Posts: 1,420
Threads: 89
Joined: Jul 2008
(07-18-2014, 10:18 PM)bashscrazy Wrote: Oh I forgot to mention, also add a little animation in the ki blasts, they are static right now.
This comment is killing me.. not because of you, but because of the news it brings: the character is still bugged and I don't know how to fix it  I was about to release him because I thought he was working fine by now.. The sprite problem isn't a big deal on its own, however, it made me think: would adding more characters cause similar problems as before? And the answer is yes, it does. I added your Vegito, of which I know is a stable character, and his energy moves wouldn't hit anymore. It's because of my SSJ Goku character.
In other words, the character is supposed to be finished, but its bugs cause a lot of problems and there is no known solution, so it can not be released. FML. I'd be like EXTREMELY grateful if anyone would have a solution, but I know the chances are minor. Else it would just be a couple hundreds of hours gone to waste practically.
Thanks given by:
Posts: 1,420
Threads: 89
Joined: Jul 2008
(07-19-2014, 09:45 PM)Neocrypt Wrote: (07-18-2014, 10:18 PM)bashscrazy Wrote: Oh I forgot to mention, also add a little animation in the ki blasts, they are static right now.
This comment is killing me.. not because of you, but because of the news it brings: the character is still bugged and I don't know how to fix it I was about to release him because I thought he was working fine by now.. The sprite problem isn't a big deal on its own, however, it made me think: would adding more characters cause similar problems as before? And the answer is yes, it does. I added your Vegito, of which I know is a stable character, and his energy moves wouldn't hit anymore. It's because of my SSJ Goku character.
In other words, the character is supposed to be finished, but its bugs cause a lot of problems and there is no known solution, so it can not be released. FML. I'd be like EXTREMELY grateful if anyone would have a solution, but I know the chances are minor. Else it would just be a couple hundreds of hours gone to waste practically.
It took me some time and the job was quite frustrating, however, I think I managed to FIX the bugs for real this time!
I am in the need of some people who would like to test the character, to make sure there's no more bugs. Please test and comment below if the character is working fine for you. This would also be a good moment to give final suggestions, as I'm going to give SSJ Goku a finishing touch. Also, if the bugs are really fixed, I got a little surprise for you guys: I'll make normal Goku anyway! I didn't intend on doing so before, as I was short on time and it would take quite a while before I'd have time to work on normal Goku (and it turned out it took more than a year to start doing so again, so I was right on that one.. :P). So I'm hoping on a double release in a few months ;-)
For now, please try SSJ Goku, the pre-final release, and tell me if he's working correctly!
DOWNLOAD
Thanks given by:
Posts: 1,339
Threads: 32
Joined: Jan 2011
Could you edit your post or reply with a new one with the data lines? too lazy to find them off an older version.
Thanks
Posts: 1,556
Threads: 77
Joined: May 2011
08-06-2014, 04:41 PM
(This post was last modified: 08-06-2014, 04:41 PM by A-Man.)
NORAML GOKU!  !
I tested your character before (and he was working perfectly for me), and I loved him! Just one thing that had me annoyed was his run (actually flying). He looks really weird with that slant pose.
All the moves where unexceptionally unique and HQ. I loved how you gave him no weapon catching, but instead, just made him kick it as an attack (looks really badass XD). One thing you should consider polishing are his Ki Blasts. The sprites aren't as good as the other moves' (though acceptable). Perhaps, you can make mashing A do more of them instead of it being automatic until one cancels it with D?
Keep this up!
Posts: 1,420
Threads: 89
Joined: Jul 2008
08-06-2014, 05:30 PM
(This post was last modified: 08-06-2014, 05:31 PM by Memento.)
(08-06-2014, 04:27 PM)bashscrazy Wrote: Could you edit your post or reply with a new one with the data lines? too lazy to find them off an older version.
Thanks
Unbelievable how I always manage to forget something :P Here's a link with readme included: https://www.mediafire.com/?j1v5wkgeh3ykuyi
EDIT: oh yeah, Bashscrazy, he should be working fine in your version as well now! I'm very curious if he does :P
(08-06-2014, 04:41 PM)A-MAN Wrote: NORAML GOKU! !
I tested your character before (and he was working perfectly for me), and I loved him! Just one thing that had me annoyed was his run (actually flying). He looks really weird with that slant pose.
All the moves where unexceptionally unique and HQ. I loved how you gave him no weapon catching, but instead, just made him kick it as an attack (looks really badass XD). One thing you should consider polishing are his Ki Blasts. The sprites aren't as good as the other moves' (though acceptable). Perhaps, you can make mashing A do more of them instead of it being automatic until one cancels it with D?
Keep this up!
