06-20-2009, 12:19 PM
Hi
I have problem.When my char do a normal attack he disappear for a 1/4 second sometimes for more (like there was bad next: number in punch fames) and i dont know where is problem.
Here is code:
Please help me. Thanks.
Ps. Self deleting after hit him is good.
I have problem.When my char do a normal attack he disappear for a 1/4 second sometimes for more (like there was bad next: number in punch fames) and i dont know where is problem.
Here is code:
DC-Code:
<bmp_begin> name: Lalka1 head: sprite\template1\face.bmp small: sprite\template1\s.bmp file(0-69): sprite\sys\puppet_0.bmp w: 79 h: 79 row: 10 col: 7 file(70-139): sprite\sys\puppet_0.bmp w: 79 h: 79 row: 10 col: 7 walking_frame_rate 3 walking_speed 6.000000 walking_speedz 4.000000 running_frame_rate 3 running_speed 10.000000 running_speedz 3.300000 heavy_walking_speed 3.000000 heavy_walking_speedz 1.500000 heavy_running_speed 5.000000 heavy_running_speedz 0.800000 jump_height -16.299999 jump_distance 8.000000 jump_distancez 3.000000 dash_height -11.000000 dash_distance 15.000000 dash_distancez 3.750000 rowing_height -2.000000 rowing_distance 5.000000 <bmp_end> <frame> 0 standing pic: 0 state: 0 wait: 3 next: 1 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 33 y: 45 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 7 w: 30 h: 68 bdy_end: <frame_end> <frame> 1 standing pic: 1 state: 0 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 33 y: 47 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 7 w: 30 h: 68 bdy_end: <frame_end> <frame> 5 walking pic: 4 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 45 y: 53 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end: <frame_end> <frame> 6 walking pic: 5 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 40 y: 55 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end: <frame_end> <frame> 7 walking pic: 4 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 33 y: 57 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end: <frame_end> <frame> 8 walking pic: 5 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 24 y: 56 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end: <frame_end> <frame> 9 running pic: 4 state: 2 wait: 1 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\003.wav wpoint: kind: 1 x: 20 y: 41 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 19 w: 38 h: 60 bdy_end: <frame_end> <frame> 10 running pic: 5 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 32 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 19 w: 38 h: 60 bdy_end: <frame_end> <frame> 11 running pic: 4 state: 2 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\004.wav wpoint: kind: 1 x: 56 y: 54 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 19 w: 38 h: 60 bdy_end: <frame_end> <frame> 60 punch pic: 10 state: 3 wait: 0 next: 61 dvx: 1 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 20 y: 12 w: 28 h: 60 bdy_end: <frame_end> <frame> 61 punch pic: 11 state: 3 wait: 0 next: 62 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav bdy: kind: 0 x: 20 y: 11 w: 25 h: 61 bdy_end: <frame_end> <frame> 62 punch pic: 12 state: 3 wait: 0 next: 63 dvx: 1 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 22 y: 11 w: 25 h: 61 bdy_end: <frame_end> <frame> 63 punch pic: 13 state: 3 wait: 0 next: 64 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 24 y: 11 w: 25 h: 61 bdy_end: <frame_end> <frame> 64 punch pic: 14 state: 3 wait: 0 next: 236 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 24 y: 11 w: 25 h: 61 bdy_end: <frame_end> <frame> 236 punch pic: 15 state: 3 wait: 1 next: 237 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 45 y: 0 w: 28 h: 75 dvx: 0 dvy: 0 bdefend: 5 fall: 30 injury: 20 vrest: 5 effect: 1 itr_end: bdy: kind: 0 x: 18 y: 11 w: 25 h: 61 bdy_end: <frame_end> <frame> 237 punch pic: 16 state: 3 wait: 1 next: 238 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 45 y: 5 w: 28 h: 75 dvx: 0 dvy: 0 bdefend: 5 fall: 30 injury: 20 vrest: 5 effect: 1 itr_end: bdy: kind: 0 x: 20 y: 11 w: 25 h: 61 bdy_end: <frame_end> <frame> 238 punch pic: 17 state: 3 wait: 1 next: 239 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 49 y: 50 w: 28 h: 25 dvx: 0 dvy: 0 bdefend: 5 fall: 30 injury: 20 vrest: 5 effect: 1 itr_end: bdy: kind: 0 x: 24 y: 11 w: 25 h: 61 bdy_end: <frame_end> <frame> 239 punch pic: 18 