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Need ideas.
#21
Yep, that helps :P

Anyone have more moves ideas?

@EDIT

Back to bugs:

I came up with this

[Image: bugsz.gif]

But i don't like ;/ any help? :D
BTW. Still waiting 4 moves :D
--------------------------------------
Sorry for gramma but I'm from Poland xD
My new char KillerBee
Check it out! :D
Thanks given by:
#22
The back end lacks dynamics
you don't want to see this (Click to View)
avatar by Una
the other by xFire
Thanks given by: Silverthorn , snorsorbet
#23
omg...really?
Shame on you all for beating me to the punchline...

i need to put a copyright on my bee ideas :P

i thought it would be cool to have these 2 moves:

1) He throws a bee hive, which shoots a swarm of beez upwards, or which swarm around the hive for a while, having the same effect as julian col

2) his arm mutates quickly into a large stinger, and he does some cool sword stab things.
Thanks given by: Hax0r
#24
(06-04-2010, 12:52 AM)Alectric Wrote:  1) He throws a bee hive, which shoots a swarm of beez upwards, or which swarm around the hive for a while, having the same effect as julian col

You just ruined a weapon idea I was going to come up with leccy. It was supposed to be a special gift to you as well! For ze memories of bee's world wide.

@Hax0r, the bees need to 'taper' at the end. You know like the point in a < ? Gives it proper motion appearance :P
One day, I shall become, TUTORIAL-MAN: Superhero of writing overly long, overly annoying tutorials which most people probably won't read, but will give it a stab at the first 5 lines!
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#25
(06-03-2010, 10:02 PM)Hax0r Wrote:  Yep, that helps :P

Anyone have more moves ideas?

@EDIT

Back to bugs:

I came up with this

[Image: bugsz.gif]

But i don't like ;/ any help? :D
BTW. Still waiting 4 moves :D
Ehm... the first (moving) part can lose the next parts in the same oid...
Wait, I'll show it in a moment...
justin_ball example
    DC-Code:
<bmp_begin>
file(0-7): sprite\sys\xxx.bmp  w: x  h: x  row: x  col: x
weapon_hit_sound: data\xxx.wav
weapon_drop_sound: data\xxx.wav
weapon_broken_sound: data\xxx.wav
<bmp_end>
 
 
<frame> 0 flying
   pic: 0  state: 3000  wait: 1  next: 1  dvx: 15  dvy: 0  centerx: 40  centery: 41  hit_a: 50  hit_d: 40  hit_j: 0
   opoint:
      kind: 1  x: 40  y: 41  action: 50  dvx: -3  dvy: 0  oid: xxx  facing: 0
   opoint_end:   
itr:
      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 16  fall: 70  vrest: 10  bdefend: 16  injury: 40
   itr_end:
   bdy:
      kind: 0  x: 22  y: 27  w: 55  h: 27
   bdy_end:
<frame_end>
 
<frame> 1 flying
   pic: 1  state: 3000  wait: 1  next: 2  dvx: 15  dvy: 0  centerx: 35  centery: 41  hit_a: 50  hit_d: 40  hit_j: 0
   opoint:
      kind: 1  x: 40  y: 41  action: 50  dvx: -3  dvy: 0  oid: xxx  facing: 0
   opoint_end:   
   itr:
      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 16  fall: 70  vrest: 10  bdefend: 16  injury: 40  
   itr_end:
   bdy:
      kind: 0  x: 22  y: 27  w: 55  h: 27
   bdy_end:
<frame_end>
 
<frame> 2 flying
   pic: 2  state: 3000  wait: 1  next: 999  dvx: 15  dvy: 0  centerx: 35  centery: 41  hit_a: 50  hit_d: 40  hit_j: 0
   opoint:
      kind: 1  x: 40  y: 41  action: 50  dvx: -3  dvy: 0  oid: xxx  facing: 0
   opoint_end:   
   itr:
      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 16  fall: 70  vrest: 10  bdefend: 16  injury: 40  
   itr_end:
   bdy:
      kind: 0  x: 22  y: 27  w: 55  h: 27
   bdy_end:
<frame_end>
 
