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[solved] Frame bug? >.<
#1
Some of you may remember the .gif I posted in my Shadow thread (basic attack - throwing the enemy).
Code:
<frame> 281 throw_enemy
   pic: 96  state: 9  wait: 2  next: 999  dvx: 4  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\008.wav
   cpoint:
      kind: 1  x: 72  y: 53
      vaction: 188  throwvx: 40  throwvy: 1  throwvz: 3  throwinjury: 30
   cpoint_end:
<frame_end>
No matter what I do, the frame will end abruptly after throwing the enemy.
There's only one more thing I can think of and try and that's ik:8, but I really don't want to get it too complicated/glitchy or give it any room for errors.

Just... Wtf ¬.¬
I can't find any reason as to why it glitches itself out of the frame (ignoring the next: and the wait: ).

As to how Shadow's doing: I've revamped some moves, thrown some frames out of the .dat and decided to keep him like he was intendend to be - Woody's shadow. And I still haven't found a solution to being unable to opoint the zero placer, but I'll take a look at that after Shadow's finished (the character itself is more important than the filter)
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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#2
I'm not really familar with catching and state: 9 and such things, but such things also happen to me...
to fix it you have to add one more frame, because the wait on a throwing-cpoint frame will always set to 0, add 1 more frame without the cpoint and there you can use the wait and next you want to
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#3
Uhmmm...
wait:2, next:999
That means, he will throw the char and after 1/15 of a second (on good PCs) he will go back to standing frames.

I think, for human eye that will look like he is instantly going to the standing frames after the throw...
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Alblaka
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#4
@up, nope, the wait is ignored in frames on which a character is thrown... so it would be like wait: 0 here
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Thanks given by: Alblaka
#5
actually, I think it has to do with the throwing in the last frame of the sequence. I've worked with this code multiple times and it's working alright:
    DC-Code:
<frame> 281 throw_enemy
   pic: 96  state: 9  wait: 2  next: 282  dvx: 4  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\008.wav
   cpoint:
      kind: 1  x: 72  y: 53
      vaction: 188  throwvx: 40  throwvy: 1  throwvz: 3  throwinjury: 30
   cpoint_end:
<frame_end>
 
<frame> 282 throw_enemy
   pic: 96  state: 9  wait: 5  next: 999  dvx: 4  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

This way, you won't need to pay attention to glitchy wait-0-frames. f282 is just some kind of "filling frame" but, as you can see in the throw_lying_man-frames, it's how it works ;)
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#6
I already had to pull out a cpoint in the frame before the frame with the final cpoint to kill a bug, but the character can still be manipulated by the final cpoint even though there's a frame in which that character has free control (had to delete a bdy in that frame to prevent the character from hitting Shadow xD).

I can post the entire move here if you guys want me to.

But wow, I've never known that cpoint was this 'sensetive' to errors :/

I'll give Blue_Phoenix' code a shot (even though I've tried the same method before - but with different numbers).

Edit: Okay, it didn't work. Same problem: frame will end abruptly after disconnecting with the enemy.

Here's the entire move:
Code:
<frame> 275 throw_enemy
   pic: 43  state: 9  wait: 2  next: 276  dvx: 4  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav
   cpoint:
      kind: 1  x: 65  y: 65
      vaction: 136  throwvz: -842150451  throwinjury: -842150451
   cpoint_end:
   itr:
      kind: 0 x: 55 y: 40 w: 10 h: 20 dvx: 5 dvy: -4 vrest: 6 fall: 70 bdefend: 5 injury: 10
   itr_end:
   bdy:
      kind: 0  x: 11  y: 20  w: 41  h: 48
   bdy_end:
<frame_end>

<frame> 276 throw_enemy
   pic: 65  state: 9  wait: 1  next: 277  dvx: 2  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 1  x: 28  y: 79
      vaction: 138  throwvz: -842150451  throwinjury: -842150451  injury: -15  cover: 11
   cpoint_end:
<frame_end>

<frame> 277 throw_enemy
   pic: 181  state: 9  wait: 2  next: 278  dvx: 8  dvy: 0  dvz: 0  centerx: 31  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 1  x: 20  y: 79
      vaction: 137  throwvz: -842150451  throwinjury: -842150451
   cpoint_end:
   itr:
      kind: 0 x: 60 y: 35 w: 10 h: 20 dvx: 6 dvy: -1 fall: 70 bdefend: 5 vrest: 6 injury: 10
   itr_end:
   bdy:
      kind: 0  x: 25  y: 18  w: 34  h: 58
   bdy_end:
<frame_end>

<frame> 278 throw_enemy
   pic: 124  state: 9  wait: 2  next: 279  dvx: 2  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 1  x: 22  y: 69
      vaction: 134  throwvz: -842150451  throwinjury: -842150451
   cpoint_end:
   bdy:
      kind: 0  x: 12  y: 23  w: 40  h: 37
   bdy_end:
   bdy:
      kind: 0  x: 27  y: 56  w: 36  h: 24
   bdy_end:
<frame_end>

