07-24-2013, 03:00 PM
Currently itr kind: 14 is only partially solid. You can for example pass through it by pressing the directional buttons multiple times, and you will gradually pass through them.
On top of that when you walk into one you will get partially stuck in it, and you won't be able to move freely.
I am wondering if this behaviour can be removed so it actually will be a solid object.
On top of that when you walk into one you will get partially stuck in it, and you won't be able to move freely.
I am wondering if this behaviour can be removed so it actually will be a solid object.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.