<frame> 10 hiting
   pic: 4  state: 3001  wait: 1  next: 11  dvx: 0  dvy: 0  centerx: 39  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 11 hiting
   pic: 5  state: 3001  wait: 1  next: 12  dvx: 0  dvy: 0  centerx: 37  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 12 hiting
   pic: 6  state: 3001  wait: 1  next: 13  dvx: 0  dvy: 0  centerx: 37  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 13 hiting
   pic: 7  state: 3001  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 28  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 20 hit
   pic: 4  state: 3002  wait: 1  next: 21  dvx: 0  dvy: 0  centerx: 38  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 21 hit
   pic: 5  state: 3002  wait: 1  next: 22  dvx: 0  dvy: 0  centerx: 33  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 22 hit
   pic: 6  state: 3002  wait: 1  next: 23  dvx: 0  dvy: 0  centerx: 39  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 23 hit
   pic: 7 state: 3002  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 41  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 30 rebounding
   pic: 4  state: 3003  wait: 1  next: 31  dvx: 0  dvy: 0  centerx: 37  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 31 rebounding
   pic: 5  state: 3003  wait: 1  next: 32  dvx: 0  dvy: 0  centerx: 31  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 32 rebounding
   pic: 6  state: 3003  wait: 1  next: 33  dvx: 0  dvy: 0  centerx: 38  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 33 rebounding
   pic: 7  state: 3003  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 37  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
 
<frame> 40 disappearing
   pic: 5  state: 3004  wait: 1  next: 41  dvx: 0  dvy: 0  centerx: 37  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 41 disappearing
   pic: 6  state: 3004  wait: 1  next: 42  dvx: 0  dvy: 0  centerx: 37  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 42 disappearing
   pic: 7  state: 3004  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 28  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 50 particles
   pic: 0  state: 3005  wait: 1  next: 51  dvx: 0  dvy: 0  centerx: 37  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 51 particles
   pic: 1  state: 3005  wait: 1  next: 52  dvx: 0  dvy: 0  centerx: 37  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 52 particles
   pic: 2  state: 3005  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 28  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

You can make frames in the same OID when the chasing ball makes object/frame:50, where the same ball is disappearing...
Hope you get it.
NOTE: the last image in "particles" frame shall be much smaller and look like it's disappearing.
The answer to life, universe and everything (no, not 42) (Click to View)
Thanks given by: Hax0r
#26
Some move ideas:
-He transforms into swarm of bees
-Beewind! (It's like whirlwind of bees)
-Since bee -> honey then make him spit (or whatever you want) some sticky honey that slows down enemies
OR Alec's idea of mutated arm is just awesome. +1.
[Image: abstractdaad.png]
Graphic Stuff|Tania|Indo Fighter|Sprites|Comics|
News of my days: My graphics skills will go better. Eventually...
Thanks given by: Hax0r
#27
Dudes shame on u for beating up the poor alec :D Anyway i didn't read the whole thread.
Some move ideas
-He shoots BEES. The BEES give the enemy his final flight!
-He does the BEE shield lol. U need to go through the BEES to reach the char.
-He shoots out Alec which in turn instantly vaporise ur enemies lol. This is the best move :D
-He grabs the opponent with his BEE arm and nails him on the ground.
-Teleports behind the enemy and grabs him followed by BEE STINGS by Alec XD
-He can hover in the air with BEES
-Dodge attacks by transforming into BEES
-Shoots honey that sticks to opponent and slows his movement
-Create a clone of the char using BEES
[Image: illidansig1.png]
Thanks given by: Hax0r
#28
To be honest, I haven't read anything in this thread, and I really can't be bothered to do so.
I just saw this GIF and thought that you make something like a bee-swarm.

If you want some new interesting gameplay, you can use this idea:
Baseball Crowd Click

So yea.
Download, look at the datas a bit and have a nice day. ;D
Thanks given by: Hax0r
#29
Lauli i will try this with my first (big) sprite of bee'z. I really like idea "fighting with stinger" :D I can imagine it. That looks AWESOME :D. I will work on dynamic :P
You have some original ideas bros :P I love them. Do you have more? ;p

@EDIT

FFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUU~~~~~~~~
I rage'd because i fail X(
I can't make it more "dynamic"
I was looking even on shino from NTSD but i cant see what make it dynamic :P
I was trying to opoint in every fame of first part other trail but it's look sh****. ;/
Does anyone can make GOOD sprites of this 4 me ? :P
--------------------------------------
Sorry for gramma but I'm from Poland xD
My new char KillerBee
Check it out! :D
Thanks given by:
#30
Cool!!! Dude
i will download it
sorry 4 my bad eng
[Image: stand-10_zpse8943b33.gif][Image: walk-11_zps3a4de3e2.gif][Image: att-3_zps48065cd2.gif]


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