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alf2: current state - insights
(09-21-2012, 12:38 PM)Lauli Wrote:  Does that mean anything bad for alf2?
(09-20-2012, 09:54 AM)YinYin Wrote:  hopefully i can still rescue unreleased files next week ...
applies for everything on it - and the backup is pretty old
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you have backup on your site
haahahahahahahahahahahaahahahahahahahahahaha..........

Need more ppl who can sprite backgrounds and weapons
Our TLOK Mod Site: http://legendofkorralf2.shivtr.com/
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[Image: bigbottle.gif]

more bang for your buck:
50% more volume and vastly improved package stability
(in case you have to chase some friggin kiddos who stole your milk and the bottle gets dropped several times in the process it won't take as much damage)

bigger bottles may only be included inside shipping boxes during stage mode - again just to keep down the clutter during normal vs matches
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Actually, I just thought about something while browsing the sandbag combos; how would the sandbag react to some of the bounce moves of alf2?
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not at all
but a reaction could be added
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Yea yea, I thought so, because I assume you use something like a special bdy: and a corresponding itr: (If not, oh well.)
But add that reaction, maybe it would give some interesting results.
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You already know Davis' new features.
But here is a little video of two slightly different AIs for him in sub stage 1-2:

The winning one will stay for the retro Davis in stage mode.
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Thanks given by: Monolanier , ossiee , LutiChris , mfc , Dr. Time
I've always thought it unfair that Deeps not reboundable short distance blasts could be turned to ice.
[Image: yQMW9D4.gif]

Also if you like you can request to review the current state of stage 1 (including Davis, Dennis and Woody) via irc.
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Thanks given by: mfc , Bamboori , Dr. Time , A-Man , ossiee
damn this is soo awesome man.. when will this version be out to play?
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Once stage 1 is stable I will release that.
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