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 24 y: 11 w: 25 h: 61 bdy_end: <frame_end> <frame> 80 jump_attack pic: 14 state: 3 wait: 2 next: 81 dvx: 0 dvy: 0 centerx: 39 centery: 70 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav bdy: kind: 0 x: 20 y: 18 w: 34 h: 61 bdy_end: <frame_end> <frame> 81 jump_attack pic: 15 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 70 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 45 y: 5 w: 28 h: 75 dvx: 0 dvy: 0 bdefend: 5 fall: 30 injury: 20 vrest: 5 effect: 1 itr_end: bdy: kind: 0 x: 20 y: 11 w: 25 h: 61 bdy_end: <frame_end> <frame> 85 run_attack pic: 14 state: 3 wait: 2 next: 86 dvx: 6 dvy: 0 centerx: 31 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 24 y: 11 w: 25 h: 61 bdy_end: <frame_end> <frame> 86 run_attack pic: 15 state: 3 wait: 3 next: 87 dvx: 4 dvy: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 45 y: 5 w: 28 h: 75 dvx: 0 dvy: 0 bdefend: 5 fall: 30 injury: 20 vrest: 5 effect: 1 itr_end: bdy: kind: 0 x: 20 y: 11 w: 25 h: 61 bdy_end: <frame_end> <frame> 87 run_attack pic: 17 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 14 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 49 y: 50 w: 28 h: 25 dvx: 0 dvy: 0 bdefend: 5 fall: 30 injury: 20 vrest: 5 effect: 1 itr_end: bdy: kind: 0 x: 24 y: 11 w: 25 h: 61 bdy_end: <frame_end> <frame> 90 dash_attack pic: 14 state: 15 wait: 2 next: 91 dvx: 0 dvy: 0 centerx: 38 centery: 73 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 24 y: 11 w: 25 h: 61 bdy_end: <frame_end> <frame> 91 dash_attack pic: 15 state: 15 wait: 3 next: 92 dvx: 0 dvy: 0 centerx: 31 centery: 68 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav itr: kind: 0 x: 45 y: 5 w: 28 h: 75 dvx: 0 dvy: 0 bdefend: 5 fall: 30 injury: 20 vrest: 5 effect: 1 itr_end: bdy: kind: 0 x: 20 y: 11 w: 25 h: 61 bdy_end: <frame_end> <frame> 92 run_attack pic: 17 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 14 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 49 y: 50 w: 28 h: 25 dvx: 0 dvy: 0 bdefend: 5 fall: 30 injury: 20 vrest: 5 effect: 1 itr_end: bdy: kind: 0 x: 24 y: 11 w: 25 h: 61 bdy_end: <frame_end> <frame> 95 dash_defend pic: 0 state: 0 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 33 y: 45 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 7 w: 30 h: 68 bdy_end: <frame_end> <frame> 100 rowing pic: 0 state: 6 wait: 0 next: 1 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav wpoint: kind: 1 x: 43 y: 66 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 101 rowing pic: 0 state: 6 wait: 0 next: 1 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav wpoint: kind: 1 x: 43 y: 66 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 102 rowing pic: 0 state: 6 wait: 0 next: 1 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav wpoint: kind: 1 x: 43 y: 66 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 103 rowing pic: 0 state: 6 wait: 0 next: 1 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav wpoint: kind: 1 x: 43 y: 66 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 104 rowing pic: 0 state: 6 wait: 0 next: 1 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav wpoint: kind: 1 x: 43 y: 66 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 105 rowing pic: 0 state: 6 wait: 0 next: 1 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav wpoint: kind: 1 x: 43 y: 66 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 106 rowing pic: 0 state: 6 wait: 0 next: 1 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav wpoint: kind: 1 x: 43 y: 66 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 107 rowing pic: 0 state: 6 wait: 0 next: 1 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav wpoint: kind: 1 x: 43 y: 66 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 108 rowing pic: 0 state: 6 wait: 0 next: 1 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav wpoint: kind: 1 x: 43 y: 66 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 109 rowing pic: 0 state: 6 wait: 0 next: 1 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav wpoint: kind: 1 x: 43 y: 66 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 110 defend pic: 0 state: 7 wait: 0 next: 60 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: 46 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 20 y: 19 w: 38 h: 60 bdy_end: <frame_end> <frame> 111 defend pic: 0 state: 