Yes, finally finished my rep-character.
Alec finished his Duckscaliber, so I had to speed up.
Download: Here.
This character also proves that im not a duck.
Enjoy.
Also, please move this to releases.
Moved - Simoneon
Thanks ~Someone else
Alec finished his Duckscaliber, so I had to speed up.
Screenshots (Click to View)
Readme (Click to View)
=================================
Someone else made by Someone else
=================================
All credit goes to Someone else.
Because Someone else rockz.
(Oh, and thanks to Alectric for the ice templates)
------------
Introduction
------------
Far far away, farther than any duck or frog would ever come the eggpire exists.
Here the eggs live in peace. The eggpire leader, bamboori, rules over the eggpire at the castle of the eggpire.
At the barracks the eggpire general, Someone else, writes a poem about the eggpire.
Divisor, an eggpire elite was doing something else.
Everyone was happy... (in the eggpire that is)
Eggs fights for power and then suddenly began invading LFE (Little Fighter Empire), they started at the Forum Games, but later they began taking more efficient weapons in use.
HTML the HyperText Markup Language was used in eggpire signatures.
This allowed the eggpire members to have custom buttons, scrolling text, fixed positioned message and alot more.
Everyone feared the eggpire and began asking the admins, MH-Razen and Blue Phoenix, to stop them.
The eggpire fought a hard battle, but in the end, the eggpire had to bow for the administrators powers.
Someone else decided to disable his signature in order to prevent further problems and bamboori decided to move his custom "agree"-button into the original signature space again.
The eggpire had lost the fight, but not all was lost.
Someone else once discovered the "ubersecretalmightyusernametag"-tag and thus has a powerfull weapon against the admins.
But the admins refuses to let him use it. Worse is that they use it themself.
Someone else has made his reprecentive char, Someone else, and uses him to conquer the LF2 (You Know What This Stands For) world.
Disclaimer: The above story is just a joke and is not meant to be offencive in any way.
If you feel offended by reading it then you choosed to read it. I didnt force you to read it.
Im fine that I may not use the "ubersecretalmightyusernametag"-tag and that I may not use those extra signature tricks.
Though I would still like if the admins allowed me to use them.
------------
Installation
------------
Move all .dat files into "[your lf2 folder]\data\SE". You will have to create this folder first.
Move all .bmp files into "[your lf2 folder]\sprite\SE". You will have to create this folder first.
All bitmaps (.bmp) ending with _mirror is optional but it is recommended that you extract them too.
If you dont it may cause graphical errors.
Copy and Paste these lines into the data.txt located in "[your lf2 folder]\data\data.txt":
id: 42 type: 0 file: data\SE\SE.dat
id: 323 type: 3 file: data\SE\SE_ball.dat
id: 420 type: 1 file: data\SE\SE_egg.dat
id: 423 type: 3 file: data\SE\SE_ufe.dat
---------------------------------
What makes this character unique?
---------------------------------
This character is unique in many ways.
First of all, his walking isnt really a walking but more a lot of small jumps.
Secondly, he cant jump, dash, run, catch, be catched (except special moves) and use weapons.
Instead of jumping, dashing and running he has a speed jump (that works like a dash). This will knock down enemies but it wont do more damage than a normal punch.
He cant use weapons because, first of all, he is an egg and eggs doesnt have arms to hold any weapons, secondly, he wont risk picking up a Duckscaliber.
Third, all his attacks are related to eggs.
Remember falling eggs can hurt you, do not try to chase a falling egg as it will probably hurt you more than you will hurt it.
This character can be frosen, but he cant be set on fire. If he is hit by a fireball he will fall as normal and do more falling damage than usual as the egg is quite hot.
When defending this character makes his shell even stronger so hitting it will do more damage to you than the egg.
Last but not least, when the character dies (if he dies) he will use the "Omelette" special move.
Also keep in mind that this character uses a lot of remote bdys, this may cause problems when you have other characters installed that uses those too.
When playing with other characters that uses the same remote bdys this character may act weird.
In such cases try adding a # infront of all the data lines in your data.txt ([your lf2 folder]\data\data.tx t) that refers to previously installed characters, and restart the game.
If he works fine after that its bacause the characters you removed uses the same remote bdys.
-------------
Special Moves
-------------
('D' means Defend button, 'A' means Attack button, 'J' means Jump button)
('>', '^', 'v' means the arrow buttons)
1.Speed Jump
Input method: J
Information:
The fast way of moving, if you are a egg.
This will also knock down enemies but it wont do much damage.
