the explosion is fine, its just the explosion from his soul bomb in columns
here is his data so far:
(this is at the top)
file(31-37): sprite\sys\julian_bigball.bmp w: 252 h: 251 row: 6 col: 1
::::next::::
<frame> 121 flying
pic: 31 state: 18 wait: 1 next: 122 dvx: 0 dvy: -17 centerx: 127 centery: 126 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 0 w: 252 h: 251 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 0 y: 0 w: 252 h: 251
bdy_end:
<frame_end>
<frame> 122 flying
pic: 32 state: 18 wait: 1 next: 123 dvx: 0 dvy: 0 centerx: 127 centery: 126 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 0 w: 252 h: 251 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 0 y: 0 w: 252 h: 251
bdy_end:
<frame_end>
<frame> 123 flying
pic: 33 state: 18 wait: 1 next: 124 dvx: 0 dvy: 0 centerx: 127 centery: 126 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 0 w: 252 h: 251 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 0 y: 0 w: 252 h: 251
bdy_end:
<frame_end>
<frame> 124 flying
pic: 34 state: 18 wait: 1 next: 125 dvx: 0 dvy: 0 centerx: 127 centery: 126 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 0 w: 252 h: 251 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 0 y: 0 w: 252 h: 251
bdy_end:
<frame_end>
<frame> 125 flying
pic: 35 state: 18 wait: 1 next: 126 dvx: 0 dvy: 0 centerx: 127 centery: 126 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 0 w: 252 h: 251 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 0 y: 0 w: 252 h: 251
bdy_end:
<frame_end>
<frame> 126 flying
pic: 36 state: 18 wait: 1 next: 127 dvx: 0 dvy: 0 centerx: 127 centery: 126 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 0 w: 252 h: 251 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 0 y: 0 w: 252 h: 251
bdy_end:
<frame_end>
<frame> 127 flying
pic: 31 state: 18 wait: 1 next: 128 dvx: 0 dvy: 0 centerx: 127 centery: 126 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 0 w: 252 h: 251 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 0 y: 0 w: 252 h: 251
bdy_end:
<frame_end>
<frame> 128 flying2
pic: 32 state: 400 wait: 1 next: 129 dvx: 0 dvy: 0 centerx: 127 centery: 126 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 0 w: 252 h: 251 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 0 y: 0 w: 252 h: 251
bdy_end:
<frame_end>
<frame> 129 flying2
pic: 33 state: 18 wait: 1 next: 1000 dvx: 0 dvy: 26 centerx: 127 centery: 126 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: -48 y: 81 action: 140 dvx: 0 dvy: 0 oid: 229 facing: 0
opoint_end:
itr:
kind: 0 x: 0 y: 0 w: 252 h: 251 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 0 y: 0 w: 252 h: 251
bdy_end:
<frame_end>
the last oid is the explosion setup/matrix