02-12-2012, 03:49 PM
What about if caster spawns that in the left direction? Does the ball keep pointing at the right, or now at the left side?
[solved] Chasing ball always facing right. And Hp adding.
|
02-12-2012, 03:49 PM
What about if caster spawns that in the left direction? Does the ball keep pointing at the right, or now at the left side?
Ok i myself found it:P
Quote:Facing: 10 also makes the object Now my theory starts: It's a chaseball, so we have to make it trough with mirror sprites. And spawn chaseball with facing: 10 and dvx: 0 (02-12-2012, 03:10 PM)Gad Wrote: If I will edit mirror sprites then itr will be on the other side than the actual violet spot. I guess this is impossible then. How does ball exactly look like (Click to View)
Could you give the data of dennis-chase.dat in a spoiler?(im with my phone)
Until u give that to me, i will explain my other idea: First u need to have all that frames with correct itrs as normal, with next: 1000. Then your real chaser ball is invisible. It will opoint them frames in order to hold them one by one in every frame. For ex: for chaser ball 1st frame: it will opoint the 1st real frame with opoint kind: (i dont remember which but same with freeze's sword summoning) and facing: 10. 2st frame: it will hold the older with wpoint and summon other frame to hold it. ... Is there a facing for wpoints? If there is, it would be easier.. Thanks given by: Gad
Thought about that idea with opoint, but opointed balls aren't moving towards the enemy so well ;D. Looks kinda jumpy.
Dennis_chase (Click to View)
Answer 1:
have a look at etc.dat (come/stay/move/join commands) they use a state that makes the sprites always face the correct side so the writing isn't flipped - try using that edit: i just noticed that this will also make the whole thing appear at the edge of the screen even if it is far away - not the best solution then ... Answer 2: i think johns state 1700 heals exactly 100hp doesn't it? adding hp instead of healing is always a little risky as going above 500 isn't looking very well, is kinda cheap, and fixing this by spawning a bottle for a short time is too much fuss for so little i believe ... so i suggest you to use healing - if johns 1700 isn't enough spawn an object that does this amount (healing orb) favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
If u use YinYin's method, your ball will not have hit-rebounding stances that caused by state 3000.
In my medhod, you will opoint them to hold for a lil time and destroy them frame by frame. The chaser ball is what does these all. YinYin's is simplier but choose whatever u want:P I will think another way.. Can you tell me what kind of chase have u used? Hit_Fa: ??
you could flip the mirror spirit and make both sprite look the same
edit:by look the same i mean face the same way...did not make sense but you know what i mean)
<a href="http://www.herofighter.com/" target="_blank" title="Hero Fighter"><img src="http://herofighter.com/banner/468x85.jpg" alt="Hero Fighter" border="0"></a>
my dragon (Click to View)
02-13-2012, 11:41 AM
Can you read? I already wrote 3 times that mirroring will not help.
here is another solution:
i think dennis' chase (or another one) does not actually turn around, it does only flip the sprites because i have once had a chase holding a weapon and the w_point did not flip when the chase did (opoints/tails generally only go one direction on chases aswell) so maybe the other areas don't flip either (only the sprites) similar to a boomerang: just have a look at what happens when it turns around and hits someone from behind - he will still fall as if he was hit from the front if you use a chase with these non flipping properties the mirror sprites will work favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
|
« Next Oldest | Next Newest »
|