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AI COPIED!
#11
[joking]that was the excuse i had reserved.
"no one can copy id's"
but it seems that you deprived me of it.[/joking]
you know how eager i was for this.
well, how about a cfg update or a gui tool?

btw.you said this was easy?!?! a few days ago you said it was impossible.
and since its easy,congratulations:D
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#12
I'll write a tutorial some time. A cfg update would be useless (unless I wrote one for every ID copied to another ID which isn't going to happen :p). A GUI tool would be really hard as well :D.
[Image: doty7Xn.gif]

10 ʏᴇᴀʀs sɪɴᴄᴇ ɪʀᴄ ɢᴏᴏᴅ.ɪ ᴡᴀʟᴋ ᴛʜʀᴏᴜɢʜ ᴛʜᴇ ᴇᴍᴘᴛʏ sᴛʀᴇᴇᴛs ᴛʀʏɪɴɢ ᴛᴏ ᴛʜɪɴᴋ ᴏғ sᴏᴍᴇᴛʜɪɴɢ ᴇʟsᴇ ʙᴜᴛ ᴍʏ ᴘᴀᴛʜ ᴀʟᴡᴀʏs ʟᴇᴀᴅs ᴛᴏ ᴛʜᴇ ɪʀᴄ. ɪ sᴛᴀʀᴇ ᴀᴛ ᴛʜᴇ sᴄʀᴇᴇɴ ғᴏʀ ʜᴏᴜʀs ᴀɴᴅ ᴛʀʏ ᴛᴏ sᴜᴍᴍᴏɴ ᴛʜᴇ ɢᴏᴏᴅ ɪʀᴄ. ɪ ᴡᴀᴛᴄʜ ᴏᴛʜᴇʀ ɪʀᴄ ᴄʜᴀɴɴᴇʟs ʙᴜᴛ ɪᴛ ɪs ɴᴏ ɢᴏᴏᴅ. ɪ ᴘᴇsᴛᴇʀ ᴢᴏʀᴛ ᴀɴᴅ ᴛʀʏ ᴛᴏ ʀᴇsɪsᴛ ʜɪs sᴇxɪɴᴇss ʙᴜᴛ ɪᴛ ɪs ᴀʟʟ ᴍᴇᴀɴɪɴɢʟᴇss. ᴛʜᴇ ᴇɴᴅ ɪs ɴᴇᴀʀ.ɪ ᴛʜᴇɴ ᴜsᴜᴀʟʟʏ ʀᴇᴀᴅ sᴏᴍᴇ ᴏʟᴅ ɪʀᴄ ʟᴏɢs ᴀɴᴅ ᴄʀʏ ᴍʏsᴇʟғ ᴛᴏ sʟᴇᴇᴘ.


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#13
Silva Wrote:I'll write a tutorial some time. A cfg update would be useless (unless I wrote one for every ID copied to another ID which isn't going to happen :p). A GUI tool would be really hard as well :D.

...except if you can convince Rammichael to do that. Kinda with check boxes for which id-props shall be copied. But it's Rammichael, so I guess that won't happen... :(
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#14
It's not the GUI that is the problem, I could write a small app in VB6 which would do the job (it'd be a crap gui, but atleast it'd have one :D )... It's the fact that you pretty much have to generate code somehow, like if you write it manually its all easy and good because a human can actually think. For a program you have to anticipate every possible outcome and how long each outcome will be and all that crap. It requires to much thought :p.
[Image: doty7Xn.gif]

10 ʏᴇᴀʀs sɪɴᴄᴇ ɪʀᴄ ɢᴏᴏᴅ.ɪ ᴡᴀʟᴋ ᴛʜʀᴏᴜɢʜ ᴛʜᴇ ᴇᴍᴘᴛʏ sᴛʀᴇᴇᴛs ᴛʀʏɪɴɢ ᴛᴏ ᴛʜɪɴᴋ ᴏғ sᴏᴍᴇᴛʜɪɴɢ ᴇʟsᴇ ʙᴜᴛ ᴍʏ ᴘᴀᴛʜ ᴀʟᴡᴀʏs ʟᴇᴀᴅs ᴛᴏ ᴛʜᴇ ɪʀᴄ. ɪ sᴛᴀʀᴇ ᴀᴛ ᴛʜᴇ sᴄʀᴇᴇɴ ғᴏʀ ʜᴏᴜʀs ᴀɴᴅ ᴛʀʏ ᴛᴏ sᴜᴍᴍᴏɴ ᴛʜᴇ ɢᴏᴏᴅ ɪʀᴄ. ɪ ᴡᴀᴛᴄʜ ᴏᴛʜᴇʀ ɪʀᴄ ᴄʜᴀɴɴᴇʟs ʙᴜᴛ ɪᴛ ɪs ɴᴏ ɢᴏᴏᴅ. ɪ ᴘᴇsᴛᴇʀ ᴢᴏʀᴛ ᴀɴᴅ ᴛʀʏ ᴛᴏ ʀᴇsɪsᴛ ʜɪs sᴇxɪɴᴇss ʙᴜᴛ ɪᴛ ɪs ᴀʟʟ ᴍᴇᴀɴɪɴɢʟᴇss. ᴛʜᴇ ᴇɴᴅ ɪs ɴᴇᴀʀ.ɪ ᴛʜᴇɴ ᴜsᴜᴀʟʟʏ ʀᴇᴀᴅ sᴏᴍᴇ ᴏʟᴅ ɪʀᴄ ʟᴏɢs ᴀɴᴅ ᴄʀʏ ᴍʏsᴇʟғ ᴛᴏ sʟᴇᴇᴘ.


