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[solved] Hit_Fj: problem
#1
Whenever my character does D>J, nothing happens, but when i do D>A, he does his D>A move AND his D>J move :/ Im confused, because i checked the next: frames and everything seems to be in order.


Attached Files
.dat   char.dat (Size: 91.93 KB / Downloads: 116)
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#2
well, i think this should work, im not really good at dcing but i think its good...

i changed the numbers of the frames and the hit_Fj: works, and you forgot to put a <frame_end> in the last frame of hit_Fa:...
    CHAR-Code:
<frame> 249 D>A-End
 
   pic: 156  state: 19  wait: 1  next: 250  dvx: 0  dvy: 0  dvz: 550  centerx: 33  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
 
   wpoint:
 
      kind: 1  x: 31  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
 
   wpoint_end:
 
   bdy:
 
      kind: 0  x: 26  y: 12  w: 27  h: 68
 
   bdy_end:
 
<frame_end>
 
 
 
<frame> 250 D>A-End
 
   pic: 155  state: 19  wait: 1  next: 251  dvx: 0  dvy: 0  dvz: 550  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
 
   wpoint:
 
      kind: 1  x: 32  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
 
   wpoint_end:
 
   bdy:
 
      kind: 0  x: 26  y: 12  w: 27  h: 68
 
   bdy_end:
 
<frame_end>
 
 
 
<frame> 251 D>A-End
 
   pic: 154  state: 19  wait: 1  next: 252  dvx: 0  dvy: 0  dvz: 550  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
 
   opoint:
 
      kind: 1  x: 71  y: 43  action: 0  dvx: 0  dvy: 0  oid: 2113  facing: 0
 
   opoint_end:
 
   wpoint:
 
      kind: 1  x: 28  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
 
   wpoint_end:
 
   bdy:
 
      kind: 0  x: 26  y: 12  w: 27  h: 68
 
   bdy_end:
 
<frame_end>
 
 
 
<frame> 252 D>A-End
 
   pic: 153  state: 19  wait: 1  next: 253  dvx: 0  dvy: 0  dvz: 550  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
 
   wpoint:
 
      kind: 1  x: 27  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
 
   wpoint_end:
 
   bdy:
 
      kind: 0  x: 26  y: 12  w: 27  h: 68
 
   bdy_end:
 
<frame_end>
 
 
 
<frame> 253 D>A-End
 
   pic: 152  state: 19  wait: 1  next: 999  dvx: 0  dvy: 0  dvz: 550  centerx: 32  centery: 79  hit_a: 248  hit_d: 0  hit_j: 0
 
   wpoint:
 
      kind: 1  x: 20  y: 46  weaponact: 29  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
 
   wpoint_end:
 
   bdy:
 
      kind: 0  x: 26  y: 12  w: 27  h: 68
 
   bdy_end:
<frame_end(i added)>

i hope it helped you... srry if im mistaken, but i think this should work after all im not so good at dcing
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Thanks given by: NinjaExplosive
#3
Wow it was the missing <frame_end> which made frame 250 useless, and caused the last frame of Hit_Fa: to go straight to the second frame of Hit_Fj:. Thanks man, It seems i always forget to check the obvious xD
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Thanks given by: ossiee




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