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Ramond's RPG Adventure v2.0
OK for me.
| Metaknight | G-types | Bottle Skinz | Companion Cube | Art Gallery |
"Do not grieve, it is logical. The needs of the many outweigh the needs of the few, or the one."
- Mr. Spock
"A man's not dead while his name is still spoken"
- Terry Pratchett, Going Postal
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Page 2: Items

1x Rusty Short Sword: Has an attack power of +2 ATK. (CRI Roll: 10)
2x Small Dagger (2): Has an attack power of +2 ATK. (CRI Roll: 10)
3x Wooden Club (2): Has an attack power of +3 ATK. (CRI Roll: 10)
3x Short Sword (3): Has an attack power of +7 ATK. Requires at least 15 STR. (CRI Roll: 9)

1x Rags (1): Gives you +1 extra DEF.
1x Cloak (1): Gives you +1 extra DEF.
4x Leather Armor (4): Gives you +3 extra DEF. Requires at least 10 STR.

6x Leather Boots (6): Gives you +1 extra DEF.

1x Small Healing Flask: Replenishes 30 HP.
2x Medium Healing Flask: Replenishes 70 HP.
1x Potion of Life: Brings a knocked out member back to the fight and replenishes 10% of his max. HP.

15x Gold Coin: The currency throughout LFE RPG Adventure land.

----------------------------------------

Where do you go to next?

The Inn
The Item Shop (Drug Store)
Weapons & Armors
The Tavern
Simsalabim
The Adventure House
North to the Cave! (onward)

(WE NEED SOME ACTIVITY!)
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from our status, i'd say sleep at the inn.
Then i wanna check out Simsalabim and then its ONWARDS!
(Agree, more activity!)
| Metaknight | G-types | Bottle Skinz | Companion Cube | Art Gallery |
"Do not grieve, it is logical. The needs of the many outweigh the needs of the few, or the one."
- Mr. Spock
"A man's not dead while his name is still spoken"
- Terry Pratchett, Going Postal
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+
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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I NEED MY SLEEP!!! (and health) K, agree with TEH MIGHTY SIRFROG!!!
If at first you don't succeed, you're probably not going skydiving again.
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Sleep, then whatever they want, then ONWARD!!1!
FOLLOW THE RULES!

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Innkeeper: Hello. Would you like to stay for some time?
Drahcir: Well yes, sure. How much is a room?
Innkeeper: It's 10 gold coins per stay.
Blue Phoenix: Hey you, Innkeeper! We don't have a lot of money left so please, please do give us some discount.
Innkeeper: No.
Blue Phoenix: Why not?! We clean up the world by destroying goblins and nasty stuff and the like! We should get a reward for that!
Innkeeper: This is not a souk.
Blue Phoenix: You...!
Drahcir: *pssht* Blue, calm down...
Blue Phoenix: I don't want to calm down!!
Bamboori: Blue!
Blue Phoenix: This is blasphemy! THIS IS MADNESS!! 10 gold coins for a single stay?! I mean, WHAT?!
SirFrog: Madness?! This - is - CORRECT!!! Friggin' shut up now!
Blue Phoenix: NO U!
Innkeeper: Hey man. Cool do-
Blue Phoenix: YOU WON'T TELL ME WHAT TO DO, EY!!! YOU WILL PAY FOR THIS!!!! AAARGH!!!!

The innkeeper throws the group out of the inn.

sadbhav: Well done, Blue, now we can rest on the street.
Blue Phoenix: NOOOOOOOOOO!!!!!!!!!!
Bamboori: Blame yourself. True insight lies in the skill of patience.
Drahcir: Er, what?
SirFrog: Let's just go in(n) again.
Pott: Don't forget me.

They walk into the inn.

Innkeeper: Hello. Would you like to stay for a while?
Drahcir: Well yes, sure. How much is a room?
Innkeeper: It's 10 gold coins per stay.
Bamboori: Sure, we'll take one.

After paying and walking along a corridor they reach the room they have been assigned to. Upon entering, they feel a nice, cozy warmth streaming through their bodies. The fire is lighted at the fireplace and there are enough cloths for everybody to rest safe and sound.
They all lie down, each person trying to be closest to the fire.

Blue Phoenix: *murr*

...and the day passes... or does it?

Blue Phoenix: *yawn*

Blue Phoenix silently notices everybody else is still asleep and gets up very silently.
After a quick look around, he notices Pott is missing.
Trying not to wake anybody up he walks out of the room and looks around the inn. He can't seem to find him.
Blue Phoenix leaves the building completely, in the middle of the night. Desperately in search for Pott, he finds him standing on the nearby bridge, watching the river flow.