- His running (actually, flying): are there more people who find this annoying? In other words, should it be changed? I kinda gave him the "relaxed" flying look on purpose.
- I'm glad you like the character. The bad thing about the weapon kicking is the fact that he can't drink milk and therefor can't regenerate his HP. It's a fair way to compensate for his speed and power though, I guess. I'm however considering to just simply make him able to pick light weapons, he should be kinda like LouisEX/Firzen in strenght I guess? What do you guys think?
- I'll take another look at the ball sprites. I will probably change the input to D>A+A+A+A+..., also because IF I were to give him a custom AI, it would probably use up all the MP in certain positions, with the current input.
Thanks given by:
Posts: 1,339
Threads: 32
Joined: Jan 2011
DvA still has some grid when used from the left side.
Also try this HAAA!! for the kamehameha D>J
https://www.mediafire.com/?fr096m6l9bzc8va
Rather than the Taah! you're using. See if it fits better (it might not though).
The kamehame is probably too long to use.
Other than that the character is good to go!
Posts: 1,420
Threads: 89
Joined: Jul 2008
08-06-2014, 06:13 PM
(This post was last modified: 08-10-2014, 05:46 PM by Memento.)
(08-06-2014, 06:07 PM)bashscrazy Wrote: DvA still has some grid when used from the left side.
Also try this HAAA!! for the kamehameha D>J
https://www.mediafire.com/?fr096m6l9bzc8va
Rather than the Taah! you're using. See if it fits better (it might not though).
The kamehame is probably too long to use.
Other than that the character is good to go!
This HAAA!! is definately better. It's not a problem if the kamehame is too long, I'll try to reduce the length with Wavepad. EDIT: couldn't get it right, too bad :P However, I actually had a diffirent HAAA!! sound before. I just overwrote it by accident. Will look for it again.
EDIT2: I have been making some small edits to SSJ Goku's sprites. What I've been changing is: the color of his hair and shoes etc (all blue parts), the sharpness of some sprites have been increased, the shading (somewhat), the face are ear are now contineous where before there was hair on his mandible.
EDIT 3: Which one's best?
EDIT 4: I might be able to make normal form Goku before the end of summer holidays if I'm lucky, but I will definately not have time to make a custom AI for any of the characters. When the new year starts, I will have almost 40 hours of studying + student mentorship + a commission + work + 8 hours of training + friends&girlfriend to take care of... other other words: I won't have a single bit of time left :P
So, a little request here.. Is someone willing to make me a custom AI for normal form Goku and for SSJ Goku?
Thanks given by:
Posts: 1,339
Threads: 32
Joined: Jan 2011
08-10-2014, 06:37 PM
(This post was last modified: 08-10-2014, 06:41 PM by bashscrazy.)
@EDIT3: Definitely #1 - the stronger the super saiyan the yellower his orange gi gets. #3 would work for base form.
@EDIT4: I would make the AI for you, but I'm not very good at it.
edit: maybe the gi doesn't get anymore yellowish but it definitely gets yellowish when he transforms past base form.
Posts: 1,420
Threads: 89
Joined: Jul 2008
08-10-2014, 07:16 PM
(This post was last modified: 08-24-2014, 09:31 AM by Memento.)
(08-10-2014, 06:37 PM)bashscrazy Wrote: @EDIT3: Definitely #1 - the stronger the super saiyan the yellower his orange gi gets. #3 would work for base form.
@EDIT4: I would make the AI for you, but I'm not very good at it.
edit: maybe the gi doesn't get anymore yellowish but it definitely gets yellowish when he transforms past base form.
I know where you got this from, and you're right about it for the biggest part... But even in the series, they don't always remember: https://www.youtube.com/watch?v=G3qThJ_9090
It's clear as daylight with SSJ 3 though  So I guess I'll follow your advice on this one.
Thanks given by:
Posts: 1,339
Threads: 32
Joined: Jan 2011
08-10-2014, 08:34 PM
(This post was last modified: 08-10-2014, 08:39 PM by bashscrazy.)
Hmm yes you're right. But my guess for that is if you see at the beginning it's like his base form colours even though he's super saiyan. That's because he is in his full power super saiyan form where he mastered it so it doesn't drain his energy while staying in the transformed state. When he and Cell are no longer warming up, he powers up, the aura obvs will make it yellower, but once the aura disappears, it maintains a yellowish tint.
Either that, or it's because different animators made different episodes and they used different colour palette's.
EDIT:
These are screenshots from my dbz episodes
You can see the difference in the wristbands, shoes and undershirt as well as they grow brighter with the power ups.
This is what I tried to emulate in my different versions of Goku I am making.
So it can be either theory. since they are different episodes.
Thanks given by:
|