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One-hit clone
#1
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Hello guys! i got a problems of making a one-hit clone. Rudolf clone will going to dead if hitted but mine doesn't know why it has full hp. can anyone tell me how to make one-hit clone?

sorry for my bad english...
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#2
rudolf clone is no 1-hit it's just 10 hp, while yours starts with 500 hp

this is hardcoded in ID, so you can't really do it simply

the best way i think is to create seperate character that's being spawned and make him next 1000 after he gets beaten to (so next 1000 either in hurt frames or lying)
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#3
You can use cpoint to "throw" the spawned character, that will reduce its max hp and normal hp so, throwinjury: 490 . I'm no expert but you could look at characters such as Bamboori's Morpheus to see how to grab a friendly character, or you could spawn the character in freeze-frames and grab him from there, in which case you don't need the friendly-fire state.

Alternatively you can just do this. (P.S. "this" is clickable.)
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#4
Well you can opoint a "rudolph" who immediately transforms into desired character :)
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#5
(06-08-2017, 03:40 PM)empirefantasy Wrote:  Well you can opoint a "rudolph" who immediately transforms into desired character :)

Alternatively, Julian. IDs 5 and 52 are hardcoded to spawn clones with 10 hp, any other will have 500 (applies to balls as well, just for the record).

If you want to create a single character without using a mod, then this method is out of question. If you wish to have clones have exactly X hp, then you'll need to
opoint:
them and then, in a
<frame>
with
state: 18
, use an
itr:
which will deal 500-X damage. Note that the clones will regenerate health, though, so the longer he stays alive, the more hp he will have.

With the one hit-thing, you'd be otherwise better off to use the method @Gad explained in post #2.
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