Thread Rating:
  • 1 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
LF2 v2.0a
#1
Download here:
http://www.brothersoft.com/download-litt...65984.html

Quote:No content updates. Just bugs fixed in this version.

1. Include the fix of the NumLock bug (In v2.0, NumLock keeps ON all the time, after the fix, user can turn off the NumLock)

2. Fix a critical bug in Geforce 9800 graphics card - Showing wrong sprite pictures when character facing left.

If you are typical players, this fix has no impact on you.

But if you are LF2 data modifiers, you may be interested to the following details:

Cause of the bug:
The "left-right" mirror function of DirectDraw is no longer supported by some new graphics cards (Such as Geforce 9800).

How did I fix it?
I pre-rendered the mirrored pictures and put them along with the original pictures.
For example, for Davis, it's animation consisted of
davis_0.bmp, davis_1.bmp, davis_2.bmp
In LF2 v2.0a, there are
davis_0_mirror.bmp, davis_1_mirror.bmp, davis_2_mirror.bmp, they are the "mirrored" version of the 3 bmp above

Impact to modifiers:
It is recommended that you should create those *_mirror.bmp with your character files.
In case the mirrored pictures are not provided, LF2 will try to do the mirroring programmatically. It means even you don't provide *_mirror.bmp, LF2 may still work. However, in those PCs using Geforce 9800, the "wrong sprite picture" bug will happen when those mirror pictures are missing.
[Image: random.php?pic=random]
www.lf-empire.de
Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
Don't dream your life, live your dream!
Reply
Thanks given by: vandesdelca
#2
WOOOT! another version of LF2? great!
EDIT: does that means we can place another sprite for another facing?
Reply
Thanks given by:
#3
woot!!!!!!!!

so now facing is possible but what about the load dll technique?
Reply
Thanks given by:
#4
Uo... Does this mean, all my old chars aren't compatible to the new version?
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
Thanks given by:
#5
Yes that fixed the dumb bug when mirroring the sprites:D

Ive been stuck with that bug for a long time now.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
Reply
Thanks given by:
#6
(post has been nullified because of idiocy)
Quote of the Day f***ing Year (Click to View)
Reply
Thanks given by:
#7
Woot i love the new version
great
because i got such a graphic cart on my new pc :P


good work keep it up
Reply
Thanks given by:
#8
doesn't tecnially this eliminate the lateral intervention thus making asymmetrical characters possible? Like louis' armour not flipping and such?
Awesome for advanced spriters wanting cool character designs.
Wait, just figured, that would probably mess up the wpoints. And about everything else, too.
| Metaknight | G-types | Bottle Skinz | Companion Cube | Art Gallery |
"Do not grieve, it is logical. The needs of the many outweigh the needs of the few, or the one."
- Mr. Spock
"A man's not dead while his name is still spoken"
- Terry Pratchett, Going Postal
Reply
Thanks given by:
#9
He should fix the 100000 other bugs in the game.
Reply
Thanks given by:
#10
(07-28-2009, 02:00 PM)Zanshin Wrote:  He should fix the 100000 other bugs in the game.

They are features... Fixing them will change everything :p (I'm assuming you are referring to the game play bugs).
[Image: doty7Xn.gif]

10 ʏᴇᴀʀs sɪɴᴄᴇ ɪʀᴄ ɢᴏᴏᴅ.ɪ ᴡᴀʟᴋ ᴛʜʀᴏᴜɢʜ ᴛʜᴇ ᴇᴍᴘᴛʏ sᴛʀᴇᴇᴛs ᴛʀʏɪɴɢ ᴛᴏ ᴛʜɪɴᴋ ᴏғ sᴏᴍᴇᴛʜɪɴɢ ᴇʟsᴇ ʙᴜᴛ ᴍʏ ᴘᴀᴛʜ ᴀʟᴡᴀʏs ʟᴇᴀᴅs ᴛᴏ ᴛʜᴇ ɪʀᴄ. ɪ sᴛᴀʀᴇ ᴀᴛ ᴛʜᴇ sᴄʀᴇᴇɴ ғᴏʀ ʜᴏᴜʀs ᴀɴᴅ ᴛʀʏ ᴛᴏ sᴜᴍᴍᴏɴ ᴛʜᴇ ɢᴏᴏᴅ ɪʀᴄ. ɪ ᴡᴀᴛᴄʜ ᴏᴛʜᴇʀ ɪʀᴄ ᴄʜᴀɴɴᴇʟs ʙᴜᴛ ɪᴛ ɪs ɴᴏ ɢᴏᴏᴅ. ɪ ᴘᴇsᴛᴇʀ ᴢᴏʀᴛ ᴀɴᴅ ᴛʀʏ ᴛᴏ ʀᴇsɪsᴛ ʜɪs sᴇxɪɴᴇss ʙᴜᴛ ɪᴛ ɪs ᴀʟʟ ᴍᴇᴀɴɪɴɢʟᴇss. ᴛʜᴇ ᴇɴᴅ ɪs ɴᴇᴀʀ.ɪ ᴛʜᴇɴ ᴜsᴜᴀʟʟʏ ʀᴇᴀᴅ sᴏᴍᴇ ᴏʟᴅ ɪʀᴄ ʟᴏɢs ᴀɴᴅ ᴄʀʏ ᴍʏsᴇʟғ ᴛᴏ sʟᴇᴇᴘ.


Reply
Thanks given by:




Users browsing this thread: 2 Guest(s)