05-03-2009, 02:38 AM
weapon not on ground .....
DC-Code:
<bmp_begin> file(0-11): data\Kija\star3.bmp w: 81 h: 82 row: 4 col: 3 weapon_hp: 1000 weapon_drop_hurt: 70 weapon_hit_sound: data\027.wav weapon_drop_sound: data\026.wav weapon_broken_sound: data\026.wav <bmp_end> <weapon_strength_list> entry: 1 normal dvx: 2 fall: 70 vrest: 20 bdefend: 60 dvy: 20 injury: 15 effect: 3 entry: 2 jump dvx: 7 fall: 70 vrest: 20 bdefend: 60 dvy: 20 injury: 15 effect: 3 entry: 3 run dvx: 10 fall: 70 vrest: 20 bdefend: 60 dvy: 20 injury: 15 effect: 3 entry: 4 dash dvx: 12 fall: 70 vrest: 20 bdefend: 60 dvy: 20 injury: 15 effect: 3 <weapon_strength_list_end> <frame> 40 throwing pic: 1 state: 3006 wait: 1 next: 41 dvx: 0 dvy: 0 centerx: 40 centery: 41 itr: kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 6 dvy: 0 fall: 45 bdefend: 30 vrest: 30 injury: 25 effect: 3 itr_end: <frame_end> <frame> 41 throwing pic: 2 state: 3006 wait: 1 next: 42 dvx: 0 dvy: 0 centerx: 40 centery: 41 itr: kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 6 dvy: 0 fall: 45 bdefend: 30 vrest: 30 injury: 25 effect: 3 itr_end: <frame_end> <frame> 42 throwing pic: 3 state: 3006 wait: 1 next: 43 dvx: 0 dvy: 0 centerx: 40 centery: 41 itr: kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 6 dvy: 0 fall: 45 bdefend: 30 vrest: 30 injury: 25 effect: 3 itr_end: <frame_end> <frame> 43 throwing pic: 8 state: 3006 wait: 1 next: 44 dvx: 0 dvy: 0 centerx: 40 centery: 41 itr: kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 6 dvy: 0 fall: 45 bdefend: 30 vrest: 30 injury: 25 effect: 3 itr_end: <frame_end> <frame> 44 throwing pic: 9 state: 3006 wait: 1 next: 40 dvx: 0 dvy: 0 centerx: 40 centery: 41 itr: kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 6 dvy: 0 fall: 45 bdefend: 30 vrest: 30 injury: 25 effect: 3 itr_end: <frame_end> <frame> 60 on_ground pic: 4 state: 3005 wait: 2 next: 61 dvx: 550 dvy: 550 centerx: 40 centery: 41 sound: data\026.wav <frame_end> <frame> 61 on_ground pic: 5 state: 3005 wait: 2 next: 62 dvx: 550 dvy: 550 dvz: 550 centerx: 40 centery: 41 <frame_end> <frame> 62 on_ground pic: 6 state: 3005 wait: 2 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 40 centery: 41 <frame_end> <frame> 70 just_on_ground pic: 4 state: 3005 wait: 2 next: 61 dvx: 550 dvy: 550 dvz: 550 centerx: 40 centery: 41 sound: data\026.wav <frame_end> <frame> 399 dummy pic: 500 state: 0 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 40 centery: 41 <frame_end> |
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