Blue Phoenix: Pott! There you are! What are you doing?
Pott: That there... that's not me...

Pott points at the river.

Blue Phoenix: What?
Pott: I go... where I please...

Pott rises his face into the air and glances at the stars.

Blue Phoenix: Pott, what the hell happened to you?
Pott: I walk through the walls... I float down the liffey.
Blue Phoenix: Pott!
Pott: I'm not here... this isn't happening...
Blue Phoenix: Pott!

Blue Phoenix grabs Pott at his shoulders and tries to shake him, but Pott resists and shakes him off.

Pott: I'm not here... I'm not here...
Blue Phoenix: ...
Pott: In a little while... I'll be gone...
Blue Phoenix: Heck, I'll just leave you alone then! See ya!
Pott: The moments already passed... yeah, it's gone.

Blue Phoenix pretends to leave, then watches his back. Pott is still deep in thought. He walks back to him.

Pott: Strobe lights... and blown speakers...
Blue Phoenix: Pott... could you tell me what is happening to you?
Pott: Fireworks... and hurricanes...
Blue Phoenix: ...is there anything bothering you?
Pott: I'm sorry, Blue, I got lost in thought. I'm hearing those words over and over again. How to disappear completely and never be found again.
Blue Phoenix: What are you thinking about, and what makes you leave in the middle of the night?
Pott: It's nothing, Blue, really. It's... nothing.
Blue Phoenix: No, it isn't.
Pott: Sorry.
Blue Phoenix: Do you want to talk about it?

Pott shakes his head.

Blue Phoenix: I wonder what it could be...? So does it involve your childhood?
Pott: Certainly... let's go back again...

Blue Phoenix decides not to bother Pott any more and just silently takes him back into the room.
The rest of the party have waken up already.

Drahcir: Where have you guys been?
Blue Phoenix: That's not so important...
SirFrog: We could go to the spell shop now, I noticed one on the way... and it's only open at night time. Which it is.
Bamboori: Yes, but do we have enough money?
sadbhav: 5 gold coins is nothing, really.
SirFrog: Darn... I didn't think of that... well shoot it then.


----------------------------------------
Page 1: Stats

Drahcir - Paladin
Level: 3
EXP: 350/800
HP: 96/96 - (96)
MP: 8/8 - (8)
STR: 26 - (26)
ATK: 39 - (36)
DEF: 32 - (28)
MDF: 18 - (18)
DEX: 14 - (14)
INT: 18 - (18)
AGI: 25 - (25)
Points left: 0

Equipment:
Weapon - Wooden Club (ATK +3)
Armor - Leather Armor (DEF +3)
Shield -
Helmet -
Gloves -
Boots - Leather Boots (DEF +1)
Accessoir -

Special Attacks/Spells:
Lay on Hands (lvl 2)

-----

Bamboori - Archer
Level: 3
EXP: 350/800
HP: 71/71 - (71)
MP: 3/3 - (3)
STR: 18 - (18)
ATK: 33 - (31)
DEF: 22 - (18)
MDF: 7 - (7)
DEX: 37 - (37)
INT: 12 - (12)
AGI: 37 - (37)
Points left: 2

Equipment:
Weapon - Small Dagger (ATK +2)
Armor - Leather Armor (DEF +3)
Shield -
Helmet -
Gloves -
Boots - Leather Boots (DEF +1)
Accessoir -

Special Attacks:
Double Arrow

-----

SirFrog - Sorcerer
Level: 3
EXP: 350/800
HP: 56/56 - (56)
MP: 63/63 - (63)
STR: 7 - (7)
ATK: 15 - (13)
DEF: 16 - (14)
MDF: 35 - (35)
DEX: 24 - (24)
INT: 40 - (40) (MP Regen Modifier +3)
AGI: 30 - (30)
Points left: 0

Equipment:
Weapon - Small Dagger (ATK +2)
Armor - Cloak (DEF +1)
Shield -
Helmet -
Gloves -
Boots - Leather Boots (DEF +1)
Accessoir -

Spells:
Analyze
Spark
Fire Bolt
Splint

-----

Blue Phoenix - Assassin
Level: 3
EXP: 350/800
HP: 49/49 - (49)
MP: 7/7 - (7)
STR: 24 - (24)
ATK: 40 - (37)
DEF: 22 - (18)
MDF: 7 - (7)
DEX: 31 - (31)
INT: 17 - (17)
AGI: 29 - (29)
Points left: 0

