Okay... It's been a long time since I posted on this forum.
I have a problem with John. He is supposed to get injured in his injured frame, as i want him to take extra damage from attacks. However, he gets stuck in the injured frames instead.
Here is the data:
and the opoint opoints...
I have a problem with John. He is supposed to get injured in his injured frame, as i want him to take extra damage from attacks. However, he gets stuck in the injured frames instead.
Here is the data:
DC-Code:
<frame> 220 injured pic: 120 state: 11 wait: 2 next: 221 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 37 y: 52 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 17 w: 29 h: 61 bdy_end: <frame_end> <frame> 221 injured pic: 121 state: 11 wait: 0 next: 390 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 38 y: 51 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 32 y: 16 w: 27 h: 63 bdy_end: bdy: kind: 0 x: 22 y: 37 w: 26 h: 42 bdy_end: opoint: kind: 1 x: 35 y: 79 action: 300 dvx: 0 dvy: 0 oid: 200 facing: 0 opoint_end: <frame_end> <frame> 390 injured pic: 121 state: 11 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 38 y: 51 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 32 y: 16 w: 27 h: 63 bdy_end: bdy: kind: 0 x: 22 y: 37 w: 26 h: 42 bdy_end: <frame_end> <frame> 222 injured pic: 123 state: 11 wait: 2 next: 223 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 41 y: 30 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 11 y: 24 w: 39 h: 31 bdy_end: bdy: kind: 0 x: 25 y: 53 w: 40 h: 27 bdy_end: <frame_end> <frame> 223 injured pic: 124 state: 11 wait: 0 next: 391 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 43 y: 30 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 12 y: 23 w: 40 h: 37 bdy_end: bdy: kind: 0 x: 27 y: 56 w: 36 h: 24 bdy_end: opoint: kind: 1 x: 39 y: 79 action: 300 dvx: 0 dvy: 0 oid: 200 facing: 0 opoint_end: <frame_end> <frame> 391 injured pic: 124 state: 11 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 43 y: 30 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 12 y: 23 w: 40 h: 37 bdy_end: bdy: kind: 0 x: 27 y: 56 w: 36 h: 24 bdy_end: <frame_end> <frame> 224 injured pic: 130 state: 11 wait: 2 next: 225 dvx: 0 dvy: 0 dvz: 0 centerx: 48 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 30 y: 60 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 32 y: 18 w: 28 h: 60 bdy_end: bdy: kind: 0 x: 52 y: 38 w: 20 h: 19 bdy_end: <frame_end> <frame> 225 injured pic: 131 state: 11 wait: 0 next: 392 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: 57 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 24 y: 18 w: 35 h: 63 bdy_end: opoint: kind: 1 x: 44 y: 79 action: 300 dvx: 0 dvy: 0 oid: 200 facing: 0 opoint_end: <frame_end> <frame> 392 injured pic: 131 state: 11 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: 57 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 24 y: 18 w: 35 h: 63 bdy_end: <frame_end> <frame> 226 injured pic: 120 state: 16 wait: 6 next: 227 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: 52 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1 itr_end: bdy: kind: 0 x: 27 y: 22 w: 42 h: 58 bdy_end: <frame_end> <frame> 227 injured pic: 122 state: 16 wait: 6 next: 228 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 43 y: 52 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1 itr_end: bdy: kind: 0 x: 28 y: 24 w: 39 h: 57 bdy_end: <frame_end> <frame> 228 injured pic: 121 state: 16 wait: 6 next: 229 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 41 y: 53 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1 itr_end: bdy: kind: 0 x: 28 y: 23 w: 37 h: 58 bdy_end: opoint: kind: 1 x: 37 y: 79 action: 300 dvx: 0 dvy: 0 oid: 200 facing: 0 opoint_end: <frame_end> <frame> 229 injured pic: 122 state: 16 wait: 6 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 44 y: 52 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1 itr_end: bdy: kind: 0 x: 29 y: 26 w: 37 h: 53 bdy_end: <frame_end> |
and the opoint opoints...
DC-Code:
<frame> 300 gay #haha pic: 999 state: 18 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 0 fall: 1 arest: 1 bdefend: 16 injury: 1 effect: 5 itr_end: <frame_end> |