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06-11-2010, 01:19 PM
(This post was last modified: 06-11-2010, 01:20 PM by TheNave.)
why does davis get double hit by one normal punch? better use a fall: -1, effect: 5 and h: 5000, in that invisible ball which detects an enemy in front of you
or just use a normal i/k: 8 for the detection, should work better
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06-11-2010, 01:46 PM
(This post was last modified: 06-11-2010, 01:47 PM by Lauli.)
Also there should be a rule that you are not allowed to use much, or no itr/kind: 8.
Because really.
This method is nothing "new and exciting" anymore. It's used like everywhere. EVERYWHERE.
But yea, I can't really do any big difference here, but... That's how I would make it. Sort of. I don't know.
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well, i/k8 is still needed for almost ever kind of awesome dc'ing stuff
I bet I'll just put around 50-100 of them into my char
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I might join... I've got an idea that I've been mulling over for a couple months...
Henry David Thoreau Wrote:Let your life be a counter-friction to stop the machine.
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