7 wait: 0 next: 60 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 36 y: 46 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 16 y: 19 w: 42 h: 60 bdy_end: <frame_end> <frame> 112 broken_defend pic: 46 state: 8 wait: 2 next: 113 dvx: -2 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 7 y: 29 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 6 x: -9 y: 16 w: 85 h: 65 vrest: 1 itr_end: bdy: kind: 0 x: 5 y: 17 w: 64 h: 65 bdy_end: <frame_end> <frame> 113 broken_defend pic: 47 state: 8 wait: 2 next: 114 dvx: -2 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 4 y: 42 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 6 x: -9 y: 16 w: 85 h: 65 vrest: 1 itr_end: bdy: kind: 0 x: 5 y: 17 w: 64 h: 65 bdy_end: <frame_end> <frame> 114 broken_defend pic: 48 state: 8 wait: 2 next: 999 dvx: -2 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 26 y: 52 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 6 x: -9 y: 16 w: 85 h: 65 vrest: 1 itr_end: bdy: kind: 0 x: 5 y: 17 w: 64 h: 65 bdy_end: <frame_end> <frame> 115 picking_light pic: 36 state: 15 wait: 5 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\009.wav wpoint: kind: 1 x: 38 y: 76 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 24 y: 43 w: 33 h: 37 bdy_end: <frame_end> <frame> 116 picking_heavy pic: 36 state: 15 wait: 5 next: 117 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\009.wav wpoint: kind: 1 x: 42 y: 79 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 24 y: 43 w: 33 h: 37 bdy_end: <frame_end> <frame> 117 picking_heavy pic: 36 state: 15 wait: 5 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 66 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 24 y: 43 w: 33 h: 37 bdy_end: <frame_end> <frame> 120 catching pic: 0 state: 9 wait: 0 next: 1 dvx: 0 dvy: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\015.wav cpoint: kind: 1 x: 67 y: 39 vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7 cpoint_end: wpoint: kind: 1 x: 17 y: 45 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 19 y: 15 w: 28 h: 65 bdy_end: <frame_end> <frame> 121 catching pic: 50 state: 9 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 61 y: 39 vaction: 130 aaction: 122 taction: -232 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: -7 cpoint_end: wpoint: kind: 1 x: 57 y: 40 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 19 y: 15 w: 28 h: 65 bdy_end: <frame_end> <frame> 122 catching pic: 51 state: 9 wait: 5 next: 123 dvx: 0 dvy: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 61 y: 39 vaction: 130 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7 cpoint_end: wpoint: kind: 1 x: 56 y: 40 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 19 y: 15 w: 28 h: 65 bdy_end: <frame_end> <frame> 123 catching pic: 52 state: 9 wait: 3 next: 121 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\014.wav cpoint: kind: 1 x: 58 y: 38 injury: 15 vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 3 cpoint_end: wpoint: kind: 1 x: 56 y: 40 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 19 y: 15 w: 28 h: 65 bdy_end: <frame_end> <frame> 130 picked_caught pic: 53 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 41 y: 39 fronthurtact: 132 backhurtact: 131 cpoint_end: wpoint: kind: 1 x: 31 y: 56 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 14 w: 28 h: 66 bdy_end: <frame_end> <frame> 131 picked_caught pic: 54 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 41 y: 39 fronthurtact: 132 backhurtact: 132 cpoint_end: wpoint: kind: 1 x: 26 y: 54 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 14 w: 28 h: 66 bdy_end: <frame_end> <frame> 132 picked_caught pic: 55 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 41 y: 39 fronthurtact: 131 backhurtact: 131 cpoint_end: wpoint: kind: 1 x: 39 y: 51 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 14 w: 28 h: 66 bdy_end: <frame_end> <frame> 133 picked_caught pic: 30 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 33 y: 36 cpoint_end: wpoint: kind: 1 x: 35 y: 46 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 134 picked_caught pic: 31 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 37 y: 28 cpoint_end: wpoint: kind: 1 x: 41 y: 36 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 135 picked_caught pic: 32 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 31 y: 22 cpoint_end: wpoint: kind: 