10-15-2014, 02:19 PM
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[Char] Nino
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10-15-2014, 02:45 PM
better?
10-15-2014, 02:51 PM
10-20-2014, 11:03 PM
Sorry for the lack of updates, I had a looooong busy week end ful of real life fun
w/e here's a kick attack, I'm not sure what it will be used for yet, either D^A or sth else :P Thanks given by: Ariel
11-12-2014, 06:21 AM
back in town so first thing the face pic
i made 2 background versions normal one and glowing one ..... (11-12-2014, 06:21 AM)Ariel Wrote: back in town so first thing the face pic Welcome back Ariel! I like the green background best. It's cool! The only thing I'd change are the eyes, a bit more neutral would be better I think edit: another thing I noticed is that the shoulders aren't symetrical. I think the problem is that there is quite some diffirence between the two sides of the upper trapezius muscle: Thanks given by: Ariel
11-12-2014, 01:30 PM
(11-12-2014, 09:33 AM)Memento Wrote:(11-12-2014, 06:21 AM)Ariel Wrote: back in town so first thing the face pic could u explain urself? i dont see any problem with the shoulder the pose u look at him is not front it slide bit to the side here ya go-
It is as if the muscle I described is a tad bigger on one side than on the other side. Could be very easily fixed with smudge tool or something. I don't have time for it now though, but I'll get back at it soon if you want
11-12-2014, 05:34 PM
i still cant place my finger on what u say
guess when u will show it ill understand
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Man, I didn't notice the lines you painted in the bigger picture >< The only diffirence in my edit is that I made the insertion of his trapezis muscle a tiny little bit further towards his shoulder and I fixed something minor on the other side (barely worth the edit). And as a bonus, I screwed up the shading like I always do My edit is in no way better looking than the original, especially since I made the muscle too bulky I still hope you get the idea... You can either edit your own sprite to get the muscle to attach a few pixels further toward the shoulder or keep it like this. It's no big deal anyway I think. |
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