08-25-2014, 04:31 PM
defend
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Ramond's RPG Adventure v2.0
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08-25-2014, 04:31 PM
defend
i think were not supposed to be able to win against them yet
![]() edit: collecting dah woodz and makin teh arrowz!
08-25-2014, 09:42 PM
but how can i decide who to heal then?
well I'll just fire a dark bolt at butch again
Bamboori goes scavenging for resources.
Simon enters defense stance! A shame to all ninjas. Sparksy complements Butch's dual attack with Fireball, ultimately resulting in Flaming Cleave (-??/? MP)! (HIT Roll: 14|16, DMG Roll: 6+1|8+25) Simon tries to dodge! (DDG Roll: 14) Simon sustains 19 physical damage and 14 fire damage! (Total damage mitigation: 15) Nave sustains 34 physical damage and 24 fire damage! Butch (?? ATK) attacks Nave (28 DEF)! (HIT Roll: 16, DMG Roll: 13, CRI Roll: 3) He deals 67 physical damage! Nave is down! Current TV: 87 Simon will act at TV 92 Book of Knowledge (Hints of Interest: Stat poins left: -) Skill points left: -) Drahcir - HP: 146/146, MP: 15/15 (3x LoH, 1x Smite) Bamboori - HP: 115/115, MP: 7/11 (Arrows: 16) (scavenging) SirFrog - HP: 87/87, MP: 103/128 Blue Phoenix - HP: 81/81, MP: 10/10 snorsorbet - HP: 113/113, MP: 44/62 Phil - HP: 100/100, MP: 11/11 Nave - HP: 0/94-58 -67, MP: 53/127 Simon - HP: 57/94-33, MP: 5/5 Sparksy - HP: ???/???, MP: ???/???-?? Butch - HP: ???/???, MP: ?/?-? Gold coins: 832 LFE Kingdom (drafted version) (Click to View) It's midday. (7:15 PM) The sunball is lowering towards the horizon, filling the scenery with an idyllic orange. Sorry Nave, you got really unlucky with the rolls first the high fire damage, then Butch targeting you (yes I did respect the "melee fighters are twice as likely to be targeted" rule...)But on the bright side, you guys will have some opportunity to power up after this fight ! Quote of the Day f***ing Year (Click to View)
Attacking sparksky
A true ninja must be able to defend!
Simon (93 ATK) attacks Sparksy (?? DEF)! (HIT Roll: 13, DMG Roll: 8)
He deals 66 physical damage! Sparksy (?? ATK) attacks Simon (39 DEF)! (HIT Roll: 23, DMG Roll: 3) He deals 13 physical damage! Butch (?? ATK) attacks Simon (39 DEF)! (HIT Roll: 19, DMG Roll: 8) He deals 50 physical damage! Simon is down! Sparksy: Looks like we won again. Butch: Not surprising, since we are... Sparksy: ...Sparksy... Butch: ...and Butch. Sparksy: The unbeatable duo. Butch: We're looking out for numero uno. Sparksy: When you cross the line... your nuts are mine. Butch: Sparksy... Sparksy: ...and Butch. Butch: The unbeatable duo. Sparksy: Hey, you there! SirFrog: Me? Sparksy: Yeah. Come here... SirFrog: Again? Sparksy: Oh, and you there... Nave: *cough* Me? Sparksy: Yeah. You come here too. Nave: *grumbles* SirFrog and Nave follow Sparksy, while the rest of the group (save for Bamboori) once again stands around with Butch. Blue Phoenix: That was quite a bold move, your Flaming Cleave. How did you do that? Butch: Oh, that's nothing. We call that a 'dual attack'. Simon: Dual attack? Butch: Yeah, we invented it. snorsorbet: What's so special about it? Butch: Ah, you look quite interested. In fact, me and Sparksy have been looking for competent groups that may carry forward our style, once we should be no more. Drahcir: How could you be no more? You're unbeatable after all. Butch: *laughs* You know, the grip of Death, it gets ahold of every person one day... As dismal as it may sound... Phil: Meoow! snorsorbet: Translation: So you want to teach us the secret behind dual attacks? Butch: Sure, if you want. And I'm thinking Sparksy is talking to your mages about something similar as well... something even more connective. Drahcir: Connective? What's that supposed to mean? Butch: You'll figure out in due time... in any case, let me introduce you to dual attacks and tell you about the theory behind it. Butch: The essence of dual attacks basically lies in the combination of two special moves or spells. It requires two different people