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hi, i come here with bunch of questions again.
ok, here's my question:
-how to make an attack that can only be activated at certain HP condition?
(like louis transform).
-is there a way to do this?
HP: 100% DJA: transform to 1
HP: 50% DJA: transform to 2
HP: 15% DJA: special attack
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-the attack with the curtain hp condition ...cant do it...only louis can.....
(but u can do an attack with a curtain MP condition...
and the rest too.with curtain MP condition....
Representive Char:
WindChar:
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it works with hp, too, in a buggy way and it will cost all mps
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?
Imo both guys above me are wrong...
It is possible, but it includes some more work ^^
AND you can only make ONE restriction... so
Quote:HP: 100% DJA: transform to 1
HP: 50% DJA: transform to 2
,but not all 3 together...
There is a tread around here, where you can find a complete solution... ^^ Mainsite search si your firend... but not mine >.>
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(03-30-2009, 02:28 PM)Alblaka Wrote: It is possible, but it includes some more work ^^
don't say this goes to exe or whatever...
is this thing doesn't have any connection with state or itr/k? i've check the louis data but it's normal. just like the other attack: "hit_ja: XXX" and the transforming prosses use state 15. i really don't have any clue for this
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(03-30-2009, 02:28 PM)Alblaka Wrote: Imo both guys above me are wrong...
meh I thought about... making some key combination, like DJA, which costs 250 mps, then wait 1 TU and on the next frame there is a hit_a which leeds to some special attack frame which costs 253 mps, so only if you're low on hps you're regenerating 3 mps within 1 TU fast enough (low hp = faster mps recovery)
so, you can only get to that frame when you're damaged enough...
that was my thought, not sure if it works correctly
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03-30-2009, 03:03 PM
(This post was last modified: 03-30-2009, 03:04 PM by Alblaka.)
Nope, the trick is to make hp-tags
For exampel you make 250 hp on the beginnign move.
IF you have the 250 hp (hp>50%) you perform the move, get healed by 250 (<<< THAT is the biggest part of work XD) and do the weak attack.
IF yoo haven't the required hp, you follow the hit_d automatically which will lead to the stronger attack ^^
But you cannot make that game with 3 requirements...
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oh, that's smart, too... but if your char is hit in the moment he looses his hp, before he heals them... then he's just wasted 250hps...
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(03-30-2009, 03:09 PM)TheNave Wrote: oh, that's smart, too... but if your char is hit in the moment he looses his hp, before he heals them... then he's just wasted 250hps...
> no bdy...
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03-30-2009, 03:15 PM
(This post was last modified: 03-30-2009, 03:22 PM by vandesdelca.)
(03-30-2009, 03:09 PM)TheNave Wrote: oh, that's smart, too... but if your char is hit in the moment he looses his hp, before he heals them... then he's just wasted 250hps...
delete the body until he gets healed.
and... thanks for the method, but haven't try it cuz sounds hard for me.
EDIT: and what is "IF yoo haven't the required hp, you follow the hit_d automatically which will lead to the stronger attack ^^"?
automatically? is there a system like that?
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