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Extra damage problem
#11
then show me how you activated this frame 300.

oh and btw: if you hurt him with another itr beofre which bring him to injury frames - what do you expect from the second :p
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#12
A negative injury heals the player. Also, state 3005 won't work to hit yourself because it's not a selfhit state... 18 is ok.

And what happened to your dvx and itr kind in the second one?
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#13
once again(yea i did this before somewhere else) i have to state what doesnt work since i've tried and what does.

we have tried:
fall: -1
fall: 0 (well its 20 because of the exe... heck)
fall: 1
arest: 1(only 1 nothing else)
vrest: 1(even worse. if you hit john, you get stuck too -.-)
ik8(yes dvx: something that has next: 1000)


what really happens: he's looping the injured frames forever. i know the object gets destroyed after he opoints it, so meaning, if you get hit and your fall is >2, you will go to the first injured frames even if its fall: -1.
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#14
then i suggest an ik3 which catch him, hurt him and lead him to standing again...

EDIT: Requires new frames in the char
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#15
<frame> 300 gay #haha
pic: 999 state: 18 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 0 fall: -1 arest: 1000 bdefend: -1 injury: 1 effect: 5
itr_end:
<frame_end>

try that
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#16
Nope doesn't work. ik3 will be complicated, but... I'll try. (Just need to convince forgetlatios to help me)
Ouch epic fail. Can somebody help to make the frames for me?
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#17
The catching ball:
    DC-Code:
<frame> 300 ball
pic: 999 state: 18 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 3 x: 22 y: 27 w: 55 h: 27 arest: 1000
catchingact: 301 301 caughtact: 250 250
itr_end:
<frame_end>
 
<frame> 301 ball
pic: 999 state: 3005 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>


the injured frames:
    DC-Code:
<frame> 250 ouch
pic: 5 state: 15 wait: 1 next: 251 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 40000
<frame_end>
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#18
If your problem now is the itr-lag, then simply give the frame 300 a dvy: -10 and arest: 1 and voila! It worked for me :P
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#19
Yes... so epic... now john gets heal instead...
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#20
That depends on how much injury you give. Positive injury leads to HP losing :P
Btw I think i made a mistake, it's vrest: 1 :P
And you might want to change the bdy area to sth "unreachable" so that it won't affect other characters (y: 11111) for example :D
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