1 x: 40 y: 39 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 136 picked_caught pic: 33 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 27 y: 46 cpoint_end: wpoint: kind: 1 x: 24 y: 32 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 137 picked_caught pic: 34 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 71 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 33 y: 68 cpoint_end: wpoint: kind: 1 x: 33 y: 75 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 138 picked_caught pic: 35 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 34 y: 54 cpoint_end: wpoint: kind: 1 x: 38 y: 64 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 139 picked_caught pic: 40 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 40 y: 36 cpoint_end: wpoint: kind: 1 x: 22 y: 47 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 140 picked_caught pic: 41 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 36 y: 38 cpoint_end: wpoint: kind: 1 x: 23 y: 43 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 141 picked_caught pic: 42 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 44 y: 40 cpoint_end: wpoint: kind: 1 x: 30 y: 43 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 142 picked_caught pic: 43 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 46 y: 51 cpoint_end: wpoint: kind: 1 x: 32 y: 50 weaponact: 26 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 143 picked_caught pic: 44 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 74 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 45 y: 66 cpoint_end: wpoint: kind: 1 x: 30 y: 74 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 144 picked_caught pic: 45 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 42 y: 55 cpoint_end: wpoint: kind: 1 x: 39 y: 67 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 180 falling pic: 1 state: 12 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 35 y: 47 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 21 y: 14 w: 29 h: 44 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 25 y: 25 w: 21 h: 20 bdy_end: <frame_end> <frame> 181 falling pic: 1 state: 12 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 35 y: 47 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 21 y: 14 w: 29 h: 44 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 25 y: 25 w: 21 h: 20 bdy_end: <frame_end> <frame> 182 falling pic: 1 state: 12 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 35 y: 47 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 21 y: 14 w: 29 h: 44 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 25 y: 25 w: 21 h: 20 bdy_end: <frame_end> <frame> 183 falling pic: 1 state: 12 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 35 y: 47 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 21 y: 14 w: 29 h: 44 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 25 y: 25 w: 21 h: 20 bdy_end: <frame_end> <frame> 184 falling pic: 1 state: 12 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 35 y: 47 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 21 y: 14 w: 29 h: 44 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 25 y: 25 w: 21 h: 20 bdy_end: <frame_end> <frame> 185 falling pic: 1 state: 12 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 35 y: 47 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 21 y: 14 w: 29 h: 44 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 25 y: 25 w: 21 h: 20 bdy_end: <frame_end> <frame> 186 falling pic: 1 state: 12 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 35 y: 47 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 21 y: 14 w: 29 h: 44 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 25 y: 25 w: 21 h: 20 bdy_end: <frame_end> <frame> 187 falling pic: 1 state: 12 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 35 y: 47 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 21 y: 14 w: 29 h: 44 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 25 y: 25 w: 21 h: 20 bdy_end: <frame_end> <frame> 188 falling pic: 1 state: 12 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 35 y: 47 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 21 y: 14 w: 29 h: 44 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 25 y: 25 w: 21 h: 20 bdy_end: <frame_end> <frame> 189 falling pic: 1 state: 12 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 35 y: 