Equipment:
Weapon - Wooden Club (ATK +3)
Armor - Leather Armor (DEF +3)
Shield -
Helmet -
Gloves -
Boots - Leather Boots (DEF +1)
Accessoir -

Special Attacks:
Sneak Attack

-----

sadbhav - Warrior
Level: 3
EXP: 350/800
HP: 105/105 - (105)
MP: 3/3 - (3)
STR: 33 - (33) (DEF Break Modifier +1)
ATK: 51+3 - (49)
DEF: 28 - (26)
MDF: 12 - (12)
DEX: 17 - (17)
INT: 7 - (7)
AGI: 12 - (12)
Points left: 0

Equipment:
Weapon - Rusty Short Sword (ATK +2)
Armor - Rags (DEF +1)
Shield -
Helmet -
Gloves -
Boots - Leather Boots (DEF +1)
Accessoir -

Special Attacks:
Power Thrust

-----

Pott - Swordsmaster
Level: 2
EXP: 240/300
HP: 77/77 - (77)
MP: 3/3 - (3)
STR: 23 - (23)
ATK: 41+3|41+3 - (34)
DEF: 21 - (17)
MDF: 6 - (6)
DEX: 28+1 - (28)
INT: 7 - (7)
AGI: 33+1 - (33)
Points left: 0

Equipment:
Weapon - Short Sword (ATK +7)
Armor - Leather Armor (DEF +3)
Shield/Alt. Weapon - Short Sword (ATK +7)
Helmet -
Gloves -
Boots - Leather Boots (DEF +1)
Accessoir -

Special Attacks:
Swordsdance (lvl 1)

----------------------------------------

Page 2: Items

1x Rusty Short Sword: Has an attack power of +2 ATK. (CRI Roll: 10)
2x Small Dagger (2): Has an attack power of +2 ATK. (CRI Roll: 10)
3x Wooden Club (2): Has an attack power of +3 ATK. (CRI Roll: 10)
3x Short Sword (3): Has an attack power of +7 ATK. Requires at least 15 STR. (CRI Roll: 9)

1x Rags (1): Gives you +1 extra DEF.
1x Cloak (1): Gives you +1 extra DEF.
4x Leather Armor (4): Gives you +3 extra DEF. Requires at least 10 STR.

6x Leather Boots (6): Gives you +1 extra DEF.

1x Small Healing Flask: Replenishes 30 HP.
2x Medium Healing Flask: Replenishes 70 HP.
1x Potion of Life: Brings a knocked out member back to the fight and replenishes 10% of his max. HP.

5x Gold Coin: The currency throughout LFE RPG Adventure land.

----------------------------------------

Page 3: Special Attacks/Spells

Analyze (1 MP)
Analyzes one specific stat of an enemy.

Spark (8 MP)
Creates a small flame which is shot at your enemy.
Does around 15 fire damage.

Fire Bolt (12 MP)
Creates a small fire bolt which is shot at your enemy.
Does around 35 fire damage.

Splint (6 MP)
Creates a small, freezy ice splint which is shot at your enemy.
Does around 10 ice damage.
Chance to change enemy's status into cold (STA Modifier: 10).

---

Lay on Hands (lvl 2) (1 MP)
This is a paladin class skill. The paladin can heal any team member or enemy.
Restores about 40 hit points.
Uses: 2x per battle

---

Double Arrow (1 MP)
Shoots two arrows from your bow at one target at once, but HIT Roll will reach from -5 to 10 for each arrow.

Sneak Attack (1 MP)
Sneak away during battle (SNE Modifier: 3). The next turn you will take the enemy by surprise, attacking from behind (SUR Modifier: 4), dealing more damage (DMG Roll: 5 - 30).

Power Thrust (50% MP)
Use this skill to reduce your HIT Roll to 0 - 10 and then using your full force attacking an enemy, dealing 1.5x damage.

Swordsdance (lvl 1) (1 MP)
This is a swordsman class skill. Using it will let the swordsman swing around fast with his swords to confuse one enemey.
Chance to change enemy's status into confused (STA Modifier: 7).

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Page 4: Status Effects

Cold
A person or enemy with this status gets his AGI reduced to a half.
This status is cancelled if this person or enemy sustains fire damage.

Confused
A person or enemy with this status has a chance of hitting his teammate instead (CFS Modifier: 7).

Stunned
A person or enemy with this status misses his next turn (only).

----------------------------------------

Page 5: Enemy Database

#1
Bandit - Human
Level: 2
EXP: 21
HP: 72
MP: ?
STR: ??
ATK: ??
DEF: ??
MDF: ?
DEX: ??
INT: ?
AGI: ??

