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04-24-2009, 02:56 PM
(This post was last modified: 04-25-2009, 01:13 PM by Silverthorn.)
(04-24-2009, 11:24 AM)Azriel Wrote:
some potentially unwelcome news:
due to U1 owning the Little Fighter copyright, I may have to not use the "Little Fighter" name and any of the LF2 chars, but I'll keep you informed. There's no proper way around this, but there are alternatives. Game engine will still be developed, so don't worry about stuff. Well, just in case, there are enough high-quality characters made that could be implemented into the game. So even if Oscar behaves like I expect, we'll have an alternative. And I think, using a different name won't hurt too much
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
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04-25-2009, 01:07 PM
(This post was last modified: 04-25-2009, 01:22 PM by dunce326.)
oh s*** i love its so coll good luck with the project
one Q why i can't play it?
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just so u ppl know, I am working on the thingy, but I'll only release stuff (in this thread) when it's a huge update. Otherwise if u're one of the lucky people in irc or msn or something u may get to try out stuff beforehand.
however, just to keep you all busy before the next release, u all should download electronic popple:
http://www.classic-pc-games.com/pc/arcad...opple.html
http://www.youtube.com/watch?v=yUSWe1Wlr1k
gotta go lecture. oh and btw, we can't "remake lf2" coz u1 says no; I'll still be using the engine to do something.
Azriel~
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sweet man very sweet.
like it very much so far.
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05-07-2009, 12:08 PM
(This post was last modified: 05-07-2009, 12:17 PM by Azriel.)
Alright. so, I actually didn't plan to release another thing this early, but there's been a number of changes/updates to the project:
This is now known as Hero Quest. Period. The LF2 Remake is DEAD. Go ask U1 why.
We won't be using any of lf2's characters, backgrounds or w/e.
updates:
Char menu now has the settings menu overlay for choosing characters. For now, Game Start, Reset All, Background, and Return to Menu work (report any bugs). I've tried to simulate LF2's character menu (in terms of character/team memory).
Backgrounds now load, loop, rect and cc c1 c2, and a new function, friction, all work. I've included fx: and fz: tags for friction in the x and z directions respectively (u have to make them rather small to notice them when u walk). Maybe next time i'll add gravity.
Background boundaries are set; character processing would be one of the earlier next steps.
We don't use Bitmaps anymore. No more black pixel transparency. Now we use pngs (8 bit and 32 bit pngs support transparency. 32 bit for semi transparency).
Backgrounds don't have the transparency tag anymore. It's redundant with the above feature implemented.
Backgrounds without the shadow: declared will use the provided default shadow embedded in the jar.
Backgrounds now have proper z axis boundaries, so some new dc info: layers in the background would normally just be x and y coordinates of the pics. Now, with the z axis boundaries implemented, your y coordinate should be (y + z_min), where z_min is the upper z boundary (the smaller value). Normally you'd set this to 0, so z_min would be 0 as well, and the z axis will extend outwards (down) and be a positive value. I'll explain this properly later if you don't get it.
I haven't put in a default background into the jar yet, so you'd need at least one bg in data.txt
http://www.mediafire.com/file/gyucdwznyl...y 2009.rar
Background shown is the Azriel background Marshall made. The Inferno one is also made by Marshall but has a slightly weird animation.
--
I know I have to fix the window title and the player names (not working properly).
Azriel~
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wow it must have taken you years.
its really hard.
i hope you finish it soon
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07-19-2009, 04:03 AM
(This post was last modified: 07-19-2009, 04:03 AM by Azriel.)
for my 499th post, there's no download, coz of the U1 thing, but there's a huge load of progress made:
[youtube]yQO64m5cUFk[/youtube]
type 3s now load, and opoints now work (kind of anyway).
(i know it doesn't look very exciting towards what LF2 can do, but it's not easy to make something work properly and efficiently at the same time).
---
and btw, @the u1 issue, I think i'm gonna play safe and change HQ's gameplay and look quite a lot (user interface will change, spriting style may be the same/similar, backgrounds may be different (making platforms in lf2 and having a vertical scrolling camera would make fighting quite different, though I may omit the vertical scrolling bit (just thinking of the AI) ) ).
Azriel~
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08-10-2009, 11:15 AM
(This post was last modified: 08-10-2009, 11:15 AM by Azriel.)
bazoing~
[youtube]D0b8pysDyfI[/youtube]
Updates:- Camera scrolling works perfectly (y/z axis scroll may need correction of coordinates)
- Platforms (buggy)
- Multiple opoints
- z coordinate opointing
future updates at [http://heroquest-silver.blogspot.com/]
Azriel~
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Epic. Do I need to say anything else?
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
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It's like Hero Fighter with scrolling and the zooming
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