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Boomerang flyes with hit_FA: 3 and hit_FA: 7, so all you have to do is summon a type: 1 (weapon) object with itrk8 in frame on_ground (and for ex. with dvx: 100; then frame 100 will have next: 1000), then the char will catch the bumerang with some kind bdy and the bumerang dissapear, when char will stand on it...
I know that this not wat You've wanted (I thought that You've wanted that bumerang just come back, and thats can be done just with type: 3 object...) so I've wrote You a little harder way...
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.... i have never used a Hit_Fa 3 can you ugive me an example or explain it more simplier?
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Hit_FA: 3 in type: 3/ type: 1 objects just need to be if your next frame is with hit_FA: 7. Look at mainsite.
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can you post a sample or something which i can learn from?
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04-08-2009, 10:50 AM
(This post was last modified: 04-08-2009, 12:47 PM by Lauli.)
Try it out yourself.
Can't be that hard.
Edit: I meant that trying it out yourself can't be that hard. :P
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he wants the boomerang to chase himselfe, not chasing the enemys... and this is actually quite hard... I can only do that by removing jan's healing angles, works similar to the pet-methode
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yeah sorry my bad, i want it the way Nave said it, can you please explain, didn't Zazz use that on his mod for that Zelda guy?
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