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Updated again with moving platforms(they are in lion forest).
Reviews please.
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haven't tested it yet but normal lf2 is 3d
you can go upward sideward downward and move along the z axe
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Updated again.
Critics, ideas and bug reports are welcome (and so are reviews).
See first post for information.
And by the way has anyone found the secret skin did you like.
And dont tell what it is or the code.(only upon request)
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
Thanks given by:
Posts: 746
Threads: 55
Joined: Apr 2008
Another update.
No new to the gameplay but added a menu and a sound to the secret code.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
Thanks given by:
Posts: 478
Threads: 21
Joined: Apr 2008
Nice idea, to make a full-3D LF2.
bugs found:
I don't seem to be able to use specials 0 and 2-9. The slow-mo one on 1 works, though.
The secret skin seems to be upside-down.
Suggestions:
The general textures on the platforms makes it kind of hard to judge the distance, try to at least improve the textures.
The HUD seems a bit misplaced, it would be better if the placement would be up in one corner of the screen or so.
Also the physics seems a bit fishy, but i think you'll work on that later :P
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Yep 0 = dont use any special and 2-9 arent made yet(and I wont upgrade the characters so it looks like there will only be 4 specials for each character exept for some extra ones i might ad).
About the secret skin I'm not sure what you mean.
And the HUD I know and i tryed to do so but it ended up quite bad later i think i will do it if i can but not know.
And by the way thanks for ideas.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
Thanks given by:
Posts: 746
Threads: 55
Joined: Apr 2008
Well updated again.
HUD remade like SirFrog said.
Added HK coloseum.
And some other things.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
Thanks given by: