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LF2 GM Progress Thread
#51
no hard feelings :D
most coding stuff for my engine would require the modders to know the entire engine though.

also i think ill add a contact button to submit new suggestions (as well as sprites) for the game.

though i plan to commercialize the game in a non-annoying way. maybe small ads where they dont hurt (or disableable for free) or more character save slots.
people would have to agree to provide content with no profit (except if youre a part of the team :p)

giant boss: YES
the positive thing about my game plan is that i am pretty much free to do anything for stage/main mode what i desire. including platforms, leveling, shops etc :D
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#52
just hand out those templates for clothes/weapons/hair etc. and people can do stuff and submit it, whether u like it or not u can implement it then ;)

love the idea of an rpg like lf2!
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#53
thats what i plan to do :D problem is that i really suck at sprites without a base... and i need to create the base on my own this time D: (want no copyright infringements)
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#54
How do I play with that exe
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#55
im not sure what you mean.
you either go to controls to change your controls if desired, or you go to test to test out the current engine with template.
this is only a tech demo, you cant do more than that yet.
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#56
I mean if I start it it is having an error
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#57
and which error is that? you need to provide me information in order for me to help you.
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#58
good news: im still actively working on the engine.

bad news: since im using game maker studio, it will not be possible to create your own character like in lf2... unless anyone with knowledge can show me a way to replace execute_file or import script files in any other way.
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#59
Isn't the bad news irrelevant anyway? The way you described your new game you won't be freely able to fully customize your character anyway, but just unlock skills and stuff as you play...
Quote of the Day f***ing Year (Click to View)
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#60
clarification:
im making a lf2 clone and a lf2 based rpg
:p
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