(03-27-2020, 09:28 AM)gorky112@o2.pl Wrote: Yeah it was taht. Thanks a lot!
I have one more question. Can I set the character selected in the lobby as LouisX to have 33% hp for the start, not 100%?
...not reliably. Essentially, he'd have to perform a move at the start of the match (and only then) to lose 335 HP. This itself is quite tricky to do (probably along the line of the following:
- reach crouch-frame
- opoint something which damages him via a special itr/bdy
- possibly kill duplicates of the damager-object (if you select multiple LEX's)
- leave that instance so new ones that get spawn are immediately deleted before they damage him for another 335 HP
In stage/survival-mode, such an object needs to be spawn by itself so you wouldn't encounter weaker LEX's. Same goes for transformation, spawn it before transforming, otherwise you're probably going to die the first time you jump.
Since the characters blink on a match start, this effect would become active a significant time after things have started which creates a rather wonky delay in starting out at 33% HP.
This method also does not properly decrease the dark red HP to 33%, so the character will heal over time.
Alternative solution would rely on exe-editing. Should be quite simple, to be honest, and if you're shooting for a mod, this is probably the way to go because you can do this kind of stuff before anything is even displayed