Posts: 229
Threads: 28
Joined: Aug 2008
12-23-2008, 02:17 AM
(This post was last modified: 12-24-2008, 04:02 AM by 1477.)
Sorry people I'm new here. However, I've been editing and reprogramming LF2 for 3 years (ever since 7th grade), and I've been viewing this forum as a guest for around half a year, so I'm not a newbie at DC Changing or EXE Editing. However, I've recently encountered a problem that I could not figure out. I would like to know if you can add stages to the game? (Not like 1-9 1-10, but like 6-1 6-2). This topic may have been brought up before, and I apologize for any repeats.
<div style="background-image:url('http://f.imagehost.org/0086/Fill.png'); filter:alpha(opacity=70); border-top:1px solid #000000; border-right:1px solid #000000; border-left: 1px solid #000000; border-bottom: 1px solid #000000"> <table border="0" width="100%"><tr><td width="500"><img src=http://g.imagehost.org/0170/FORUM_SIGNATURE.png opacity="1" alt="Little Fighter Code Lyoko"></td><td width="30"><img src="http://www.antoninasdesigns.com/images/real-gray-square.gif" width="1" height="100"></td><td><font face=monotype corsiva><font color=#0A298F><font size="4"><b><i>~Solomon Leung</size><br><font size="2">P.S. I Just Lost <a href="http://www.losethegame.org" target="_blank" style="text-decoration: none"><font color=#0A298F>The Game</font></a></b></i></font></font></size></td></tr></table></div>
Thanks given by:
Posts: 1,073
Threads: 38
Joined: Mar 2008
not anymore. stage 6 used to be able to be done with 1.9c, but 2.0 it's used for survival stage, so any possibility of making stage 6+ is almost 0% (almost because someone with uber-pro-superhuman hex skillz MAY be able to add it into the exe)
Azriel~
Thanks given by:
Posts: 2,657
Threads: 113
Joined: Mar 2008
maybe you cold skip some stages in survival, so there's place for the bonus stage
Thanks given by:
Posts: 4,878
Threads: 162
Joined: Mar 2008
Stage = the "big 6": stage 1-5 plus survival
phase = "sub-stages": as many as you want. You can just create some pseudo-stages where you make a different background but no real stages. And a solution would be hex, and I doubt that Silva will be able to implement a new stage really soon. Otherwise I'll eat a broom
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt
Thanks given by:
Posts: 229
Threads: 28
Joined: Aug 2008
12-24-2008, 03:33 AM
(This post was last modified: 12-24-2008, 03:49 AM by 1477.)
How would you be able to create these "pseudo-stages" with different backgrounds? That's really what I'm after. I'm trying to put a storyline in the stage mode of my own, but it requires more than 5 backgrounds >.< and the only way I know so far on how to add a new background is putting in a new stage all together.
Btw: This is off-topic, but I finally managed to combine 1000 items and pic bgs on v1.9c!
<div style="background-image:url('http://f.imagehost.org/0086/Fill.png'); filter:alpha(opacity=70); border-top:1px solid #000000; border-right:1px solid #000000; border-left: 1px solid #000000; border-bottom: 1px solid #000000"> <table border="0" width="100%"><tr><td width="500"><img src=http://g.imagehost.org/0170/FORUM_SIGNATURE.png opacity="1" alt="Little Fighter Code Lyoko"></td><td width="30"><img src="http://www.antoninasdesigns.com/images/real-gray-square.gif" width="1" height="100"></td><td><font face=monotype corsiva><font color=#0A298F><font size="4"><b><i>~Solomon Leung</size><br><font size="2">P.S. I Just Lost <a href="http://www.losethegame.org" target="_blank" style="text-decoration: none"><font color=#0A298F>The Game</font></a></b></i></font></font></size></td></tr></table></div>
Thanks given by:
Posts: 1,073
Threads: 38
Joined: Mar 2008
for a new bg, you can always use a t3 object shifted all the way up in the z axis
Azriel~
Thanks given by:
Posts: 4,878
Threads: 162
Joined: Mar 2008
step 1: make an image slightly wider than you actual bg (around 200-400px)
step 2: opoint an object. Create two new frames in Bandit.dat, let's say 300 & 301. f300 is just a dummy-frame, what we're after is f301. there, put an opoint, creating a type-3-object. Yes, you can use an existing t3-obj, just use some odd frames like f100 (which is rather untypical for a ball-attack ). with hit_j: 1, you move the object to the back. Now, it's overlaying the actual bg and it looks like this would be the bg. yes, there are no perspective movements, but that's quite difficult.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt
Posts: 229
Threads: 28
Joined: Aug 2008
Yes, but how would you replace the 'ground'? The background is good, but the ground is a different image, no?
<div style="background-image:url('http://f.imagehost.org/0086/Fill.png'); filter:alpha(opacity=70); border-top:1px solid #000000; border-right:1px solid #000000; border-left: 1px solid #000000; border-bottom: 1px solid #000000"> <table border="0" width="100%"><tr><td width="500"><img src=http://g.imagehost.org/0170/FORUM_SIGNATURE.png opacity="1" alt="Little Fighter Code Lyoko"></td><td width="30"><img src="http://www.antoninasdesigns.com/images/real-gray-square.gif" width="1" height="100"></td><td><font face=monotype corsiva><font color=#0A298F><font size="4"><b><i>~Solomon Leung</size><br><font size="2">P.S. I Just Lost <a href="http://www.losethegame.org" target="_blank" style="text-decoration: none"><font color=#0A298F>The Game</font></a></b></i></font></font></size></td></tr></table></div>
Thanks given by:
Posts: 1,073
Threads: 38
Joined: Mar 2008
the centery of the "background" image can be in the middle of the pic, so the pic can still cover the "ground", meaning let's say your pic is 700 pixels high, you can put the centery at 400, and so you'll have 300 pixels of "ground" pixels to colour in for the ground that the characters stand on. i.e. have the centery's value be the pic's height - the bg's zwidth.
Azriel~
Thanks given by:
Posts: 2,591
Threads: 259
Joined: Feb 2008
(01-03-2009, 08:40 PM)1477 Wrote: Yes, but how would you replace the 'ground'? The background is good, but the ground is a different image, no?
did you try kingdom lf2? In some stages I just modified the wall of standley prison, but in stage 1-9 you're in lion forest, well, not really - it's only a compleate image of it... like azriel described...
www.lf-empire.de
Once I had a fortune, it said: "Leave now. Life is short. Time is luck" Don't dream your life, live your dream!
Thanks given by:
|