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Neora 2.07 (PDK + DLL)
#71
[Image: h_1438782893_8822901_f29ea2544e.png]


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Neora 2.05 - Prototype Test Version | Download | Public Test


There is CAN BE some features thouse won't work, just cuz it only test version.
But i don't want to make everyone think like i abandoned this engine. Nope :p
Just lack of time makes huge updates like that appearts really slowly.

Well, anyway i hope you enjoy it.



Quote:Also, why is Lion Forest looking like this?

http://prntscr.com/8156ee

And sometimes PDK randomly crashes.. Doesn't even show why.. Just PDK has stopped working and then *poof*..

Well, that's a lot of weird bugs you said.
I heard that WinXP users have a lot of em
Are you using it as well?

And. Can you upload project with this broken Lion Forest?
I just doesn't have this trouble.
here
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Thanks given by: Dragon5 , Rhino.Freak
#72
A few things here and there aren't translated; a lot of it doesn't seem important though for light modders. I like how the regeneration focuses on relative percentage of health lost rather than a set amount of HP lost. Would it be possible to modify the "gap" needed to get the MP boost in the future? I assume since you rewrote the mp code you have access to that part as well.

Edit: To elaborate, LF2 normally adds 1 MP to regen for every 100HP lost. I see in Neora it's basically 20%HP instead due to the ability to alter HP. Would it be possible to modify that 100HP/20%HP requirement? (I'm pretty sure this wasn't how exactly it worked in hex, but I hope this gives you the idea of what I'm talking about.)
To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong.
The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
And to do that, all you need is the will to take that first step...
Ask not what others can do for you, but what you can do for others.
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#73
Quote:A few things here and there aren't translated; a lot of it doesn't seem important though for light modders
well, i don't see anything i left untranslated here~
but if you're meaning minor difference from original - that's fine

Quote:A few things here and there aren't translated; a lot of it doesn't seem important though for light modders. I like how the regeneration focuses on relative percentage of health lost rather than a set amount of HP lost. Would it be possible to modify the "gap" needed to get the MP boost in the future? I assume since you rewrote the mp code you have access to that part as well.

Edit: To elaborate, LF2 normally adds 1 MP to regen for every 100HP lost. I see in Neora it's basically 20%HP instead due to the ability to alter HP. Would it be possible to modify that 100HP/20%HP requirement? (I'm pretty sure this wasn't how exactly it worked in hex, but I hope this gives you the idea of what I'm talking about.)

well, it's possible, but i don't see a proper way to design it.

this 20% is just like in usual in LF2.
even for Bosses with 1kk HP.
ah, i thought i made enough tools for resource manipulation, looks like i was wrong .-.

wanna use 1 mana per 200HP lost or kinda?
better if u can make example for your idea ^^'
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#74
Another bug: The game crashes whenever I try to hit an object. It crashed when Firen's fireball tried to hit a boulder and also when Woody was going to dash attack a boomerang.


Edit: what you said was my idea. I managed to do it by adjusting the section as follows:

    ASM-Code:
usual_mp:
	MOV ECX,DWORD PTR DS:[ESI+304h] ; here must be a max hp	 	
	IMUL EAX,EAX,4
	CDQ
	IDIV ECX
	TEST EDX,EDX
	JNZ [dec_skip]
	DEC EAX
dec_skip:
	MOV ECX,4
	SUB ECX,EAX
To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong.
The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
And to do that, all you need is the will to take that first step...
Ask not what others can do for you, but what you can do for others.
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#75
I am a Win 8.1 user.. Well let me try your 2.05 version to see if the problem still persists..
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I need a spriter to help in my All Stars Project.. So if anyone interested, please contact me.
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#76
Quote:Another bug: The game crashes whenever I try to hit an object. It crashed when Firen's fireball tried to hit a boulder and also when Woody was going to dash attack a boomerang.
thanks, i'll check that.
there is much more bugs may be since PT release

Quote:Edit: what you said was my idea. I managed to do it by adjusting the section as follows:

uh, i don't really know neither properly understand why there is 5 or 4, but knows that affects on result.
In this part code close to original (except that now game takes Max HP instead of 500 constant)

to make really flexible way to increase regen, for example, "for each 10 hp miss increase mp regen by 2" is just impossible.
but if make some more rework especially for this part...maybe it can be great.

You make it for me like a puzzle, lol

Here is my template of ideas:

as long as there is already in code "mp_regen:" and "mp_regen_cd:" i'll allow this countdown to be global even here. And This 3 attributes will work separetly from other mp gain, except this countdown.
So we can set "mp_regen_type: 1", that will stops original regen.
And new 3 attributes still can regen mp thro different way as i described above.

Well, how's about that? ~_~



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Neora 2.06 - Prototype Test Version | Download | Public Test


Fixed bug causes game crash almost everytime.
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#77
I figured you changed it to max MP. I read a post on hex-editing that does that function awhile ago so I know it's possible. Anyway, back to discussion...
That does work, but I'm a little concerned about that it might conflict a lot of existing code with the same, if not similar, functions.. If it becomes too complicated, get rid of amp_type and make the miss code work using one type. I don't think having both is necessary in all honesty. Maybe though. Who knows?
To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong.
The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
And to do that, all you need is the will to take that first step...
Ask not what others can do for you, but what you can do for others.
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#78
In this way i can just make additional Proc that will be triggered only if amp_type not 0.
so if not 0 just load special procedure to work on this 3 new stuff and then back to main code.
As long as almost whole mana-code works only if Countdown between regen finished, there is no problem to add something like this.

I'm worried only about comfortable, useful and intuitively understandable DC features :)
What going on in sources it's only my problem (or thouse insane guys who open it lol)
Well, i'll do it this way then ^^
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#79
Very well then. Also, the crashes are gone now.
To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong.
The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
And to do that, all you need is the will to take that first step...
Ask not what others can do for you, but what you can do for others.
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#80
2.05 actually fixed the Lion Forest and most of the unexpected crashes! guess I will try 2.06 now.. Btw isn't ddraw.dll accepted by Neora? Because when I tried to load a com battle, it crashed whereas when I loaded a dummy, it didn't..
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I need a spriter to help in my All Stars Project.. So if anyone interested, please contact me.
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