Poll: Keep the sign on his back?
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Yes, you should definately keep it
77.97%
46 77.97%
It's not important / I don't know
15.25%
9 15.25%
No, get rid of it
6.78%
4 6.78%
Total 59 vote(s) 100%
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Goku & SSJ Goku (release!)
NORAML GOKU! !
I tested your character before (and he was working perfectly for me), and I loved him! Just one thing that had me annoyed was his run (actually flying). He looks really weird with that slant pose.

All the moves where unexceptionally unique and HQ. I loved how you gave him no weapon catching, but instead, just made him kick it as an attack (looks really badass XD). One thing you should consider polishing are his Ki Blasts. The sprites aren't as good as the other moves' (though acceptable). Perhaps, you can make mashing A do more of them instead of it being automatic until one cancels it with D?

Keep this up!
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(08-06-2014, 04:27 PM)bashscrazy Wrote:  Could you edit your post or reply with a new one with the data lines? too lazy to find them off an older version.

Thanks


Unbelievable how I always manage to forget something :P Here's a link with readme included: https://www.mediafire.com/?j1v5wkgeh3ykuyi

EDIT: oh yeah, Bashscrazy, he should be working fine in your version as well now! I'm very curious if he does :P

(08-06-2014, 04:41 PM)A-MAN Wrote:  NORAML GOKU! !
I tested your character before (and he was working perfectly for me), and I loved him! Just one thing that had me annoyed was his run (actually flying). He looks really weird with that slant pose.

All the moves where unexceptionally unique and HQ. I loved how you gave him no weapon catching, but instead, just made him kick it as an attack (looks really badass XD). One thing you should consider polishing are his Ki Blasts. The sprites aren't as good as the other moves' (though acceptable). Perhaps, you can make mashing A do more of them instead of it being automatic until one cancels it with D?

Keep this up!

- His running (actually, flying): are there more people who find this annoying? In other words, should it be changed? I kinda gave him the "relaxed" flying look on purpose.
- I'm glad you like the character. The bad thing about the weapon kicking is the fact that he can't drink milk and therefor can't regenerate his HP. It's a fair way to compensate for his speed and power though, I guess. I'm however considering to just simply make him able to pick light weapons, he should be kinda like LouisEX/Firzen in strenght I guess? What do you guys think?
- I'll take another look at the ball sprites. I will probably change the input to D>A+A+A+A+..., also because IF I were to give him a custom AI, it would probably use up all the MP in certain positions, with the current input.
Guess who's back? It's Nino! With a 2025 update

Original character edits
Goku2021
LF2 Timelapse (open source mod)

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DvA still has some grid when used from the left side.

Also try this HAAA!! for the kamehameha D>J
https://www.mediafire.com/?fr096m6l9bzc8va
Rather than the Taah! you're using. See if it fits better (it might not though).
The kamehame is probably too long to use.

Other than that the character is good to go!
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(08-06-2014, 06:07 PM)bashscrazy Wrote:  DvA still has some grid when used from the left side.

Also try this HAAA!! for the kamehameha D>J
https://www.mediafire.com/?fr096m6l9bzc8va
Rather than the Taah! you're using. See if it fits better (it might not though).
The kamehame is probably too long to use.

Other than that the character is good to go!

This HAAA!! is definately better. It's not a problem if the kamehame is too long, I'll try to reduce the length with Wavepad. EDIT: couldn't get it right, too bad :P However, I actually had a diffirent HAAA!! sound before. I just overwrote it by accident. Will look for it again.

EDIT2: I have been making some small edits to SSJ Goku's sprites. What I've been changing is: the color of his hair and shoes etc (all blue parts), the sharpness of some sprites have been increased, the shading (somewhat), the face are ear are now contineous where before there was hair on his mandible.

[Image: 4xj2204rj9p87e8fg.jpg]


EDIT 3: Which one's best?
[Image: b5m4vw97bqrd3s8fg.jpg]

EDIT 4: I might be able to make normal form Goku before the end of summer holidays if I'm lucky, but I will definately not have time to make a custom AI for any of the characters. When the new year starts, I will have almost 40 hours of studying + student mentorship + a commission + work + 8 hours of training + friends&girlfriend to take care of... other other words: I won't have a single bit of time left :P
So, a little request here.. Is someone willing to make me a custom AI for normal form Goku and for SSJ Goku?
Guess who's back? It's Nino! With a 2025 update

Original character edits
Goku2021
LF2 Timelapse (open source mod)

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@EDIT3: Definitely #1 - the stronger the super saiyan the yellower his orange gi gets. #3 would work for base form.

