HAR HAR , I bet either Nave or Zxcv knew this was coming, huh?
I really want to know how the NTSD II platforming system works. As everyone acknowledges, platforming was never truly perfected before (even with itr/kind 8), and when I ran a search on a couple of ideas imagined before, the only real, working system complete with tutorial was Lauli's idea (which was a simple "perching" rock allowing absolutely no movement ).
So, without further ado:
Question:
How is LF2 platforming actually accomplished as in the mod NTSD II?
____________________________________________________________________________________________________________
Sidenote: Humor me, tell me if any of the following five-minute guesses are right, or similarly close at all .
1) Altered 'Centery' + Transformation like in Two Level LF2 (Highly Doubted)
2) More "close", I think: Alter every frame in every character except for the 'jump' and 'dash' frames, with the value 'dvy: 550'. Replace 'state: 0' with 'state: 1' on standing frames (to prevent frame '212' redirection). Use a narrow itr/kind82 strip on the surface of the platforming with 'dvx: 0', or leading back to standing frames. On either side of the platform, use another itr/kind82 strip with 'dvx' leading to hanging frames. This method seems hella tedious .
If you can, please tell me if either of my guesses are right before answering the question .
Thanks...
~Solomon Leung
I really want to know how the NTSD II platforming system works. As everyone acknowledges, platforming was never truly perfected before (even with itr/kind 8), and when I ran a search on a couple of ideas imagined before, the only real, working system complete with tutorial was Lauli's idea (which was a simple "perching" rock allowing absolutely no movement ).
So, without further ado:
Question:
How is LF2 platforming actually accomplished as in the mod NTSD II?
____________________________________________________________________________________________________________
Sidenote: Humor me, tell me if any of the following five-minute guesses are right, or similarly close at all .
1) Altered 'Centery' + Transformation like in Two Level LF2 (Highly Doubted)
2) More "close", I think: Alter every frame in every character except for the 'jump' and 'dash' frames, with the value 'dvy: 550'. Replace 'state: 0' with 'state: 1' on standing frames (to prevent frame '212' redirection). Use a narrow itr/kind82 strip on the surface of the platforming with 'dvx: 0', or leading back to standing frames. On either side of the platform, use another itr/kind82 strip with 'dvx' leading to hanging frames. This method seems hella tedious .
If you can, please tell me if either of my guesses are right before answering the question .
Thanks...
~Solomon Leung
<div style="background-image:url('http://f.imagehost.org/0086/Fill.png'); filter:alpha(opacity=70); border-top:1px solid #000000; border-right:1px solid #000000; border-left: 1px solid #000000; border-bottom: 1px solid #000000"> <table border="0" width="100%"><tr><td width="500"><img src=http://g.imagehost.org/0170/FORUM_SIGNATURE.png opacity="1" alt="Little Fighter Code Lyoko"></td><td width="30"><img src="http://www.antoninasdesigns.com/images/real-gray-square.gif" width="1" height="100"></td><td><font face=monotype corsiva><font color=#0A298F><font size="4"><b><i>~Solomon Leung</size><br><font size="2">P.S. I Just Lost <a href="http://www.losethegame.org" target="_blank" style="text-decoration: none"><font color=#0A298F>The Game</font></a></b></i></font></font></size></td></tr></table></div>