to launch, so it will cost you both your turn, however, the potential strength of the resulting Dual Attack may well be worth it. You don't know in advance though what kind of attack it will result in; it depends on the combination of the skills you chose. As you could see in our battle, a combination of Cleave and Fireball resulted in Flaming Cleave, which, additionally to my normal Cleave, also deals half my damage as fire damage to all the opponents. If Sparksy had chosen another spell, let's say Lightning Bolt, my Cleave attack could have very well shocked you guys. However, not all Dual Attacks are stronger than their singular skill counterparts, so the only way to really know for sure is to experiment around with combinations and take notes. There is one more requirement though: The pair that wants to launch a Dual Attack needs to be compatible with each other. I don't quite see any innate connections between you guys, except for maybe... Butch closely looks at Blue Phoenix. Butch: Hey you. You look sneaky. What's your profession? Blue Phoenix: Sparta! Butch: No, really. I'd take a wild guess and say you're some sort of sneaky killer. Blue Phoenix: An assassin, to be very specific. Butch: Wonderful. Blue Phoenix gives Butch a questionable look. Butch: You two are definitely compatible. In the Arts of Shadows. He points at Blue Phoenix and... Simon. Simon: Me? Butch: You're a ninja, and he's an assassin. Both act in the cloak of darkness, so you two might just be able to attack together with a Dual Attack. Blue Phoenix: That's cool... sort of. I don't like the idea of being 'innately' connected to another person! Simon: Shush! I love you too! Butch: So, if you're ready, it won't take long to explain the practical base to you... Butch, Simon and Blue Phoenix disappear into the woods. Drahcir: Now we're all alone. snorsorbet: Yeah. Phil: Meoooooooow! snorsorbet bends down to give Phil a much needed pat on his back. Phil purrs softly, then snorsorbet takes him up onto his shoulder. snorsorbet: So... how are you holding up? Must've been tough, the past days. Drahcir: Well... I survived it, it seems. You guys seem quite okay though. What have you been doing? snorsorbet: Oh, no idea... this day has already lasted for more than 3 years after all. ... Blue Phoenix learns Assassin's Duality (Level 1)! Simon learns Ninja's Duality (Level 1)! SirFrog learns Communion (Level 1)! SirFrog learns Lightning Field! Nave learns Communion (Level 1)! Bamboori finds 11x Wood. Nave gains 72 EXP. Simon gains 89 EXP. After a little while, everybody returns to the fireplace. Sparksy and Butch share some of their rations with the other party members and they have a longer chat. The group is fully restored to full HP and MP. Sparksy: Hey, I'm seeing you're travelling quite lightly. Butch: Indeed. Well, you won't last long out here without a proper assertment of healing equipment! Sparksy: Luckily for you, we've just robb- er, bought quite a great quantity of stuff from a nearby village store, but we've come to realize it's actually too much to carry without using up more energy. Butch: So, maybe you want to check it out and buy something, you'll need it. SPARKSY & BUTCH ---------------------------------------- 12x Small Healing Flask (20): Replenishes 30 HP. 7x Medium Healing Flask (50): Replenishes 70 HP. 4x Large Healing Flask (100): Replenishes 130 HP. 8x Small Mana Vial (30): Regenerates 20 MP. 5x Medium Mana Vial (75): Regenerates 50 MP. 2x Large Mana Vial (130): Regenerates 100 MP. 1x Potion of Life (100): Brings a knocked out member back to the fight and replenishes 10% of his max. HP. 3x Light Scroll of Fire (50): Allows the user to cast 1x Fire Bolt. (No MP cost.) 2x Light Scroll of Ice (50): Allows the user to cast 1x Ice Bolt. (No MP cost.) 2x Light Scroll of Lightning (50): Allows the user to cast 1x Lightning Bolt. (No MP cost.) 2x Light Scroll of Light (50): Allows the user to cast 1x Holy Bolt. (No MP cost.) 1x Light Scroll of Death (100): Allows the user to cast 1x Dark Bolt. (No MP cost.) 4x Antidote (50): Cures poisoned teammembers. 