Posts: 1,266
Threads: 49
Joined: Nov 2008
simon: 5 points in Ninja Arsenal Proficiency; 1 point in Multiple Throw; 1 point in Somersault; class passive - Speed.
snor: 3 points in Sword Training; 1 point in Ambidexterity; 1 point in Frontal Stab; 1 point in Energy Zap; 1 point in Energy Shield; 1 point in Energy Affinity; class passive - Fast Learner.
Thanks given by:
Posts: 1,003
Threads: 3
Joined: Mar 2008
04-09-2015, 05:33 PM
(This post was last modified: 04-09-2015, 08:09 PM by TheNave.)
3 Points into Healing
2 Points Basic Alchemy
2 Points Dark Bolt
1 Point Sacrifice
1 Point Passive Telecaster
If first passive doesn't cost a point, then another one in Dark Bolt
Thanks given by:
Posts: 2,657
Threads: 113
Joined: Mar 2008
04-12-2015, 05:58 PM
(This post was last modified: 04-12-2015, 07:45 PM by Bamboori.)
Bamboori
Ranged Bow Proficiency +2
Fast Draw +1
Precise Shot +1
Scavenging +1
Basic Crafting +1
Conservation +1
Passive LV5 Skill: Camouflage
Also I give my Light Iron Gloves and Leather Boots to Drahcir.
Drahcir
Stat Points: MDF, HP
Lay On Hands +1
Smite +2
Turn Undead +1
Shield Mastery +1
Shield Bash +1
Shield Toss +1
Passive LV5 Skill: Blessing
Thanks given by:
Posts: 1,266
Threads: 49
Joined: Nov 2008
04-13-2015, 06:26 PM
(This post was last modified: 04-13-2015, 06:27 PM by Simoneon.)
where is mister bleu?
or sir frag for that matter?
Thanks given by:
Posts: 478
Threads: 21
Joined: Apr 2008
04-13-2015, 09:06 PM
(This post was last modified: 04-14-2015, 09:16 AM by SirFrog.)
Master Frog has been busy with uni lately, so there's that.
However!
Stat points:
INT, WIL
Skill Points:
Fire Bolt +1
Ice Beam +1
Lightning Zap +1
Ice Mastery +1
Chill Breeze +1
Electrical Armour +1
Lightning Mastery +1
Chain Lightning +1
Fireball +1
Level 5 Passive:
Analyze
Should be pretty OK. I could also grab the Giant Spider's Leg and the Triangle.
Edit:, no, it's alright, I'll grab Chill Breeze and Burning Hands instead.
| Ramond edited this post 04-13-2015 09:35 PM because: |
| Hi, just as a reminder, Chain Lightning and Fireball require level 10 to skill (you're still level 9), I'll leave those two skill points unassigned for now |
Thanks given by:
Posts: 1,122
Threads: 17
Joined: Mar 2008
04-14-2015, 05:13 PM
(This post was last modified: 04-14-2015, 05:14 PM by Ramond.)
PS (or rather AS, actually): SirFrog, I didn't invest your last skill point in +1 Chill since you sounded like you thought you didn't already spend a skill point in it. Confirm if you want +2 in Chill skill
HP +21
MP +6
STR +3
ATK +4
DEF +6
INT +0
WIL +2
MDF +4
DEX +1
AGI +5
LCK +0
HP +7
MP +15
STR +2
ATK +2
DEF +3
INT +3
WIL +7
MDF +6
DEX +1
AGI +4
LCK +0
HP +15
MP +3
STR +1
ATK +2
DEF +1
INT +2
WIL +3
MDF +2
DEX +2
AGI +7
LCK +3
As the final ice gargoyle is struck down and its remaining shattered pieces clatter on the icy floor, the party's stress level lowers. Slowly the circular staircase in the middle of the room and the west exit fade in again; them being invisible has been naught but an illusion for the unfamiliar eye.
Blue Phoenix: Quick! To the door!
Simon and Drahcir understand immediately while the others gaze at each other in awkward confusion - still, they don't hesitate to follow up on their comrades as they storm towards the passage leading to the door. To their great surprise, they find the door unlocked; as it flings open by Simon's hand, a chill goes down their spine. The room ahead is filled with darkness.
Bamboori: Got the torch?
Nave: The torch... dammit, I lost it.
SirFrog: How on Earth could you lose the torch?!
Nave: Did you forgot we were all cast unconscious, I must have lost it while we were out cold!
SirFrog: There's no way to permanently lighten up this room, then, seeing as all the other torches in these passages are basically part of the walls themselves.
Drahcir: So, what do you propose we do, then?
Book of Knowledge
(Hints of Interest: -
Stat points left: Phil
Skill points left: Drahcir, Bamboori, SirFrog, Blue Phoenix, Phil)
(view Book of Knowledge - Current Combatants for the current info on players)
![[Image: unknown01_b1.png]](http://www.vertigofx.com/jrkstudios/rpg/maps/unknown01_b1.png)
(press F5 to update the image)
It's dark. (10:06 PM)
The cave's dark cloak encloses the group eerily.
03:28 [BluePhoenix] sleep is for weakling.
Posts: 2,657
Threads: 113
Joined: Mar 2008
w000t!
can phil see better in the darkness? then we could light every few wall torches with hmi leading us
Thanks given by:
Posts: 1,122
Threads: 17
Joined: Mar 2008
Phil does not have Darkvision.
03:28 [BluePhoenix] sleep is for weakling.
Thanks given by:
Posts: 1,003
Threads: 3
Joined: Mar 2008
Well I can do some holy spells and sirfrog some fire ones... they're not lasting very long though and I'm quite low on mana... so yeah, anyone an idea?
| Ramond edited this post 04-14-2015 07:33 PM because: |
No, you cannot do holy spells, you didn't skill any (Healing doesn't count) |
Thanks given by:
Posts: 2,657
Threads: 113
Joined: Mar 2008
04-14-2015, 06:34 PM
(This post was last modified: 04-14-2015, 06:41 PM by Bamboori.)
dangit! but there are torches on the walls right?
so i guess sirfrog could light one with a firebolt... only needs a lot of mp
Thanks given by:
|