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Immortal! Clones!! help
#1
? 
Hey guys it's supakirb from Anime Rivals maby you have heard of my project. Anyways I thought id work on making naruto clones today and I noticed after I was done copying +man frames and changing the oid: (characters id number) they were invincible!!! it was crazy I have to find a way to make them last for a set period of time or just find a way to control there hp but I don't think that's possible anyways heres the code.


Code:
<frame> 260 +man
   pic: 85  state: 15  wait: 3  next: 261  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 350
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 261 +man
   pic: 84  state: 15  wait: 2  next: 262  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\062.wav
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 262 +man
   pic: 85  state: 15  wait: 2  next: 263  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 263 +man
   pic: 84  state: 15  wait: 1  next: 264  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 264 +man
   pic: 78  state: 15  wait: 1  next: 265  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 265 +man
   pic: 79  state: 15  wait: 1  next: 266  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 266 +man
   pic: 88  state: 15  wait: 1  next: 267  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 267 +man
   pic: 86  state: 15  wait: 2  next: 268  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 268 +man
   pic: 89  state: 15  wait: 1  next: 269  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 269 +man
   pic: 87  state: 15  wait: 1  next: 270  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 270 +man
   pic: 88  state: 15  wait: 1  next: 271  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 271 +man
   pic: 79  state: 15  wait: 1  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 40  y: 79  action: 0  dvx: 0  dvy: 0  oid: 12  facing: 20
   opoint_end:
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
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#2
Immortal/Invincible?
Sounds like they spawned with 500 hp,
as I don't think actual imortality (Infinite hp) is possible (without hex editing anyway:p)
And to make someone invincible you need to delete all the 'bdy's in all of their frames, incredibly hard to do by accident.:D

But you want clones like Rudolf's and Naruto's, so what you want to do is:
1. find the id that used to belong to Rudolf (whichever character you have replaced him with),
2. make some frames in that character's data that transform that character into Naruto, and
3. summon that character in the beginning of that frame sequence.
(works because clones made from rudolf's id have something like 10hp automatically)

I know I saw this on the Mainsite, So you should look there first next time. You can learn more that way too:)

To throw the timer in is a fair whack trickier, but its basically a ball that tells the clones when to go to the frame that makes them go 'poof'.

But yeah, the mainsite is incredibly usefulcool

Oh and btw, good luck with the mod;)
Trust you're all well.
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#3
(02-16-2009, 01:48 AM)Magnamancy Wrote:  Immortal/Invincible?
Sounds like they spawned with 500 hp,
as I don't think actual imortality (Infinite hp) is possible (without hex editing anyway:p)
And to make someone invincible you need to delete all the 'bdy's in all of their frames, incredibly hard to do by accident.:D

But you want clones like Rudolf's and Naruto's, so what you want to do is:
1. find the id that used to belong to Rudolf (whichever character you have replaced him with),
2. make some frames in that character's data that transform that character into Naruto, and
3. summon that character in the beginning of that frame sequence.
(works because clones made from rudolf's id have something like 10hp automatically)

I know I saw this on the Mainsite, So you should look there first next time. You can learn more that way too:)

To throw the timer in is a fair whack trickier, but its basically a ball that tells the clones when to go to the frame that makes them go 'poof'.

But yeah, the mainsite is incredibly usefulcool

Oh and btw, good luck with the mod;)

kk I got it just wish it could be done without rudolfs data... but it's better then invincible clones Twisted
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#4
If you want to do it without Rudolf data then give your clone a itr/kind: 8 with y:xxx in every frame which lead him to the disappear frame. In the injury frame opoint a invisible type: 0 object with a bdy at the same y value in every frame.
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#5
The only 2 IDs that have 10hp when being opointed are Rudolf's and Julian's ID.

Now, in the +man-frames, you opoint Rudolfs/Julians, where you add one single frame in those characters (depending whom you use to spawn ppls). The important thing in there is the state: 8xxx (where xxx represents the ID of the char you want to transform into). Be sure to adjust the bmo bmp-part then, as you'll get the 140-pic-shift.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#6
1 - create a new char, the clone
2 - create a frame where it's deleted. (you could put some effects, like the Rudolf's smoke cloud)
3 - make all the injured frames go to this frame.

I think it could solve your problem.
needing a HEXer .-.
NSSD FORUM
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#7
(02-17-2009, 02:01 PM)TheNave Wrote:  this methode uses good timing to code but would be tha best solution, you can give them every hp value you want

only prob with this method is that t0-objects recover hp over time, not to mention the milk-case...
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

» Gallery | » Sprites | » DeviantArt
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#8
or you could do something were their falling frames are pictures of them like glowing all white then they opoint out themselve again but it will look like hes kind of regenerating so technology he will be invisible
[Image: variaboss.png]
SUPER B*NER: :3
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