2x Magic Needle (50): Removes paralyzation of a single teammember. 5x Identification Scroll (250): Identifies a single item. ---------------------------------------- Book of Knowledge (Hints of Interest: To find out more about Dual Attacks/Spells, visit the FAQ: Battle Section! Stat poins left: -) Skill points left: -) Drahcir - HP: 146/146, MP: 15/15 (3x LoH, 1x Smite) Bamboori - HP: 115/115, MP: 11/11 (Arrows: 16) SirFrog - HP: 87/87, MP: 128/128 Blue Phoenix - HP: 81/81, MP: 10/10 snorsorbet - HP: 113/113, MP: 62/62 Phil - HP: 100/100, MP: 11/11 Nave - HP: 94/94, MP: 127/127 Simon - HP: 94/94-13 -50, MP: 5/5 Sparksy - HP: ??/???-66, MP: ???/??? Butch - HP: ???/???, MP: ?/? Gold coins: 832 LFE Kingdom (drafted version) (Click to View) It's dusk. (7:59 PM) The sunball is lowering towards the horizon, filling the scenery with an idyllic orange. To find out more about Dual Attacks/Spells, visit the FAQ: Battle Section! Quote of the Day f***ing Year (Click to View)
08-26-2014, 04:19 PM
did i return yet? if yes, could sparksy and butch examine if anybody would be compatible with me? (hint: flaming arrows?
)id say we should get some medium heal flasks and mana vials, as well as a few antidotes and magic needles.
08-27-2014, 03:31 AM
butbutbut identification scrolls though
we should get two atlest to indentify our orange blade and the yellow ring, we even got quite some more unindentified stuff but blue is the weakest enchantment and the scrolls are quite expensive so we should only spend them for the good stuff (yellow and orange), which means we need two :balso switching back the equipment we borrowed for the fight would be quite nice also do we get to know what sparsky was saying to me and sirfrog? or was it basically the same thing about dual spells? and are all mages with communion able to duo their spells without any further condition? if so we should try to combine breeze of chill and healing, because having like an AoE healing per round seems pretty good even if it's not as effective as normal healing it'd still be awesome :3 and for the last question, shouldn't snor and phil be compatible because of their past and emotional relationship? ...I knoow, so many questions, but I want all of them answered these new mechanics sound like alot of fun ^^
All your questions will be answered, so no worries. First off I do need to admit though when I wrote up this post and introduced the mechanics into the FAQ, it took me quite an hour (longer than I anticipated) and I was in a hurry, so I had to cut the conversation short, sadly.
(08-27-2014, 03:31 AM)TheNave Wrote: also do we get to know what sparsky was saying to me and sirfrog? I could write up another script if neccessary, but I can assure you it would be almost the same what you can find in the FAQ about Communion plus Dual Spells. And, of course, Sparksy had to teach SirFrog a new lightning spell, just because it's tradition. ![]() (08-27-2014, 03:31 AM)TheNave Wrote: or was it basically the same thing about dual spells? Kind of, yeah. (08-27-2014, 03:31 AM)TheNave Wrote: and are all mages with communion able to duo their spells without any further condition? Yes. (Only certain spells may be "duo"'d, but it should be obvious that you won't be able to use Analyze, Focus, Communion or any of your future Alchemy abilities as a base for Dual Spells/Attacks.) (08-27-2014, 03:31 AM)TheNave Wrote: and for the last question, shouldn't snor and phil be compatible because of their past and emotional relationship? Shush! We're getting to that (this is also partly due to me having been in a hurry, so I couldn't include everything quite yet, but you saw that coming correctly). Storywise, snorsorbet and Phil don't seem to have any connection at all when just normally being looked at (it's just a blonde boy with his purple cat after all), but there's something deeper inside which Sparksy may or may not sense later on.
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