05-29-2009, 02:46 PM
totally beats the one i made quite a while ago lol
you don't want to see this (Click to View)
the other by xFire
Alectric's BG tut!!! :D
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05-29-2009, 02:46 PM
totally beats the one i made quite a while ago lol
you don't want to see this (Click to View) the other by xFire Thanks given by: Alectric
05-29-2009, 03:05 PM
just noticed that you have the same idea with the stars like me
yeah, since i posted that star tut, i have got a few previews of BG's in progress with a stary sky.
you can use photo's as well people, just use a slight gaussian blur filter. or if you want clouds, you have to use filter>render>clouds overlayed on a gradient layer. or make big grey circles everywhere and and smudge like hell. BP is right about the black bar. its the lazy way, but it works does anybody have any questions about the tut?
06-20-2009, 07:12 PM
it so cool now i can make a bg by myself, tnx alec for great tutorial
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08-13-2009, 06:58 AM
Nice Tut. Thanks. BTW i dont get the coding part for x and y. How do we position where we want our BG objects to be like poles and trees. If i wanted to make trees go in a straight line with 8 how would i do it. Thanks.
Credits to naruto hyuuga
ok, to the first question,
how to find X: and Y: well, i dont actually know a good method, and thus experiment. Change the values by making a guess on where you think it would be. I dont think there is a mathematical method, so yeah, experiment. second question, How to line up a row of trees/objects this is fairly simple. Have the tree sprite on a layer, with a specific width (you choose what width it has) then, on the next layer, have it placed exactly under it on the DC, and make it have the same width and Y: value, but a different X: value, to move it next to the first tree it should look a little like this:
the width is the important thing in this. it makes object scroll slower, to get a better 3D-effect. The X: value should be about the same width of the tree sprite, to move it next to one another. hope this helped ;)
08-13-2009, 10:03 AM
(This post was last modified: 08-13-2009, 01:00 PM by Silverthorn.)
Technically, you could also use "loop: 460". Would save you 3452456243216354625641654165416 layers :P
@ v: lol
Silverthorn / Blue Phoenix
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08-13-2009, 10:20 AM
damnit, i forgot that function completely!
08-14-2009, 09:54 AM
Thank you sooo much alectric and blue phoenix. But one quesiton about blue phoenix's post. What is loop: 460
Sorry i am just new to coding backgrounds and want to become good at it. Also LOL at that pic. Credits to naruto hyuuga | |
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