47 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 21 y: 14 w: 29 h: 44 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 25 y: 25 w: 21 h: 20 bdy_end: <frame_end> <frame> 190 falling pic: 1 state: 12 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 35 y: 47 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 21 y: 14 w: 29 h: 44 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 25 y: 25 w: 21 h: 20 bdy_end: <frame_end> <frame> 191 falling pic: 1 state: 12 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 35 y: 47 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 21 y: 14 w: 29 h: 44 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 25 y: 25 w: 21 h: 20 bdy_end: <frame_end> <frame> 200 ice pic: 9 state: 15 wait: 0 next: 241 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 18 y: 45 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 10 y: 9 w: 55 h: 68 bdy_end: <frame_end> <frame> 201 ice pic: 9 state: 13 wait: 0 next: 241 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 20 y: 55 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 8 y: 6 w: 67 h: 73 bdy_end: itr: kind: 14 x: 8 y: 6 w: 67 h: 73 vrest: 1 itr_end: <frame_end> <frame> 202 ice pic: 9 state: 15 wait: 0 next: 241 dvx: -4 dvy: -3 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 18 y: 44 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 8 y: 6 w: 67 h: 73 bdy_end: <frame_end> <frame> 203 fire pic: 9 state: 18 wait: 0 next: 241 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 46 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 22 y: 35 w: 26 h: 19 bdy_end: itr: kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30 effect: 20 itr_end: <frame_end> <frame> 204 fire pic: 9 state: 18 wait: 0 next: 241 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 46 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 22 y: 35 w: 26 h: 19 bdy_end: itr: kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30 effect: 20 itr_end: <frame_end> <frame> 205 fire pic: 9 state: 18 wait: 0 next: 241 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 30 y: 33 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 22 y: 35 w: 26 h: 19 bdy_end: itr: kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30 effect: 20 itr_end: <frame_end> <frame> 206 fire pic: 9 state: 18 wait: 0 next: 241 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 30 y: 33 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 22 y: 35 w: 26 h: 19 bdy_end: itr: kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30 effect: 20 itr_end: <frame_end> <frame> 207 tired pic: 69 state: 15 wait: 2 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 64 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 44 y: 28 w: 22 h: 37 bdy_end: bdy: kind: 0 x: 28 y: 47 w: 28 h: 35 bdy_end: <frame_end> <frame> 210 jump pic: 1 state: 4 wait: 0 next: 211 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 26 y: 60 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 33 y: 33 w: 20 h: 48 bdy_end: bdy: kind: 0 x: 25 y: 50 w: 15 h: 29 bdy_end: <frame_end> <frame> 211 jump pic: 0 state: 4 wait: 1 next: 212 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav wpoint: kind: 1 x: 17 y: 54 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 15 y: 41 w: 48 h: 20 bdy_end: bdy: kind: 0 x: 25 y: 55 w: 30 h: 27 bdy_end: <frame_end> <frame> 212 jump pic: 1 state: 4 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 21 y: 34 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 31 y: 15 w: 21 h: 64 bdy_end: bdy: kind: 0 x: 18 y: 29 w: 48 h: 17 bdy_end: <frame_end> <frame> 213 dash pic: 4 state: 5 wait: 8 next: 214 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 30 y: 39 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 46 y: 18 w: 22 h: 25 bdy_end: bdy: kind: 0 x: 28 y: 29 w: 21 h: 33 bdy_end: bdy: kind: 0 x: 13 y: 54 w: 18 h: 17 bdy_end: <frame_end> <frame> 214 dash pic: 5 state: 5 wait: 8 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 34 y: 41 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 14 w: 19 h: 27 bdy_end: <frame_end> <frame> 215 crouch pic: 1 state: 15 wait: 2 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\012.wav wpoint: kind: 1 x: 25 y: 61 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 40 w: 29 h: 38 bdy_end: <frame_end> <frame> 216 dash pic: 112 state: 5 wait: 2 