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[lf2 remake] applet preview
#61
Really.... this is perfect, i love the platforms, veeery good work.
<center>[Image: 38018291.gif]</center>
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#62
I think I have too many projects going, and I've decided I'll just stick to this one for these holidays. I'm redoing this one from scratch (almost) so that all the code is more organised. Shouldn't take too long to get back to what I have now. After that I'll be updating this more frequently.



Azriel~
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#63
yay :D
btw, I just got an idea last night. How about resizing the sprites depending on their position? If they are further in the background the images are a little smaller (just a few pixels, though) than in front =P
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

» Gallery | » Sprites | » DeviantArt
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#64
(12-02-2008, 02:51 PM)Blue-Phoenix Wrote:  yay :D
btw, I just got an idea last night. How about resizing the sprites depending on their position? If they are further in the background the images are a little smaller (just a few pixels, though) than in front =P

that won't be necessary - the camera scrolls in the z axis position as well (so you can have maps that are really large in the z-axis as well)



Azriel~
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#65
(12-02-2008, 07:13 PM)Azriel Wrote:  the camera scrolls in the z axis position as well (so you can have maps that are really large in the z-axis as well)

Seriously? AHHHHHHHH, NICE!!! :D
Wow, I'm gonna love this! :)
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

» Gallery | » Sprites | » DeviantArt
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#66
(12-02-2008, 07:41 PM)Blue Phoenix Wrote:  
(12-02-2008, 07:13 PM)Azriel Wrote:  the camera scrolls in the z axis position as well (so you can have maps that are really large in the z-axis as well)

Seriously? AHHHHHHHH, NICE!!! :D
Wow, I'm gonna love this! :)

so......i think if this function will not have any limits then DC'ers will creat only-z-axis scrolling maps)
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