09-22-2012, 05:48 PM
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alf2: current state - insights
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09-23-2012, 03:29 AM
you have backup on your site
haahahahahahahahahahahaahahahahahahahahahaha..........
Need more ppl who can sprite backgrounds and weapons Our TLOK Mod Site: http://legendofkorralf2.shivtr.com/
02-02-2013, 07:06 PM
![]() more bang for your buck: 50% more volume and vastly improved package stability (in case you have to chase some friggin kiddos who stole your milk and the bottle gets dropped several times in the process it won't take as much damage) bigger bottles may only be included inside shipping boxes during stage mode - again just to keep down the clutter during normal vs matches Thanks given by: The Lost Global Mod , Marko pro , Lauli , Rhino.Freak , LutiChris
Actually, I just thought about something while browsing the sandbag combos; how would the sandbag react to some of the bounce moves of alf2?
02-04-2013, 09:26 PM
not at all
but a reaction could be added
02-04-2013, 09:28 PM
Yea yea, I thought so, because I assume you use something like a special bdy: and a corresponding itr: (If not, oh well.)
But add that reaction, maybe it would give some interesting results.
You already know Davis' new features.
But here is a little video of two slightly different AIs for him in sub stage 1-2: The winning one will stay for the retro Davis in stage mode. Thanks given by: Monolanier , ossiee , LutiChris , mfc , Dr. Time
05-31-2013, 08:20 PM
I've always thought it unfair that Deeps not reboundable short distance blasts could be turned to ice.
![]() Also if you like you can request to review the current state of stage 1 (including Davis, Dennis and Woody) via irc.
06-01-2013, 05:57 AM
damn this is soo awesome man.. when will this version be out to play?
06-01-2013, 10:14 AM
Once stage 1 is stable I will release that.
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