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[mod] Naruto The Setting Dawn II *COPYING SYSTEM UPDATED*
#31
"Nave Rules!!" XD

Pretty nice and impressive demo (exspecially the "Hold Key" system, next to the multi-platforms), though there are minor and major errors:

Pain's D^J Level 1 causes some kind of block, preventing him from doing the move again...
The Level 2 cant be ended with DvJ, though may i just missed the right timing/position/etc...

Sasukes Air+D^A doesn't want to work for me either...


Also i have to say honestly: WTF SMOKE BOMB?
May this seems to be a fitting tool, but honestly: Most likely players will play against COMs, who completely ignore things like smoke...
The only effect of smoke bomb is, to EXTREMELY slow down the game (in my case)...

The flaming oil is a good idea, but atm only the Kunai's (which appear rare and will kickup the enemy anyway) and Sasukes KAton Level 3 (same as above) can hit the oil on ground... Would be much more useful, if ALL flame moves could make the oil burning...


Hope you will fix the KI/platform since i could just put myself onto a building, charge Chakra and then let my clones kill the enemies :D since these enemies were to stupid to get up to me...

Btw, Stage Mode 1 cannot be finished, since the T3 (or whatever) for wall-run just blocks me from going right XD


In total it's what i exspected: A great mod (demo) with many new features, but still bugged (>demo/beta) ^^
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Greetz,
Alblaka
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#32
Quote:Also i have to say honestly: WTF SMOKE BOMB?
That was my first reaction too. But zxcv said Nave's gonna modify the AI once (not sure he remember saying it)

Quote:The flaming oil is a good idea, but atm only the Kunai's (which appear rare and will kickup the enemy anyway) and Sasukes KAton Level 3 (same as above) can hit the oil on ground... Would be much more useful, if ALL flame moves could make the oil burning...
But the fire last very long. I thought it'll be more balance that way (?)

Quote:Btw, Stage Mode 1 cannot be finished, since the T3 (or whatever) for wall-run just blocks me from going right XD
I'll take care of it when I got the scrip.
As for the rest of your question, I don't know how to answer :D. If you're still interested in hearing some reason for those, I hope you don't mind going to this site, create an account and check out the bug section.

Same goes to everyone else. Let keep this place clean of "OMG, this is Spatar" and stuff like that.
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#33
For myself i have to say this demo is great:D. The charging system was very nice and i like the plattforms aswell. The sprites are awesome, too!

Now to some negative things you could fix:
-Every character can fly, if you keep pressing punch on a plattform,
they will move forward and fly over the ground (even jutsus/spezial moves can be made there right after punching)

-To stage mode i have to say i made it up to stage 1-2 with Sasuke, because of his ameretsu. If i have defeated every enemy and after that killed myself through ameretsu. So i came to stage 1-2.
(Now i can say interesting idea with these fire summoning boxes:p)

-Saukes "Air Phoenix Immortal Fire Technique" woks with Jump, Defend, Forward, Attack.

(In case you don´t understand anything, i can try to post a gif.)
I would like to play Kakashi, but that´s another story.

Altogether i liked it very much and i´ll look forward to this;).

EDIT: Sorry, i didn´t saw your post "no one".
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#34
(09-07-2009, 03:01 PM)Alblaka Wrote:  "Nave Rules!!" XD lol^^

Pretty nice and impressive demo (exspecially the "Hold Key" system, next to the multi-platforms), though there are minor and major errors:

Pain's D^J Level 1 causes some kind of block, preventing him from doing the move again... That's his natural block, after he used his gravity technic, he has a 5 seconds cooldown until he can use it again... it's just like that in the manga and makes him ABIT less overpowerd (yeh I know, he's still op)
The Level 2 cant be ended with DvJ, though may i just missed the right timing/position/etc... sorry, movelist is wrong, it's DvA

Sasukes Air+D^A doesn't want to work for me either... D>A


Also i have to say honestly: WTF SMOKE BOMB?
May this seems to be a fitting tool, but honestly: Most likely players will play against COMs, who completely ignore things like smoke...
The only effect of smoke bomb is, to EXTREMELY slow down the game (in my case)... gonna update the AI somewhen

The flaming oil is a good idea, but atm only the Kunai's (which appear rare and will kickup the enemy anyway) and Sasukes KAton Level 3 (same as above) can hit the oil on ground... Would be much more useful, if ALL flame moves could make the oil burning... Sasuke's lvl 1 or his air katon can burn the oil, too, also you can use naruto's frog oil to make the burning area bigger


Hope you will fix the KI/platform since i could just put myself onto a building, charge Chakra and then let my clones kill the enemies :D since these enemies were to stupid to get up to me... yap, will be updated

Btw, Stage Mode 1 cannot be finished, since the T3 (or whatever) for wall-run just blocks me from going right XD stage isn't finished either


In total it's what i exspected: A great mod (demo) with many new features, but still bugged (>demo/beta) ^^ everything's gonna be fixed
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#35
dat game is soo awesome dudes , like i said , ntsd still the best mod !
but i want to make a better mod , lol , you had the help of lord silva !

although of many bugs , dis rocks mayn , 2 way combos , dat´s awesome , soon i will ask you for help !!! Shock

will ntsd 2.4 continued to 2.5 (maybe an unofficial version , special edition) ??
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#36
we should make a network about this so we can play online.
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#37
Good!
But have very bug...
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Sorry for my english... :'(
I'm Brazilian :p
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#38
It's a demo only
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#39
Preview for other versions?
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Sorry for my english... :'(
I'm Brazilian :p
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#40
pewh, go to the NTSD forum to see them... we're not showing alot updates in this thread
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