simplier but choose whatever u want:P
I will think another way..
Can you tell me what kind of chase have u used?
Hit_Fa: ??
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
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#18
you could flip the mirror spirit and make both sprite look the same

edit:by look the same i mean face the same way...did not make sense but you know what i mean)
<a href="http://www.herofighter.com/" target="_blank" title="Hero Fighter"><img src="http://herofighter.com/banner/468x85.jpg" alt="Hero Fighter" border="0"></a>
my dragon (Click to View)
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#19
Can you read? I already wrote 3 times that mirroring will not help.
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#20
here is another solution:

i think dennis' chase (or another one) does not actually turn around, it does only flip the sprites
because i have once had a chase holding a weapon and the w_point did not flip when the chase did (opoints/tails generally only go one direction on chases aswell)
so maybe the other areas don't flip either (only the sprites)
similar to a boomerang: just have a look at what happens when it turns around and hits someone from behind - he will still fall as if he was hit from the front

if you use a chase with these non flipping properties the mirror sprites will work
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