2.Egg Throw (10MP/500MP)
Input method: A ( + A + A...)
Information:
Throws a small egg that will hurt enemies.
This wont do much damage.
3.Multiple Egg Throw (60MP/500MP)
Input method: D + > + J ( + J + J...)
Information:
Throws 5 small eggs that will hurt enemies.
They wont do much damage.
4.Flaming Egg (80MP/500MP)
Input method: D + > + A ( + A + A...)
Information:
Throws a larger, flaming egg.
This will do much more damage that the above attacks, but it also takes a lot more time to charge.
This attack will also set enemies on fire.
All followed "rapid fire" shots will take 120MP instead of 80MP if any.
5.Egg Burial (240MP/500MP)
Input method: D + v + A
Information:
Summons a big eggshell to bury the nearest enemy.
There is no guarantee that this will hit perfectly.
If this attack hits there are 2 possibilities of outcome dependent on the enemies position:
A. The side of the eggshell hits the enemy.
The enemy is knocked down dealing OK damage.
Then the eggshell disapears.
B. The lands on top of the enemy.
The enemy is knocked down dealing OK damage. Afterwards the eggshell will crush him dealing even more damage.
Then the eggshell disapears.
6.Summon UFEs (400MP/500MP)
Input method: D + ^ + A
Information:
Summons 4 UFEs (Unidentified Flying Egg) to aid in battle.
They will stay in the fight for 20 seconds. After that they will teleport back to the eggpire.
When you have summoned them once the eggpire will need to prepare new UFEs to reinforce you and other eggs. This usually takes a minute.
If you try to summon them when you cant they wont show up and the MP you used will be lost.
When the message "UFEs Arent Ready!" is on the screen it means that the eggpire hasnt prepared new UFEs yet.
7.Omelette
Input method: Die
Information:
Also known as the "egg splatter".
If enemies touch you as a omelette they will slip and fall down.
Weapons flyes on an omelette. Why is unknown.
-------
Eggstra
-------
The eggpire poem:
Eggs are awesome.
Eggs are right.
Eggs know all and born to fight.
Eggs are smart.
Eggs can kill.
Eggs wont die at any will.
Eggs are cool.
Eggs are hot.
Eggs will rule the world by blood.
Eggs are the eggperium.
Eggs are the eggpire.
Eggs all resources they acquire.
-----------
Final words
-----------
Enjoy, and have fun.
No eggs were harmed when making this character.
Someone else made by Someone else
=================================
All credit goes to Someone else.
Because Someone else rockz.
(Oh, and thanks to Alectric for the ice templates)
------------
Introduction
------------
Far far away, farther than any duck or frog would ever come the eggpire exists.
Here the eggs live in peace. The eggpire leader, bamboori, rules over the eggpire at the castle of the eggpire.
At the barracks the eggpire general, Someone else, writes a poem about the eggpire.
Divisor, an eggpire elite was doing something else.
Everyone was happy... (in the eggpire that is)
Eggs fights for power and then suddenly began invading LFE (Little Fighter Empire), they started at the Forum Games, but later they began taking more efficient weapons in use.
HTML the HyperText Markup Language was used in eggpire signatures.
This allowed the eggpire members to have custom buttons, scrolling text, fixed positioned message and alot more.
Everyone feared the eggpire and began asking the admins, MH-Razen and Blue Phoenix, to stop them.
The eggpire fought a hard battle, but in the end, the eggpire had to bow for the administrators powers.
Someone else decided to disable his signature in order to prevent further problems and bamboori decided to move his custom "agree"-button into the original signature space again.
The eggpire had lost the fight, but not all was lost.
Someone else once discovered the "ubersecretalmightyusernametag"-tag and thus has a powerfull weapon against the admins.
But the admins refuses to let him use it. Worse is that they use it themself.
Someone else has made his reprecentive char, Someone else, and uses him to conquer the LF2 (You Know What This Stands For) world.
Disclaimer: The above story is just a joke and is not meant to be offencive in any way.
If you feel offended by reading it then you choosed to read it. I didnt force you to read it.
Im fine that I may not use the "ubersecretalmightyusernametag"-tag and that I may not use those extra signature tricks.
Though I would still like if the admins allowed me to use them.
------------
Installation
------------
Move all .dat files into "[your lf2 folder]\data\SE". You will have to create this folder first.
Move all .bmp files into "[your lf2 folder]\sprite\SE". You will have to create this folder first.
All bitmaps (.bmp) ending with _mirror is optional but it is recommended that you extract them too.
If you dont it may cause graphical errors.