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 19 y: 34 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 42 y: 15 w: 24 h: 21 bdy_end: bdy: kind: 0 x: 16 y: 30 w: 39 h: 37 bdy_end: <frame_end> <frame> 217 dash pic: 113 state: 5 wait: 2 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 33 y: 37 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 13 w: 29 h: 51 bdy_end: <frame_end> <frame> 218 stop_running pic: 1 state: 15 wait: 5 next: 999 dvx: 1 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\009.wav wpoint: kind: 1 x: 25 y: 52 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 7 w: 30 h: 68 bdy_end: <frame_end> <frame> 219 crouch2 pic: 1 state: 15 wait: 2 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\012.wav wpoint: kind: 1 x: 26 y: 60 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 36 w: 29 h: 44 bdy_end: <frame_end> <frame> 220 injured pic: 9 state: 11 wait: 0 next: 241 dvx: 0 dvy: 0 centerx: 47 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 221 injured pic: 8 state: 11 wait: 0 next: 241 dvx: 0 dvy: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 222 injured pic: 9 state: 11 wait: 0 next: 241 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 223 injured pic: 8 state: 11 wait: 0 next: 241 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 224 injured pic: 9 state: 11 wait: 0 next: 241 dvx: 0 dvy: 0 centerx: 48 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 225 injured pic: 8 state: 11 wait: 0 next: 241 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 226 injured pic: 9 state: 16 wait: 0 next: 241 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 227 injured pic: 9 state: 16 wait: 0 next: 241 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 228 injured pic: 9 state: 16 wait: 0 next: 241 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 229 injured pic: 8 state: 16 wait: 0 next: 241 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 230 lying pic: 0 state: 14 wait: 0 next: 241 dvx: 0 dvy: 0 centerx: 39 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 35 y: 74 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 231 lying pic: 1 state: 14 wait: 0 next: 241 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 32 y: 74 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 232 throw_lying_man pic: 27 state: 9 wait: 7 next: 233 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 28 y: 9 vaction: 135 throwvz: -842150451 throwinjury: -842150451 dircontrol: 1 cpoint_end: wpoint: kind: 1 x: 20 y: 26 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 28 y: 19 w: 30 h: 62 bdy_end: <frame_end> <frame> 233 throw_lying_man pic: 28 state: 9 wait: 1 next: 234 dvx: 0 dvy: 0 centerx: 45 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav cpoint: kind: 1 x: 72 y: 53 vaction: 181 throwvx: 13 throwvy: -7 throwvz: 3 throwinjury: 30 cpoint_end: wpoint: kind: 1 x: 41 y: 49 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 8 y: 39 w: 61 h: 23 bdy_end: bdy: kind: 0 x: 19 y: 56 w: 30 h: 24 bdy_end: <frame_end> <frame> 234 throw_lying_man pic: 28 state: 9 wait: 10 next: 999 dvx: 0 dvy: 0 centerx: 45 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 41 y: 49 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 8 y: 39 w: 61 h: 23 bdy_end: bdy: kind: 0 x: 19 y: 56 w: 30 h: 24 bdy_end: <frame_end> <frame> 399 dummy pic: 0 state: 0 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 240 injured pic: 9 state: 11 wait: 0 next: 241 dvx: 0 dvy: 0 centerx: 47 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 57 y: 48 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 241 injured pic: 8 state: 11 wait: 0 next: 242 dvx: 0 dvy: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 60 y: 48 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 242 injured pic: 7 state: 11 wait: 0 next: 243 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 27 y: 58 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 243 injured pic: 6 state: 11 wait: 0 next: 244 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 24 y: 58 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 244 injured pic: 29 state: 11 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 48 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 32 y: 53 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> |
Please help me. Thanks.
Ps. Self deleting after hit him is good.