Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Wind Type Character
#11
[Image: lf2_fan_sprite__wind_type_character_punc...4uid7o.gif] Punch1
[Image: lf2_fan_sprite__wind_type_character_punc...4us76f.gif] Punch2
[Image: lf2_fan_sprite__wind_type_character_punc...4us7n8.gif] Punch2 (slow)
Here is the new facepic, and the new name is Nathan
[Image: lf2_fan_sprite__wind_type_character__fac...4uux72.png] ~by LCV
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
Reply
Thanks given by: XLittlebob252 , ossiee
#12
cool! first the punches, they are very good but if its gonna be slow then in punch-fight he will be sure defeated, about the face pic, its realy good shaded looks very cool and i like the name too
if you can tell LCV about the things he have to improve a little then tell him.... and a good luck too!:D
<a href="http://www.lf-empire.de/forum/showthread.php?tid=7273/">my sprites</a>
arts forum (Click to View)
my projects (Click to View)
...................__
............./´¯/'...'/´¯¯`·¸
........../'/.../..../......./¨¯\
........('(...´...´.... ¯~/'...')
.........\.................'...../
..........''...\.......... _.·´
............\..............(
BROFIST ...........
Reply
Thanks given by:
#13
Oh he reads, i don't need to tell him anything haha... :D

LittleCrimsonFighter Wrote:of course, when ill make new sprites, please tell ossiee that slower version is for those who might want to see punches slower

so yea, he's not actually going to use the slow one, thats just for you guys to observe each frame closely

LittleCrimsonFighter Wrote:i don't want to go in discussion about me.
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
Reply
Thanks given by: ossiee , Gespenst
#14
yeah, i get it.... looks good, and the progres is realy good, good luck again
btw is this LCV's first char?
<a href="http://www.lf-empire.de/forum/showthread.php?tid=7273/">my sprites</a>
arts forum (Click to View)
my projects (Click to View)
...................__
............./´¯/'...'/´¯¯`·¸
........../'/.../..../......./¨¯\
........('(...´...´.... ¯~/'...')
.........\.................'...../
..........''...\.......... _.·´
............\..............(
BROFIST ...........
Reply
Thanks given by:
#15
I see there was progress. The face pic is really cool and the name is good and innovative. Again good luck :D.
[Image: double-jump-YinYin-base-1.gif]
This is an inspiration from:
-YinYin's Character Development guide, to be more specific i took one of those bases.
-Urban Rivals' clan Skeelz, I took their uniform
I hope it's good. ^^
____________________________________________
TLOK | My sprites | Anime sprite contest | DeviantART |
Reply
Thanks given by:
#16
Nice progress. Those puching sprites are good. The facepic is great. It really will become a good char after LCV finishes making it.:)
Reply
Thanks given by:
#17
[Image: lf2_fan_sprite__wind_type_character__new...4vegtl.gif] running
[Image: lf2_fan_sprite__wind_type_character_heav...4veplo.gif] heavy weapon throw
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
Reply
Thanks given by:
#18
Weapon throw looks good to me, while the running is a bit too static for my tastes. Bending the upper body a bit towards the front (compare with Deep) could solve that. Other than that, I totally love the progress of this char! Keep it up, LCV! :)
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

» Gallery | » Sprites | » DeviantArt
Reply
Thanks given by:
#19
[Image: lf2_fan_sprite__wind_type_character_supe...4vkm5f.gif] Super Kick
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
Reply
Thanks given by:
#20
It's too good.:) I guess his hair should move a bit when he is performing that attack. His hair seem to be fixed in a position even when he is moving his whole body.
Reply
Thanks given by:




Users browsing this thread: 5 Guest(s)