sorry... i dont quite get the difference
right now it would look like this:
edit: ninjad by a-man
i think i need to explain how game maker works:
you have a resource tree with all objects, sprites, sounds etc stored:
it is possible to add and assign new sprites and sounds, but not objects.
edit: im a bid idiot... i cannot change variables of objects that do not exist yet in the game <.< means ill actually only need one object that will load the id related data that has been importet from the ini.
that may need too much processing power though... ugh.
what i mean is: player spawns object with ball id -> object reads all data from the ball id -> object becomes ball.
maybe i could optimize this a little by only loading the needed variables in the first frame. ill really have to see about that...
eydeyt:
thanks to someone else i (finally) have a clear plan of how to load the data/ini files. but there will be a tag limit per frame, sorry. curses! no 3d arrays in gml
right now it would look like this:
Code:
0 = \data\template.ini
1 = \data\davis.ini
2 = \data\dennis.ini
edit: ninjad by a-man
i think i need to explain how game maker works:
you have a resource tree with all objects, sprites, sounds etc stored:
it is possible to add and assign new sprites and sounds, but not objects.
edit: im a bid idiot... i cannot change variables of objects that do not exist yet in the game <.< means ill actually only need one object that will load the id related data that has been importet from the ini.
that may need too much processing power though... ugh.
what i mean is: player spawns object with ball id -> object reads all data from the ball id -> object becomes ball.
maybe i could optimize this a little by only loading the needed variables in the first frame. ill really have to see about that...
eydeyt:
thanks to someone else i (finally) have a clear plan of how to load the data/ini files. but there will be a tag limit per frame, sorry. curses! no 3d arrays in gml