<frame> 279 throw_enemy
   pic: 94  state: 9  wait: 1  next: 280  dvx: 0  dvy: 0  dvz: 0  centerx: 40  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 1  x: 18  y: 49
      vaction: 139  throwvz: -842150451  throwinjury: -842150451  injury: -15
   cpoint_end:
   bdy:
      kind: 0  x: 29  y: 11  w: 32  h: 68
   bdy_end:
   bdy:
      kind: 0  x: 17  y: 40  w: 24  h: 10
   bdy_end:
<frame_end>

<frame> 280 throw_enemy
   pic: 95  state: 9  wait: 2  next: 281  dvx: 0  dvy: 0  dvz: 0  centerx: 40  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 281 throw_enemy
   pic: 96  state: 9  wait: 2  next: 999  dvx: 4  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\008.wav
   cpoint:
      kind: 1  x: 72  y: 53
      vaction: 188  throwvx: 40  throwvy: 1  throwvz: 3  throwinjury: 30
   cpoint_end:
<frame_end>

Frustrating >.< D:
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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#7
Alright, let's go through everything that could be responsible:
# frame-numbers. Some sort of pre-defined stuff in the throw_lying_man-frames (I don't really believe in that)
# would vaction: 181 in f281 maybe help?
# is it correct that there is no cpoint in f280?
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

» Gallery | » Sprites | » DeviantArt
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#8
(03-25-2009, 12:38 PM)Blue Phoenix Wrote:  Alright, let's go through everything that could be responsible:
# frame-numbers. Some sort of pre-defined stuff in the throw_lying_man-frames (I don't really believe in that)
# would vaction: 181 in f281 maybe help?
# is it correct that there is no cpoint in f280?

#1:
I don't believe in that either ;)

#2:
I'll give it a shot.

#3:
(03-25-2009, 09:08 AM)JossuaDC Wrote:  I already had to pull out a cpoint in the frame before the frame with the final cpoint to kill a bug, but the character can still be manipulated by the final cpoint even though there's a frame in which that character has free control (had to delete a bdy in that frame to prevent the character from hitting Shadow xD).
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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#9
try this... dunno if it works but atleast I hope so...
    DC-Code:
<frame> 275 throw_enemy
   pic: 43  state: 9  wait: 2  next: 276  dvx: 4  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav 
   cpoint:
      kind: 1  x: 65  y: 65
      vaction: 136  throwvz: -842150451  throwinjury: -842150451
   cpoint_end:
   itr:
      kind: 0 x: 55 y: 40 w: 10 h: 20 dvx: 5 dvy: -4 vrest: 6 fall: 70 bdefend: 5 injury: 10
   itr_end:
   bdy:
      kind: 0  x: 11  y: 20  w: 41  h: 48
   bdy_end:
<frame_end>
 
<frame> 276 throw_enemy
   pic: 65  state: 9  wait: 1  next: 277  dvx: 2  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 1  x: 28  y: 79
      vaction: 138  throwvz: -842150451  throwinjury: -842150451  injury: -15  cover: 11
   cpoint_end:
<frame_end>
 
<frame> 277 throw_enemy
   pic: 181  state: 9  wait: 2  next: 278  dvx: 8  dvy: 0  dvz: 0  centerx: 31  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 1  x: 20  y: 79
      vaction: 137  throwvz: -842150451  throwinjury: -842150451
   cpoint_end:
   itr:
      kind: 0 x: 60 y: 35 w: 10 h: 20 dvx: 6 dvy: -1 fall: 70 bdefend: 5 vrest: 6 injury: 10
   itr_end:
   bdy:
      kind: 0  x: 25  y: 18  w: 34  h: 58
   bdy_end:
<frame_end>
 
<frame> 278 throw_enemy
   pic: 124  state: 9  wait: 2  next: 279  dvx: 2  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 1  x: 22  y: 69
      vaction: 134  throwvz: -842150451  throwinjury: -842150451
   cpoint_end:
   bdy:
      kind: 0  x: 12  y: 23  w: 40  h: 37
   bdy_end:
   bdy:
      kind: 0  x: 27  y: 56  w: 36  h: 24
   bdy_end:
<frame_end>
 
<frame> 279 throw_enemy
   pic: 94  state: 9  wait: 1  next: 280  dvx: 0  dvy: 0  dvz: 0  centerx: 40  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 1  x: 18  y: 49
      vaction: 139  throwvz: -842150451  throwinjury: -842150451  injury: -15
   cpoint_end:
   bdy:
      kind: 0  x: 29  y: 11  w: 32  h: 68
   bdy_end:
   bdy:
      kind: 0  x: 17  y: 40  w: 24  h: 10
   bdy_end:
<frame_end>
 
<frame> 280 throw_enemy
   pic: 95  state: 9  wait: 2  next: 281  dvx: 0  dvy: 0  dvz: 0  centerx: 40  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 1  x: 72  y: 53
      vaction: 181  throwvx: 40  throwvy: 1  throwvz: 3  throwinjury: 30 
   cpoint_end:
<frame_end>
 
<frame> 281 throw_enemy
   pic: 96  state: 9  wait: 4  next: 999  dvx: 4  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\008.wav 
<frame_end>
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#10
actually I've kinda told you that in my first post in that thread... but seems you haven't understoot that, my englishknowlegend isn't the best^^
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