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DVZ problem...
#1
How can I make move which automaticly move my character on Z boundry?... Sorry for my bad english...
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#2
If you put a value for dvz, your char will be able to move on z-axis...
Automatically would be quite more difficult.

You could try creating a T3 (which can move on z-axis easyly via hit_j:50+- ) which spawns T0-bdys. The char would attach itself to the bdys with a special itr8. In fact he would follow the z-axis movement of the T3.
Atm im working with that kind of "moved T0" and it actually looks quite laggy... dunno whether same will happen when you just move it by z-axis.
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Greetz,
Alblaka
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#3
well, simple: alblakas is the only possible way without HEX - and it`ll always look this laggy. I once made a move where a har transform into a chase ball for a while with this technique - but will look laggy.

Well, maybe the HEX-Section can help out here :)
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