#2
Goblin - Monster
Level: 1|1
EXP: 17|18
HP: 61|61
MP: ?|?
STR: ??|??
ATK: ??|??
DEF: ??|??
MDF: ?|?
DEX: ??|??
INT: ?|?
AGI: ??|??

#3
Huge Goblin - Monster
Level: 6
EXP: 152
HP: 153
MP: ?
STR: ??
ATK: ??
DEF: ??
MDF: ?
DEX: ??
INT: ?
AGI: ??

----------------------------------------

Page 6: Quest Logbook

Quest #1: Getting the Metal Blocks
The shopkeeper of the weapon shop in the little town called Heaven is in the need of some pieces of metal he calls 'Metal Blocks'. According to him, they can only be found in a cave in the Nazad Forest, which lies east of Heaven.
We should just take as many as we can. Let's hope the reward turns out as well as well...
We have found and taken a couple of metal blocks with us. We just need to deliver them now.

Blocks delivered. Received a short sword and 20 gold coins. Mission complete.
~Blue Phoenix

Status: Completed (EXP +0)


Quest #2: Killing the Giant Spider
Apparently there is a giant spider blocking the passageway between Heaven and England, another small town north of Heaven. We should go and kill it.
~Blue Phoenix

Status: Incomplete

----------------------------------------

Page 7: Items and Prices

Small Dagger (20): Has an attack power of +2 ATK. (CRI Roll: 10)
Wooden Club (30): Has an attack power of +3 ATK. (CRI Roll: 10)
Short Sword (50): Has an attack power of +7 ATK. Requires at least 15 STR. (CRI Roll: 9)
Light Mace (60): Has an attack power of +8 ATK. Requires at least 15 STR. (CRI Roll: 9)
Short Bow (75): Has an attack power of +6 ATK. Requires at least 20 DEX. Two-handed weapon. (CRI Roll: 8)
Light Blade (100): Has an attack power of +12 ATK. Requires at least 25 STR. (CRI Roll: 9)
Short Quarterstaff (100): Has an attack power of +8 ATK. Two-handed weapon. (CRI Roll: 10)

Quiver (20): Needed to carry arrows and bolts.
2x Arrows (1): Has an attack power of +2 ATK. Requires quiver and bow.
2x Bolts (1): Has an attack power of +2 ATK. Requires quiver and crossbow.

Cloak (10): Gives you +1 extra DEF.
Leather Armor (50): Gives you +3 extra DEF. Requires at least 10 STR.
Hide Cloak (60): Gives you +4 extra DEF.
Hide Armor (70): Gives you +5 extra DEF. Requires at least 20 STR.
Leather Suit (100): Gives you +9 extra DEF. Requires at least 25 STR.

Small Healing Flask (20): Replenishes 30 HP.
Medium Healing Flask (50): Replenishes 70 HP.
Large Healing Flask (100): Replenishes 130 HP.
Small Mana Vial (30): Regenerates 20 MP.
Medium Mana Vial (75): Regenerates 50 MP.
Large Mana Vial (130): Regenerates 100 MP.
Potion of Rejuvenation (250): Regenerates 50% of both your max. HP and max. MP points.
Potion of Life (100): Brings a knocked out member back to the fight and replenishes 10% of his max. HP.

Antidote (50): Cures poisoned teammembers.
Magic Needle (50): Removes paralyzation of a single teammember.

Candle (20): Lights up dark areas. Requires fire to be lighted.

----------------------------------------

----------------------------------------

It's night-time. (11:37PM)

Where do you go to next?

The Inn
The Item Shop (Drug Store)
Weapons & Armors
The Tavern
Simsalabim
The Adventure House
North to the Cave! (onward)

(You could theoretically get another quest from the Adv. House)
Quote of the Day f***ing Year (Click to View)
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Onward!!1!
FOLLOW THE RULES!

LFE Forum Rules (Click to View)
Grand Fonic Hymn - Orchestral Arrangement. Arranged by me. I promise it's not horribad.
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Indeed!
| Metaknight | G-types | Bottle Skinz | Companion Cube | Art Gallery |
"Do not grieve, it is logical. The needs of the many outweigh the needs of the few, or the one."
- Mr. Spock
"A man's not dead while his name is still spoken"
- Terry Pratchett, Going Postal
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Ramond...what do you exatly mean therotically? **raises his eyebrow**

ONWARD!!! (yay now I got my own special word ''maybe'' XDDD)
If at first you don't succeed, you're probably not going skydiving again.
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