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#15
convinced. write the tutorial instead of the prog :P (if you want)
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#16
http://www.lf-empire.de/forum/showthread...94#pid5194

Rawr tutorial written :D
[Image: doty7Xn.gif]

10 ʏᴇᴀʀs sɪɴᴄᴇ ɪʀᴄ ɢᴏᴏᴅ.ɪ ᴡᴀʟᴋ ᴛʜʀᴏᴜɢʜ ᴛʜᴇ ᴇᴍᴘᴛʏ sᴛʀᴇᴇᴛs ᴛʀʏɪɴɢ ᴛᴏ ᴛʜɪɴᴋ ᴏғ sᴏᴍᴇᴛʜɪɴɢ ᴇʟsᴇ ʙᴜᴛ ᴍʏ ᴘᴀᴛʜ ᴀʟᴡᴀʏs ʟᴇᴀᴅs ᴛᴏ ᴛʜᴇ ɪʀᴄ. ɪ sᴛᴀʀᴇ ᴀᴛ ᴛʜᴇ sᴄʀᴇᴇɴ ғᴏʀ ʜᴏᴜʀs ᴀɴᴅ ᴛʀʏ ᴛᴏ sᴜᴍᴍᴏɴ ᴛʜᴇ ɢᴏᴏᴅ ɪʀᴄ. ɪ ᴡᴀᴛᴄʜ ᴏᴛʜᴇʀ ɪʀᴄ ᴄʜᴀɴɴᴇʟs ʙᴜᴛ ɪᴛ ɪs ɴᴏ ɢᴏᴏᴅ. ɪ ᴘᴇsᴛᴇʀ ᴢᴏʀᴛ ᴀɴᴅ ᴛʀʏ ᴛᴏ ʀᴇsɪsᴛ ʜɪs sᴇxɪɴᴇss ʙᴜᴛ ɪᴛ ɪs ᴀʟʟ ᴍᴇᴀɴɪɴɢʟᴇss. ᴛʜᴇ ᴇɴᴅ ɪs ɴᴇᴀʀ.ɪ ᴛʜᴇɴ ᴜsᴜᴀʟʟʏ ʀᴇᴀᴅ sᴏᴍᴇ ᴏʟᴅ ɪʀᴄ ʟᴏɢs ᴀɴᴅ ᴄʀʏ ᴍʏsᴇʟғ ᴛᴏ sʟᴇᴇᴘ.


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#17
HURRAY!
but why deprive those without half a decent brain of this opportunity?(im not one of them)
if you can make ai's (not copy them,worth a try),you could make an AI with all the moves D^A,D>A,etc.(total 7 inputs if i am right,closest is julian's id)
and then allot that ai to a specified id(say 3) and give a short tut on how to change the 3 into various numbers.
(with the if,else stuff)

and copying ai's is cool too
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#18
Excellent job! ;)

But I have a question. Why can't I find these id nos.???
John - 2
Woody - 10
Davis - 11
Bandit - 30
Hunter - 31
Mark - 32
Monk - 35
Jan - 36
Knight - 37
Justin - 39
Bat - 38
LouisEX - 50
Firzen - 51
Julian - 52

For example, I can't find John's id:

Code:
CMP DWORD PTR DS:[ECX+6F4],2
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#19
RUDOLF27 Wrote:But I have a question. Why can't I find these id nos.???
John - 2
Woody - 10
Davis - 11
Bandit - 30
Hunter - 31
Mark - 32
Monk - 35
Jan - 36
Knight - 37
Justin - 39
Bat - 38
LouisEX - 50
Firzen - 51
Julian - 52

For example, I can't find John's id:

Code:
CMP DWORD PTR DS:[ECX+6F4],2

first of all, its 02(i think) and the numbers are in hex.
eg.10 means 16

Woody - 10 (write 0A)
Davis - 11 (0B)
Bandit - 30 (1E)
Hunter - 31 (1F)
Mark - 32 (20)
Monk - 35 (23)
Jan - 36 (24)
Knight - 37 (25)
Justin - 39 (27)
Bat - 38 (26)
LouisEX - 50 (32)
Firzen - 51 (33)
Julian - 52 (34)

@SILVA-can we have an armor/armor sound or range id tut?
PLEEEEEEEEEEEEEEEESE
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#20
Ok, I happened to know that beforehand but thanks anyway. ;)

Still these id's are nowhere to be found:
John - 2 (or 02)
Jack - 33 (21)
Jan - 36 (24)
Knight - 37 (25)
Bat - 38 (26)

rolleyes
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