02-08-2009, 03:22 AM
(This post was last modified: 02-08-2009, 03:35 AM by NirvanaNeron (Travoisnero).)
I would gladly test this and post results, but that's only if i have enough freetime to work on this weekly.
I wanted my LF2 Modification to look smooth anyways, so for Super moves/combo i was going to use the ball method, but now that the frame-limit is over 400 ( 500-600 is all i needed) i can save some data space for more things.
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I'm making characters with all 7 inputs used, plus 4 more skills as supers. long combos will use alot of frames, so this EXE will definitely help for that mod.
I had to take out a few custom states,(Grabs greatly influence these states, many fighting games have many frames involving grabs.) but maybe i could add them back with this.
Also more room to edit Balls and group similar ones in one data. I can probably make my Town System work with this.
maybe i should just make a silhouette template character that's just 4 color palletes so i can work on Data as soon as possible.
Then again, all of this could be theory, but its worth a try.
I wanted my LF2 Modification to look smooth anyways, so for Super moves/combo i was going to use the ball method, but now that the frame-limit is over 400 ( 500-600 is all i needed) i can save some data space for more things.
========================
I'm making characters with all 7 inputs used, plus 4 more skills as supers. long combos will use alot of frames, so this EXE will definitely help for that mod.
I had to take out a few custom states,(Grabs greatly influence these states, many fighting games have many frames involving grabs.) but maybe i could add them back with this.
Also more room to edit Balls and group similar ones in one data. I can probably make my Town System work with this.
maybe i should just make a silhouette template character that's just 4 color palletes so i can work on Data as soon as possible.
Then again, all of this could be theory, but its worth a try.
"'~Nirvana Is Salvation Of Your Soul~'"