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LF2 extended
#81
(03-10-2015, 07:42 PM)Marko Wrote:  
Quote:to make a mod with all of the original characters still in it. The original characters' attacks and basic moves should be left intact, giving max 1 extra attack for every existing character + eventually some combo possibilities with this new move is okay
I am confused with this now.. didn't we say we approve consequences?
I dont want all of the original character be the same, intact. Someone should die (be deleted), be wounded, be stronger..
If that isn't the case, you basically making few new characters that will be added to game, booooring..

I was really excited about this, I thought you are doing ultimate LF2 story after Julian saga.


I am going to make few stories about how they should look in few years in my opinion later.


Of course we are making changes to them.
Tho the changes are only planned to be "patches" to the original chars.
The problem we were facing was that if we'd take away whole chars or change their complete move-sets would it be appropriate to call the mod an extension to LF2?
I guess not, it would rather be whole new chars in that case.

We still want to bring over the feeling that the chars aged/trained.
Most chars will look differently AND have 1 or 2 new moves. Actually we are discussing their looks right now in our subforum.
For example mono just came up with those concepts.

[Image: OZmNANT.png]

ATTENTION: those are just some concept sprites by mono, nothing finaly and not even discussed yet!


edit: ninjad D:
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Thanks given by: Memento , A-Man
#82
Okay, i get it now.
If you delete one and add three char It will still be an extansion, just saying haha

I like Dennis. You should keep that elegant style. It fits him!!
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#83
Name: Jonathan

Age: 19

What character or other modification have you made before:
Started first with a original mod that I never finished...
and i have worked on the NSLF2 mod..

Link to one or more characters or other modifications that you have made:
Some characters i tried to made: http://www.lf-empire.de/forum/showthread.php?tid=9318
NSLF2 mod: http://imgur.com/a/l99br

What would you like to do for this mod:
I would like to do some sprites for new characters, moves for original characters or maybe char design..
but i am open to nearly everything sprite related :p
[Image: ZHkICNr.png][Image: adGT3Xm.png]
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Thanks given by: Memento
#84
The others agree on you joining our team as well, so welcome to our team :D

Please take some time to check out the topics in our projects subforum.
Original character edits
Goku2021
LF2 Timelapse (open source mod)

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#85
Ok JoHo so you are Joining Good.
And A news.

Memento Try To Research on Sx2 New Ver!
The Creator Who Made that mode Added Extra Frames to a character. Over 399 - 460 i think.
Never Seen Many Frames soo many.
By that That U can Add Many moves.
Also I Have Many technics to add over 1000 moves to A character In 399 Frames.If I made That kind A character You guys will fell Dizy so Am I.
New Member Just Joined "2017"
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#86
I'm looking for some input from you guys. Ariel sprited this awesome move recently (perhaps you saw it on his live stream):

[Image: KpNR7JE.gif]

We want the 1st ball to cause a normal hit. The 2nd ball should connect with the opponent in some way, then if you press D>J, you make a move that connects with this 2nd ball to give the D>J move a power boost.

We haven't decided on the effect of the 2nd ball on a regular hit, and on the power boosted move, yet. Please share your ideas :)

edit: first ball is missing in this animation, but it is basically a smaller projectile that fades like Deep's D>A blasts
edit2: Marko is also on our team now! He may not have time to do much spriting at first, but he intends to make some stuff during summer holidays.
Original character edits
Goku2021
LF2 Timelapse (open source mod)

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Thanks given by: A-Man , bashscrazy , Ariyan
#87
Seems like the second ball would knock the target too far. You'd either need to have a teleport in the comboing move (which would make it overpowered if you ask me), or it'd be an attack where the Nino would just rush forward and punch/kick the target before he lands. If you go with the latter, then an attack like Smash bros' Falcon's "Raptor Boost" would fit very nicely with the Nino's apparent fighting style:
http://supersmashbros.wikia.com/wiki/Raptor_Boost

Edit: Just want to say that Deep's new look is really awesome. I hope it won't change for whatever reason.
[Image: signature.png]
A-Engine: A new beat em up game engine inspired by LF2. Coming soon

A-Engine Dev Blog - Update #8: Timeout

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#88
(04-07-2015, 08:20 AM)Memento Wrote:  I'm looking for some input from you guys. Ariel sprited this awesome move recently (perhaps you saw it on his live stream):

[Image: KpNR7JE.gif]

We want the 1st ball to cause a normal hit. The 2nd ball should connect with the opponent in some way, then if you press D>J, you make a move that connects with this 2nd ball to give the D>J move a power boost.

We haven't decided on the effect of the 2nd ball on a regular hit, and on the power boosted move, yet. Please share your ideas :)

edit: first ball is missing in this animation, but it is basically a smaller projectile that fades like Deep's D>A blasts
edit2: Marko is also on our team now! He may not have time to do much spriting at first, but he intends to make some stuff during summer holidays.

From the way his movement already covers a lot of ground and the shape that second projectile appears in I would suggest to make that one vanish quickly as well instead of letting it fly on with that horizontally mirrored animation (like a quicker vanishing Firen inferno).

To combine the whole thing with another move you won't exactly have to connect it with the opponent in any way. Simply adjust the movement so you can only reach it with D>J if it got stuck in hit lag.
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#89
(04-07-2015, 08:37 AM)Doctor A Wrote:  ...or it'd be an attack where the Nino would just rush forward and punch/kick the target before he lands. If you go with the latter, then an attack like Smash bros' Falcon's "Raptor Boost" would fit very nicely with the Nino's apparent fighting style:
http://supersmashbros.wikia.com/wiki/Raptor_Boost

We intend to make a similar move :)

We could do it several ways:
- You use D>J and when Nino hits the ball, his special melee attack is boosted; OR
- You use D>J and when Nino hits the ball, his 2nd ball receives a boost; OR
- We can also combine the 2 options above, so that BOTH the ball and the melee attack are boosted

The original plan is the 1st.

(by the way, more data related, you can of course have a certain character of the other team respond with a certain ball.. that isn't too hard data-wise. But how would you do it if you want to connect with your own ball (oh, how great does this sound))

Edit: ^ yes, the 2nd ball will have to be a bit slower and it has to vanish. It is an incomplete animation.. :)
Original character edits
Goku2021
LF2 Timelapse (open source mod)

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#90
Hmm...Can we see the Ball sprite.
2 sprites.Only.
New Member Just Joined "2017"
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