02-28-2009, 04:57 PM
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deep mod
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02-28-2009, 05:00 PM
It's possible to create dust out of nowhere.
Afterall, the fighters can even STAND in the air or on water.
02-28-2009, 05:19 PM
(02-28-2009, 04:57 PM)Lf2-hacker Wrote:walking on oceans or skies isn't strange, right?(02-28-2009, 11:01 AM)Blue Phoenix Wrote: we need dust!Rofl the sword is always on the ground during these frames, so it SHOULD create some dust :Pand what about walking on bgs like an ocean or the sky? ![]() Just something dusty with no color. It could be haze, it could be dust, it could be anything
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~ "Freeze, you're under vrest!" - Mark, probably. » Gallery | » Sprites | » DeviantArt
02-28-2009, 10:41 PM
how about simply let the sword not touch the ground? problem solved
~its been a long time coming~
02-28-2009, 11:55 PM
hmmm...but its strange when the sword is not touching the ground ..cause the way he is going look like the sword has to touch the ground....
03-01-2009, 03:42 AM
lol the main intention i had was that he kept his sword ready to make a large swing. and beside that, the sword on the sprite doesnt reach as far as the feet so i wouldn't look right
~its been a long time coming~
thats annoying thing. i use paint. it would take a good 10 minutes for me to do each one new again.
and im testing out the data and im having a pissing hard time trying to FiguRe OuT Why tHE DaMN CHARACTER USES SUPER PUNCH INSTEAD OF NORMAL PUNCH.askldjl;akdfakljh rawr... EDIT: fixed it. didnt know what exactly was the problem...had to recode the the 6 frames again
~its been a long time coming~
03-01-2009, 05:31 AM
i like this project a lot!
awesome stance, but a few sprite suggestions: give a little more shading to his left leg and make the lines on his back a smoother light does it really matter about whether the sword touches the ground or not? it doesnt bother me. CANT WAIT!
03-01-2009, 05:49 AM
im doing some rough spriting atm. i'll clean it up later. lol
~its been a long time coming~
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