Copy and Paste these lines into the data.txt located in "[your lf2 folder]\data\data.txt":
id: 42 type: 0 file: data\SE\SE.dat
id: 323 type: 3 file: data\SE\SE_ball.dat
id: 420 type: 1 file: data\SE\SE_egg.dat
id: 423 type: 3 file: data\SE\SE_ufe.dat
---------------------------------
What makes this character unique?
---------------------------------
This character is unique in many ways.
First of all, his walking isnt really a walking but more a lot of small jumps.
Secondly, he cant jump, dash, run, catch, be catched (except special moves) and use weapons.
Instead of jumping, dashing and running he has a speed jump (that works like a dash). This will knock down enemies but it wont do more damage than a normal punch.
He cant use weapons because, first of all, he is an egg and eggs doesnt have arms to hold any weapons, secondly, he wont risk picking up a Duckscaliber.
Third, all his attacks are related to eggs.
Remember falling eggs can hurt you, do not try to chase a falling egg as it will probably hurt you more than you will hurt it.
This character can be frosen, but he cant be set on fire. If he is hit by a fireball he will fall as normal and do more falling damage than usual as the egg is quite hot.
When defending this character makes his shell even stronger so hitting it will do more damage to you than the egg.
Last but not least, when the character dies (if he dies) he will use the "Omelette" special move.
Also keep in mind that this character uses a lot of remote bdys, this may cause problems when you have other characters installed that uses those too.
When playing with other characters that uses the same remote bdys this character may act weird.
In such cases try adding a # infront of all the data lines in your data.txt ([your lf2 folder]\data\data.tx t) that refers to previously installed characters, and restart the game.
If he works fine after that its bacause the characters you removed uses the same remote bdys.
-------------
Special Moves
-------------
('D' means Defend button, 'A' means Attack button, 'J' means Jump button)
('>', '^', 'v' means the arrow buttons)
1.Speed Jump
Input method: J
Information:
The fast way of moving, if you are a egg.
This will also knock down enemies but it wont do much damage.
2.Egg Throw (10MP/500MP)
Input method: A ( + A + A...)
Information:
Throws a small egg that will hurt enemies.
This wont do much damage.
3.Multiple Egg Throw (60MP/500MP)
Input method: D + > + J ( + J + J...)
Information:
Throws 5 small eggs that will hurt enemies.
They wont do much damage.
4.Flaming Egg (80MP/500MP)
Input method: D + > + A ( + A + A...)
Information:
Throws a larger, flaming egg.
This will do much more damage that the above attacks, but it also takes a lot more time to charge.
This attack will also set enemies on fire.
All followed "rapid fire" shots will take 120MP instead of 80MP if any.
5.Egg Burial (240MP/500MP)
Input method: D + v + A
Information:
Summons a big eggshell to bury the nearest enemy.
There is no guarantee that this will hit perfectly.
If this attack hits there are 2 possibilities of outcome dependent on the enemies position:
A. The side of the eggshell hits the enemy.
The enemy is knocked down dealing OK damage.
Then the eggshell disapears.
B. The lands on top of the enemy.
The enemy is knocked down dealing OK damage. Afterwards the eggshell will crush him dealing even more damage.
Then the eggshell disapears.
6.Summon UFEs (400MP/500MP)
Input method: D + ^ + A
Information:
Summons 4 UFEs (Unidentified Flying Egg) to aid in battle.
They will stay in the fight for 20 seconds. After that they will teleport back to the eggpire.
When you have summoned them once the eggpire will need to prepare new UFEs to reinforce you and other eggs. This usually takes a minute.
If you try to summon them when you cant they wont show up and the MP you used will be lost.
When the message "UFEs Arent Ready!" is on the screen it means that the eggpire hasnt prepared new UFEs yet.
7.Omelette
Input method: Die
Information:
Also known as the "egg splatter".
If enemies touch you as a omelette they will slip and fall down.
Weapons flyes on an omelette. Why is unknown.
-------
Eggstra
-------
The eggpire poem:
Eggs are awesome.
Eggs are right.
Eggs know all and born to fight.
Eggs are smart.
Eggs can kill.
Eggs wont die at any will.
Eggs are cool.
Eggs are hot.
Eggs will rule the world by blood.
Eggs are the eggperium.
Eggs are the eggpire.
Eggs all resources they acquire.
-----------
Final words
-----------
Enjoy, and have fun.
No eggs were harmed when making this character.
This character also proves that im not a duck.
Enjoy.
Also, please move this to releases.
Moved - Simoneon
Thanks ~Someone else
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.