@EDIT4: I would make the AI for you, but I'm not very good at it.


edit: maybe the gi doesn't get anymore yellowish but it definitely gets yellowish when he transforms past base form.
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(08-10-2014, 06:37 PM)bashscrazy Wrote:  @EDIT3: Definitely #1 - the stronger the super saiyan the yellower his orange gi gets. #3 would work for base form.

@EDIT4: I would make the AI for you, but I'm not very good at it.


edit: maybe the gi doesn't get anymore yellowish but it definitely gets yellowish when he transforms past base form.

I know where you got this from, and you're right about it for the biggest part... But even in the series, they don't always remember: https://www.youtube.com/watch?v=G3qThJ_9090

It's clear as daylight with SSJ 3 though :) So I guess I'll follow your advice on this one.
Guess who's back? It's Nino! With a 2025 update

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LF2 Timelapse (open source mod)

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Hmm yes you're right. But my guess for that is if you see at the beginning it's like his base form colours even though he's super saiyan. That's because he is in his full power super saiyan form where he mastered it so it doesn't drain his energy while staying in the transformed state. When he and Cell are no longer warming up, he powers up, the aura obvs will make it yellower, but once the aura disappears, it maintains a yellowish tint.

Either that, or it's because different animators made different episodes and they used different colour palette's.

EDIT:
These are screenshots from my dbz episodes
episode 177 - before power up (Click to View)
episode 178 - after power up (Click to View)
You can see the difference in the wristbands, shoes and undershirt as well as they grow brighter with the power ups.
This is what I tried to emulate in my different versions of Goku I am making.

So it can be either theory. since they are different episodes.
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An update on what I'm doing right now:
SSJ Goku:
- Fixed some centery/centerx values for his kamehameha light
- Added aura for his super kamehameha. Still have to finish the effect for the protective aura so it won't be TOO protective.
- I made his super kamehameha cost more mana (190 --> 280). I did this mainly because of the protective aura.
- Made his hair really shiny ^^ He looks more like a super saiyan now.

Normal Goku:
- Started working on normal Goku. Finished goku_0 and goku_2. goku_1 is about 50% done. I'm also making the weapon sprites, so he can use weapons and drink milk and beer. SSJ Goku will keep the "no picking"-handicap as he's overpowered.
- I'm changing normal Goku's kamehameha so that it's weaker than SSJ Goku's when they both use the move, haven't done this yet.
I made a new D^A for normal Goku, as I found the old one pretty annoying :P The new one allows for more combos as well!

Pics and new moves will be shown it in the next update.
Guess who's back? It's Nino! With a 2025 update

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Goku2021
LF2 Timelapse (open source mod)

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Will Goku have a Spirit Bomb? Maybe even a Super Spirit Bomb that will OHKO ANYONE IT HITS?!?!

The protective aura.. How exactly is it going to work?
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(08-24-2014, 04:43 PM)bashscrazy Wrote:  Will Goku have a Spirit Bomb? Maybe even a Super Spirit Bomb that will OHKO ANYONE IT HITS?!?!

The protective aura.. How exactly is it going to work?

He will be able to do the spirit bomb, I'm not making it OHKO though. If I'm going to make it leveled, the Super Spirit Bomb would take 50-75% of the total HP. I think I'll do 3 levels, not sure yet... (https://www.youtube.com/watch?v=pqiKsBL8GUE)

The protective aura is just an aura with two ITRs: one that blocks special attacks with state 3000 (so attacks such as Henry's super arrow and Julian's soul bomb will still get him off guard) and one ITR that pushes characters back. So the only way to get him off guard right now is by using a strong special attack. It's a hard move to prevent, but dodging it isn't too hard unless he uses instant transmission kamehameha and it uses quite some MP, so I guess it's fair.
Guess who's back? It's Nino! With a 2025 update

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Goku2021
LF2 Timelapse (open source mod)

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