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[solved] Invisible attack
#11
It's somewhere up there. Anyway I'm done that prob, but now im dealing with the character disappearing after the attack.
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#12
I'm not complaining.
Anyways, here you go:
    DC-Code:
<frame> 235 Whirlwind
   pic: 143  state: 3  wait: 1  next: 236  dvx: 0  dvy: 0  dvz: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0 mp: 300
   wpoint:
      kind: 1  x: 35  y: 48  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 14  w: 31  h: 64
   bdy_end:
<frame_end>
 
<frame> 236 Whirlwind
   pic: 144  state: 3  wait: 1  next: 237  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\005.wav 
   wpoint:
      kind: 1  x: 35  y: 48  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 14  w: 31  h: 64
   bdy_end:
<frame_end>
 
<frame> 237 Whirlwind
   pic: 145  state: 3  wait: 1  next: 238  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 35  y: 48  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 14  w: 31  h: 64
   bdy_end:
<frame_end>
 
<frame> 238 Whirlwind
   pic: 146  state: 3  wait: 1  next: 239  dvx: 0  dvy: 0  dvz: 0  centerx: 36  centery: 71  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 35  y: 48  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 14  w: 31  h: 64
   bdy_end:
<frame_end>
 
<frame> 239 Whirlwind
   pic: 147  state: 3  wait: 2  next: 240  dvx: 0  dvy: 0  dvz: 0  centerx: 42  centery: 70  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 35  y: 48  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 14  w: 31  h: 64
   bdy_end:
<frame_end>
 
<frame> 240 Whirlwind
   pic: 148  state: 3  wait: 2  next: 241  dvx: 0  dvy: 0  dvz: 0  centerx: 33  centery: 71  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 433  y: 71  action: 205  dvx: 0  dvy: 0  oid: 322  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 30  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 14  w: 31  h: 64
   bdy_end:
<frame_end>
 
<frame> 242 Whirlwind
   pic: 149  state: 3  wait: 2  next: 243  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 72  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 35  y: 48  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 14  w: 31  h: 64
   bdy_end:
<frame_end>
 
<frame> 244 Whirlwind
   pic: 149  state: 3  wait: 1  next: 245  dvx: 0  dvy: 0  dvz: 0  centerx: 36  centery: 72  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 35  y: 48  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 14  w: 31  h: 64
   bdy_end:
<frame_end>
 
<frame> 245 Whirlwind
   pic: 149  state: 3  wait: 1  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 35  y: 48  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 14  w: 31  h: 64
   bdy_end:
<frame_end>


That is the WoodyGX data.
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#13
he posted it already. it says (9-18)sprite/woodygx/woodygx_ss.bmp(i think) row: 5 col: 2
make sure that there is a next 999 in the last frame of the attack. you always forget that.
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#14
Oh wait! Why doesn't the SS damage?
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#15
ok
<frame> 242 Whirlwind
pic: 149 state: 3 wait: 2 next: >243< dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>

<frame> >244< Whirlwind
pic: 149 state: 3 wait: 1 next: 245 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>

<frame> 245 Whirlwind
pic: 149 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>
how lame. HELOOO it says next 243 when there isnt a 243. onnly a 244.
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#16
Oh... Musta missed that
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#17
it doesn't damage because... argh! i need to see another data file! i think change effect 15 to effect 0
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#18
But... Why doesn't it dmg?
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#19
@forgetlatios: Use code=dc tag next time...
The sandstorm didn't damage because you forgot to put itr kind: 0 on the whirlwind frames...
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#20
i didn't put it in code=dc because it's only 3 frames and it takes long using an iphone ok?
and i already told him that... post above the post above yours.
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